First of all, I want to mention that I am a beginner.
I am trying to modify a java buffer. I want to put an if condition that checks if the player has (for example) item 1234(a permanent item, not a consumable) in inventory.
And if he has that item, he can add in the scheme buffs with option "canUse = 1" and buffs with option "canUse = 0".
Can anyone please help me or try to explain how can I put the condition that checks if the player has the item?
Thank you very much.
private String viewAllSchemeBuffs(String scheme, String page, String action)
{
List<String> buffList = new ArrayList<>();
String HTML_MESSAGE = "<html><head><title>" + TITLE_NAME + "</title></head><body><center><br>";
String[] eventSplit = viewAllSchemeBuffs$getBuffCount(scheme).split(" ");
int TOTAL_BUFF = Integer.parseInt(eventSplit[0]);
int BUFF_COUNT = Integer.parseInt(eventSplit[1]);
int DANCE_SONG = Integer.parseInt(eventSplit[2]);
try (Connection con = L2DatabaseFactory.getInstance().getConnection())
{
if (action.equals("add"))
{
HTML_MESSAGE += "You can add <font color=LEVEL>" + (MAX_SCHEME_BUFFS - BUFF_COUNT) + "</font> Buffs and <font color=LEVEL>" + (MAX_SCHEME_DANCES - DANCE_SONG) + "</font> Dances more!";
String QUERY = "SELECT * FROM npcbuffer_buff_list WHERE buffType IN (" + generateQuery(BUFF_COUNT, DANCE_SONG) + ") AND canUse=1 ORDER BY Buff_Class ASC, id";
PreparedStatement getBuffCount = con.prepareStatement(QUERY);
ResultSet rss = getBuffCount.executeQuery();
while (rss.next())
{
String name = SkillTable.getInstance().getInfo(rss.getInt("buffId"), rss.getInt("buffLevel")).getName();
name = name.replace(" ", "+");
buffList.add(name + "_" + rss.getInt("buffId") + "_" + rss.getInt("buffLevel"));
}
}
else if (action.equals("remove"))
{
HTML_MESSAGE += "You have <font color=LEVEL>" + BUFF_COUNT + "</font> Buffs and <font color=LEVEL>" + DANCE_SONG + "</font> Dances";
String QUERY = "SELECT * FROM npcbuffer_scheme_contents WHERE scheme_id=? ORDER BY Buff_Class ASC, id";
PreparedStatement getBuffCount = con.prepareStatement(QUERY);
getBuffCount.setString(1, scheme);
ResultSet rss = getBuffCount.executeQuery();
while (rss.next())
{
String name = SkillTable.getInstance().getInfo(rss.getInt("skill_id"), rss.getInt("skill_level")).getName();
name = name.replace(" ", "+");
buffList.add(name + "_" + rss.getInt("skill_id") + "_" + rss.getInt("skill_level"));
}
}
else if (DEBUG)
{
throw new RuntimeException();
}
}
catch (SQLException e)
{
print(e);
}
HTML_MESSAGE += "<BR1><table border=0><tr>";
final int buffsPerPage = 16;
final String width, pageName;
int pc = ((buffList.size() - 1) / buffsPerPage) + 1;
if (pc > 5)
{
width = "25";
pageName = "P";
}
else
{
width = "50";
pageName = "Page ";
}
for (int ii = 1; ii <= pc; ++ii)
{
if (ii == Integer.parseInt(page))
{
HTML_MESSAGE += "<td width=" + width + " align=center><font color=LEVEL>" + pageName + ii + "</font></td>";
}
else if (action.equals("add"))
{
HTML_MESSAGE += "<td width=" + width + ">" + "<button value=\"" + pageName + ii + "\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " manage_scheme_1 " + scheme + " " + ii + " x\" width=" + width + " height=20 back=\"L2UI_ch3.Btn1_normalOn\" fore=\"L2UI_ch3.Btn1_normal\"></td>";
}
else if (action.equals("remove"))
{
