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Critical Error

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Hello guys, i (also my testers) get  this weird critical error when i unstuck/SoE/ or  To village:

 

 

#1

2014.9.28 14:34:33
OS : Windows Vista 6.1 (Build: 7601)
CPU : GenuineIntel PentiumPro-class processor @ 2801 MHz with 4095MB RAM
Video : NVIDIA GeForce 210  (4052)

General protection fault!

History: TestReach <- UObject::GetFullName <- UStruct::SerializeBin <- (Class Engine.ShadowBitmapMaterial ShadowActor[0]) <- UObject::Serialize <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial37) <- TestReach <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial37) <- UStruct::SerializeBin <- (Class Engine.ShadowProjector ShadowTexture[0]) <- UObject::Serialize <- (ShadowProjector 24_16.ShadowProjector37) <- AActor::Serialize <- TestReach <- (ShadowProjector 24_16.ShadowProjector37) <- ULevelBase::Serialize <- ULevel::Serialize <- TestReach <- (Level 24_16.myLevel) <- UStruct::SerializeBin <- (Class Engine.GameEngine GLevel[0]) <- UObject::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- TestReach <- (GameEngine Transient.GameEngine0) <- TArray<< <- UGameEngine::L2SerializeRootSet <- UGameEngine::L2CollectGarbage <- UGameEngine::DetachLevel <- UGameEngine::CheckPurgeLevel <- Level_was_loaded <- UGameEngine::L2_Teleport <- UGameEngine::Tick <- UpdateWorld <- MainLoop

#2

2014.9.28 14:40:16
OS : Windows Vista 6.1 (Build: 7601)
CPU : GenuineIntel PentiumPro-class processor @ 2801 MHz with 4095MB RAM
Video : NVIDIA GeForce 210  (4052)

General protection fault!

History: UStruct::SerializeBin <- (Class Engine.ShadowBitmapMaterial ShadowActor[0]) <- UObject::Serialize <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial21) <- TestReach <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial21) <- UStruct::SerializeBin <- (Class Engine.ShadowProjector ShadowTexture[0]) <- UObject::Serialize <- (ShadowProjector 24_16.ShadowProjector226) <- AActor::Serialize <- TestReach <- (ShadowProjector 24_16.ShadowProjector226) <- ULevelBase::Serialize <- ULevel::Serialize <- TestReach <- (Level 24_16.myLevel) <- UStruct::SerializeBin <- (Class Engine.GameEngine GLevel[0]) <- UObject::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- TestReach <- (GameEngine Transient.GameEngine0) <- TArray<< <- UGameEngine::L2SerializeRootSet <- UGameEngine::L2CollectGarbage <- UGameEngine::DetachLevel <- UGameEngine::CheckPurgeLevel <- Level_was_loaded <- UGameEngine::L2_Teleport <- UGameEngine::Tick <- UpdateWorld <- MainLoop

Any solution?

Try again using a retail patched system.

Topic locked, author's request.

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