activeChar.sendPacket(new ExShowScreenMessage("you have" + chance + "for this enchant", 3000));
in Request EnchantItem.java
/*
* Copyright (C) 2004-2013 L2J Server
*
* This file is part of L2J Server.
*
* L2J Server is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.gameserver.network.clientpackets;
import java.util.logging.Level;
import java.util.logging.LogRecord;
import java.util.logging.Logger;
import com.l2jserver.Config;
import com.l2jserver.gameserver.datatables.EnchantItemData;
import com.l2jserver.gameserver.datatables.SkillTable;
import com.l2jserver.gameserver.model.EnchantItem;
import com.l2jserver.gameserver.model.EnchantScroll;
import com.l2jserver.gameserver.model.L2World;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.items.L2Armor;
import com.l2jserver.gameserver.model.items.L2Item;
import com.l2jserver.gameserver.model.items.instance.L2ItemInstance;
import com.l2jserver.gameserver.model.skills.L2Skill;
import com.l2jserver.gameserver.network.SystemMessageId;
import com.l2jserver.gameserver.network.serverpackets.EnchantResult;
import com.l2jserver.gameserver.network.serverpackets.InventoryUpdate;
import com.l2jserver.gameserver.network.serverpackets.ItemList;
import com.l2jserver.gameserver.network.serverpackets.MagicSkillUse;
import com.l2jserver.gameserver.network.serverpackets.StatusUpdate;
import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
import com.l2jserver.gameserver.util.Util;
import com.l2jserver.util.Rnd;
public final class RequestEnchantItem extends L2GameClientPacket
{
protected static final Logger _logEnchant = Logger.getLogger("enchant");
private static final String _C__5F_REQUESTENCHANTITEM = "[C] 5F RequestEnchantItem";
private int _objectId = 0;
private int _supportId;
@Override
protected void readImpl()
{
_objectId = readD();
_supportId = readD();
}
@Override
protected void runImpl()
{
L2PcInstance activeChar = getClient().getActiveChar();
if ((activeChar == null) || (_objectId == 0))
{
return;
}
if (!activeChar.isOnline() || getClient().isDetached())
{
activeChar.setActiveEnchantItem(null);
return;
}
if (activeChar.isProcessingTransaction() || activeChar.isInStoreMode())
{
activeChar.sendPacket(SystemMessageId.CANNOT_ENCHANT_WHILE_STORE);
activeChar.setActiveEnchantItem(null);
return;
}
L2ItemInstance item = activeChar.getInventory().getItemByObjectId(_objectId);
L2ItemInstance scroll = activeChar.getActiveEnchantItem();
L2ItemInstance support = activeChar.getActiveEnchantSupportItem();
if ((item == null) || (scroll == null))
{
activeChar.setActiveEnchantItem(null);
return;
}
// template for scroll
EnchantScroll scrollTemplate = EnchantItemData.getInstance().getEnchantScroll(scroll);
// scroll not found in list
if (scrollTemplate == null)
{
return;
}
// template for support item, if exist
EnchantItem supportTemplate = null;
if (support != null)
{
if (support.getObjectId() != _supportId)
{
activeChar.setActiveEnchantItem(null);
return;
}
supportTemplate = EnchantItemData.getInstance().getSupportItem(support);
}
// first validation check
if (!scrollTemplate.isValid(item, supportTemplate))
{
activeChar.sendPacket(SystemMessageId.INAPPROPRIATE_ENCHANT_CONDITION);
activeChar.setActiveEnchantItem(null);
activeChar.sendPacket(new EnchantResult(2, 0, 0));
return;
}
// fast auto-enchant cheat check
if ((activeChar.getActiveEnchantTimestamp() == 0) || ((System.currentTimeMillis() - activeChar.getActiveEnchantTimestamp()) < 2000))
{
Util.handleIllegalPlayerAction(activeChar, "Player " + activeChar.getName() + " use autoenchant program ", Config.DEFAULT_PUNISH);
activeChar.setActiveEnchantItem(null);
activeChar.sendPacket(new EnchantResult(2, 0, 0));
return;
}
// attempting to destroy scroll
scroll = activeChar.getInventory().destroyItem("Enchant", scroll.getObjectId(), 1, activeChar, item);
if (scroll == null)
{
activeChar.sendPacket(SystemMessageId.NOT_ENOUGH_ITEMS);
Util.handleIllegalPlayerAction(activeChar, "Player " + activeChar.getName() + " tried to enchant with a scroll he doesn't have", Config.DEFAULT_PUNISH);
activeChar.setActiveEnchantItem(null);
activeChar.sendPacket(new EnchantResult(2, 0, 0));
return;
}
// attempting to destroy support if exist
if (support != null)
{