HTML_MESSAGE += "<td width=" + width + ">" + "<button value=\"" + pageName + ii + "\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " manage_scheme_2 " + scheme + " " + ii + " x\" width=" + width + " height=20 back=\"L2UI_ch3.Btn1_normalOn\" fore=\"L2UI_ch3.Btn1_normal\"></td>";
}
else if (DEBUG)
{
throw new RuntimeException();
}
}
HTML_MESSAGE += "</tr></table>";
int limit = buffsPerPage * Integer.parseInt(page);
int start = limit - buffsPerPage;
int end = Math.min(limit, buffList.size());
int k = 0;
for (int i = start; i < end; ++i)
{
String value = buffList.get(i);
value = value.replace("_", " ");
String[] extr = value.split(" ");
String name = extr[0];
name = name.replace("+", " ");
int id = Integer.parseInt(extr[1]);
int level = Integer.parseInt(extr[2]);
/*--String page = extr[3];--*/
if (action.equals("add"))
{
if (!isUsed(scheme, id, level))
{
if ((k % 2) != 0)
{
HTML_MESSAGE += "<BR1><table border=0 bgcolor=333333>";
}
else
{
HTML_MESSAGE += "<BR1><table border=0 bgcolor=000000>";
}
HTML_MESSAGE += "<tr><td width=35>" + getSkillIconHtml(id, level) + "</td><td fixwidth=170>" + name + "</td><td><button value=\"Add\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " add_buff " + scheme + "_" + id + "_" + level + " " + page + " " + TOTAL_BUFF + "\" width=75 height=21 back=\"L2UI_ch3.Btn1_normalOn\" fore=\"L2UI_ch3.Btn1_normal\"></td>" + "</tr></table>";
k += 1;
}
}
else if (action.equals("remove"))
{
if ((k % 2) != 0)
{
HTML_MESSAGE += "<BR1><table border=0 bgcolor=333333>";
}
else
{
HTML_MESSAGE += "<BR1><table border=0 bgcolor=000000>";
}
HTML_MESSAGE += "<tr><td width=35>" + getSkillIconHtml(id, level) + "</td><td fixwidth=170>" + name + "</td><td><button value=\"Remove\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " remove_buff " + scheme + "_" + id + "_" + level + " " + page + " " + TOTAL_BUFF + "\" width=75 height=21 back=\"L2UI_ch3.Btn1_normalOn\" fore=\"L2UI_ch3.Btn1_normal\"></td>" + "</table>";
k += 1;
}
}
HTML_MESSAGE += "<br><br><button value=\"Back\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " manage_scheme_select " + scheme + " x x\" width=75 height=21 back=\"L2UI_ch3.Btn1_normalOn\" fore=\"L2UI_ch3.Btn1_normal\">" + "<button value=\"Home\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " redirect main 0 0\" width=75 height=21 back=\"L2UI_ch3.Btn1_normalOn\" fore=\"L2UI_ch3.Btn1_normal\">" + "<br><font color=303030>" + TITLE_NAME + "</font></center></body></html>";
return HTML_MESSAGE;
}
You can post now and register later.
If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.
Hello everyone!
I have a problem with editing mobs. I took some Mobs from here without sound and added them,
they looked good !!! BUT BUT !
When I hit him it does generate the effect, but when he hits it it doesn't.
Is this effect controlled from Npcgrp.dat?
PD_ I add capture of the event / effect I mention.
I await your answers, thank you!
Question
orphangirl
First of all, I want to mention that I am a beginner.
I am trying to modify a java buffer. I want to put an if condition that checks if the player has (for example) item 1234(a permanent item, not a consumable) in inventory.
And if he has that item, he can add in the scheme buffs with option "canUse = 1" and buffs with option "canUse = 0".
Can anyone please help me or try to explain how can I put the condition that checks if the player has the item?
Thank you very much.
Edited by orphangirl4 answers to this question
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.