support = activeChar.getInventory().destroyItem("Enchant", support.getObjectId(), 1, activeChar, item);
if (support == null)
{
activeChar.sendPacket(SystemMessageId.NOT_ENOUGH_ITEMS);
Util.handleIllegalPlayerAction(activeChar, "Player " + activeChar.getName() + " tried to enchant with a support item he doesn't have", Config.DEFAULT_PUNISH);
activeChar.setActiveEnchantItem(null);
activeChar.sendPacket(new EnchantResult(2, 0, 0));
return;
}
}
synchronized (item)
{
double chance = scrollTemplate.getChance(item, supportTemplate);
L2Skill enchant4Skill = null;
L2Item it = item.getItem();
// last validation check
if ((item.getOwnerId() != activeChar.getObjectId()) || (item.isEnchantable() == 0) || (chance < 0))
{
activeChar.sendPacket(SystemMessageId.INAPPROPRIATE_ENCHANT_CONDITION);
activeChar.setActiveEnchantItem(null);
activeChar.sendPacket(new EnchantResult(2, 0, 0));
return;
}
if (Rnd.get(100) < chance)
{
// success
item.setEnchantLevel(item.getEnchantLevel() + 1);
item.updateDatabase();
activeChar.sendPacket(new EnchantResult(0, 0, 0));
if (Config.LOG_ITEM_ENCHANTS)
{
LogRecord record = new LogRecord(Level.INFO, "Success");
record.setParameters(new Object[]
{
activeChar,
item,
scroll,
support,
chance
});
record.setLoggerName("item");
_logEnchant.log(record);
}
// announce the success
int minEnchantAnnounce = item.isArmor() ? 6 : 7;
int maxEnchantAnnounce = item.isArmor() ? 0 : 15;
if ((item.getEnchantLevel() == minEnchantAnnounce) || (item.getEnchantLevel() == maxEnchantAnnounce))
{
SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.C1_SUCCESSFULY_ENCHANTED_A_S2_S3);
sm.addCharName(activeChar);
sm.addNumber(item.getEnchantLevel());
sm.addItemName(item);
activeChar.broadcastPacket(sm);
L2Skill skill = SkillTable.FrequentSkill.FIREWORK.getSkill();
if (skill != null)
{
activeChar.broadcastPacket(new MagicSkillUse(activeChar, activeChar, skill.getId(), skill.getLevel(), skill.getHitTime(), skill.getReuseDelay()));
}
}
if ((it instanceof L2Armor) && (item.getEnchantLevel() == 4) && activeChar.getInventory().getItemByObjectId(item.getObjectId()).isEquipped())
{
enchant4Skill = ((L2Armor) it).getEnchant4Skill();
if (enchant4Skill != null)
{
// add skills bestowed from +4 armor
activeChar.addSkill(enchant4Skill, false);
activeChar.sendSkillList();
}
}
}
else
{
if (scrollTemplate.isSafe())
{
// safe enchant - remain old value
activeChar.sendPacket(SystemMessageId.SAFE_ENCHANT_FAILED);
activeChar.sendPacket(new EnchantResult(5, 0, 0));
if (Config.LOG_ITEM_ENCHANTS)
{
LogRecord record = new LogRecord(Level.INFO, "Safe Fail");
record.setParameters(new Object[]
{
activeChar,
item,
scroll,
support,
chance
});
record.setLoggerName("item");
_logEnchant.log(record);
}
}
else
{
// unequip item on enchant failure to avoid item skills stack
if (item.isEquipped())
{
if (item.getEnchantLevel() > 0)
{
SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.EQUIPMENT_S1_S2_REMOVED);
sm.addNumber(item.getEnchantLevel());
sm.addItemName(item);
activeChar.sendPacket(sm);
}
else
{
SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.S1_DISARMED);
sm.addItemName(item);
activeChar.sendPacket(sm);
}
L2ItemInstance[] unequiped = activeChar.getInventory().unEquipItemInSlotAndRecord(item.getLocationSlot());
InventoryUpdate iu = new InventoryUpdate();
for (L2ItemInstance itm : unequiped)
{
iu.addModifiedItem(itm);
}
activeChar.sendPacket(iu);
activeChar.broadcastUserInfo();
}
if (scrollTemplate.isBlessed())
{
// blessed enchant - clear enchant value
activeChar.sendPacket(SystemMessageId.BLESSED_ENCHANT_FAILED);
item.setEnchantLevel(0);
item.updateDatabase();
activeChar.sendPacket(new EnchantResult(3, 0, 0));
if (Config.LOG_ITEM_ENCHANTS)
{
LogRecord record = new LogRecord(Level.INFO, "Blessed Fail");
record.setParameters(new Object[]
{
activeChar,
item,
scroll,
support,
chance
});
record.setLoggerName("item");
_logEnchant.log(record);
}
}
else
{
// enchant failed, destroy item
int crystalId = item.getItem().getCrystalItemId();
int count = item.getCrystalCount() - ((item.getItem().getCrystalCount() + 1) / 2);
if (count < 1)
{
count = 1;
}
L2ItemInstance destroyItem = activeChar.getInventory().destroyItem("Enchant", item, activeChar, null);
if (destroyItem == null)
{
// unable to destroy item, cheater ?
Util.handleIllegalPlayerAction(activeChar, "Unable to delete item on enchant failure from player " + activeChar.getName() + ", possible cheater !", Config.DEFAULT_PUNISH);
activeChar.setActiveEnchantItem(null);
activeChar.sendPacket(new EnchantResult(2, 0, 0));
if (Config.LOG_ITEM_ENCHANTS)
{
LogRecord record = new LogRecord(Level.INFO, "Unable to destroy");
record.setParameters(new Object[]
{
activeChar,
item,
scroll,
support,
chance
});
record.setLoggerName("item");
_logEnchant.log(record);
}
return;
}
L2ItemInstance crystals = null;
if (crystalId != 0)
{
crystals = activeChar.getInventory().addItem("Enchant", crystalId, count, activeChar, destroyItem);
SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.EARNED_S2_S1_S);
sm.addItemName(crystals);
sm.addItemNumber(count);
activeChar.sendPacket(sm);
}
if (!Config.FORCE_INVENTORY_UPDATE)
{
InventoryUpdate iu = new InventoryUpdate();
if (destroyItem.getCount() == 0)
{
iu.addRemovedItem(destroyItem);
}
else
{
iu.addModifiedItem(destroyItem);
}
if (crystals != null)
{
iu.addItem(crystals);
}
if (scroll.getCount() == 0)
{
iu.addRemovedItem(scroll);
}
else
{
iu.addModifiedItem(scroll);
}
activeChar.sendPacket(iu);
}
else
{
activeChar.sendPacket(new ItemList(activeChar, true));
}
L2World world = L2World.getInstance();
world.removeObject(destroyItem);
if (crystalId == 0)
{
activeChar.sendPacket(new EnchantResult(4, 0, 0));
}
else
{
activeChar.sendPacket(new EnchantResult(1, crystalId, count));
}
if (Config.LOG_ITEM_ENCHANTS)
{
LogRecord record = new LogRecord(Level.INFO, "Fail");
record.setParameters(new Object[]
{
activeChar,
item,
scroll,
support,
chance
});
record.setLoggerName("item");
_logEnchant.log(record);
}
}
}
}
StatusUpdate su = new StatusUpdate(activeChar);
su.addAttribute(StatusUpdate.CUR_LOAD, activeChar.getCurrentLoad());
activeChar.sendPacket(su);
InventoryUpdate iu = new InventoryUpdate();
if (scroll.getCount() == 0)
{
iu.addRemovedItem(scroll);
}
else
{
iu.addModifiedItem(scroll);
}
if (item.getCount() == 0)
{
iu.addRemovedItem(item);
}
else
{
iu.addModifiedItem(item);
}
activeChar.sendPacket(iu);
activeChar.broadcastUserInfo();
activeChar.setActiveEnchantItem(null);
}
}
@Override
public String getType()
{
return _C__5F_REQUESTENCHANTITEM;
}
}
i tried i every place that dont give me error but at the end have message after enchanting. i wnat to show message when i put weapon/armor in slot for enchant. thx
edit : forgot say this is l2jserver stable rev 6621 and i have Custom Progressive enchant system, if enchant rise chance going down.
It's impossible to explain things to someone completely stupid like you.
You really are very dumb; I never imagined someone with such severe psychological issues could exist on a forum.
You should go to a doctor immediately, as this stupidity might be contagious to others.
You should feel ashamed. 🤣🤣🤣🤣🤣🤣🤣🤣
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Question
dymek1984
Hi everybody, can someone help me with put this:
in Request EnchantItem.java
i tried i every place that dont give me error but at the end have message after enchanting. i wnat to show message when i put weapon/armor in slot for enchant. thx
edit : forgot say this is l2jserver stable rev 6621 and i have Custom Progressive enchant system, if enchant rise chance going down.
Sorry for language cheers Dymek
Edited by dymek19842 answers to this question
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