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Show Message When Enchanting About Chance


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Posted (edited)

Hi everybody, can someone help me with put this:

activeChar.sendPacket(new ExShowScreenMessage("you have" + chance + "for this enchant", 3000));

in Request EnchantItem.java

/*
 * Copyright (C) 2004-2013 L2J Server
 * 
 * This file is part of L2J Server.
 * 
 * L2J Server is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 * 
 * L2J Server is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
 * General Public License for more details.
 * 
 * You should have received a copy of the GNU General Public License
 * along with this program. If not, see <http://www.gnu.org/licenses/>.
 */
package com.l2jserver.gameserver.network.clientpackets;

import java.util.logging.Level;
import java.util.logging.LogRecord;
import java.util.logging.Logger;

import com.l2jserver.Config;
import com.l2jserver.gameserver.datatables.EnchantItemData;
import com.l2jserver.gameserver.datatables.SkillTable;
import com.l2jserver.gameserver.model.EnchantItem;
import com.l2jserver.gameserver.model.EnchantScroll;
import com.l2jserver.gameserver.model.L2World;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.items.L2Armor;
import com.l2jserver.gameserver.model.items.L2Item;
import com.l2jserver.gameserver.model.items.instance.L2ItemInstance;
import com.l2jserver.gameserver.model.skills.L2Skill;
import com.l2jserver.gameserver.network.SystemMessageId;
import com.l2jserver.gameserver.network.serverpackets.EnchantResult;
import com.l2jserver.gameserver.network.serverpackets.InventoryUpdate;
import com.l2jserver.gameserver.network.serverpackets.ItemList;
import com.l2jserver.gameserver.network.serverpackets.MagicSkillUse;
import com.l2jserver.gameserver.network.serverpackets.StatusUpdate;
import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
import com.l2jserver.gameserver.util.Util;
import com.l2jserver.util.Rnd;

public final class RequestEnchantItem extends L2GameClientPacket
{
	protected static final Logger _logEnchant = Logger.getLogger("enchant");
	
	private static final String _C__5F_REQUESTENCHANTITEM = "[C] 5F RequestEnchantItem";
	
	private int _objectId = 0;
	private int _supportId;
	
	@Override
	protected void readImpl()
	{
		_objectId = readD();
		_supportId = readD();
	}
	
	@Override
	protected void runImpl()
	{
		L2PcInstance activeChar = getClient().getActiveChar();
		
		if ((activeChar == null) || (_objectId == 0))
		{
			return;
		}
		
		if (!activeChar.isOnline() || getClient().isDetached())
		{
			activeChar.setActiveEnchantItem(null);
			return;
		}
		
		if (activeChar.isProcessingTransaction() || activeChar.isInStoreMode())
		{
			activeChar.sendPacket(SystemMessageId.CANNOT_ENCHANT_WHILE_STORE);
			activeChar.setActiveEnchantItem(null);
			return;
		}
		
		L2ItemInstance item = activeChar.getInventory().getItemByObjectId(_objectId);
		L2ItemInstance scroll = activeChar.getActiveEnchantItem();
		L2ItemInstance support = activeChar.getActiveEnchantSupportItem();
		
		if ((item == null) || (scroll == null))
		{
			activeChar.setActiveEnchantItem(null);
			return;
		}
		
		// template for scroll
		EnchantScroll scrollTemplate = EnchantItemData.getInstance().getEnchantScroll(scroll);
		
		// scroll not found in list
		if (scrollTemplate == null)
		{
			return;
		}
		
		// template for support item, if exist
		EnchantItem supportTemplate = null;
		if (support != null)
		{
			if (support.getObjectId() != _supportId)
			{
				activeChar.setActiveEnchantItem(null);
				return;
			}
			supportTemplate = EnchantItemData.getInstance().getSupportItem(support);
		}
		
		// first validation check
		if (!scrollTemplate.isValid(item, supportTemplate))
		{
			activeChar.sendPacket(SystemMessageId.INAPPROPRIATE_ENCHANT_CONDITION);
			activeChar.setActiveEnchantItem(null);
			activeChar.sendPacket(new EnchantResult(2, 0, 0));
			return;
		}
		
		// fast auto-enchant cheat check
		if ((activeChar.getActiveEnchantTimestamp() == 0) || ((System.currentTimeMillis() - activeChar.getActiveEnchantTimestamp()) < 2000))
		{
			Util.handleIllegalPlayerAction(activeChar, "Player " + activeChar.getName() + " use autoenchant program ", Config.DEFAULT_PUNISH);
			activeChar.setActiveEnchantItem(null);
			activeChar.sendPacket(new EnchantResult(2, 0, 0));
			return;
		}
		
		// attempting to destroy scroll
		scroll = activeChar.getInventory().destroyItem("Enchant", scroll.getObjectId(), 1, activeChar, item);
		if (scroll == null)
		{
			activeChar.sendPacket(SystemMessageId.NOT_ENOUGH_ITEMS);
			Util.handleIllegalPlayerAction(activeChar, "Player " + activeChar.getName() + " tried to enchant with a scroll he doesn't have", Config.DEFAULT_PUNISH);
			activeChar.setActiveEnchantItem(null);
			activeChar.sendPacket(new EnchantResult(2, 0, 0));
			return;
		}
		
		// attempting to destroy support if exist
		if (support != null)
		{
			support = activeChar.getInventory().destroyItem("Enchant", support.getObjectId(), 1, activeChar, item);
			if (support == null)
			{
				activeChar.sendPacket(SystemMessageId.NOT_ENOUGH_ITEMS);
				Util.handleIllegalPlayerAction(activeChar, "Player " + activeChar.getName() + " tried to enchant with a support item he doesn't have", Config.DEFAULT_PUNISH);
				activeChar.setActiveEnchantItem(null);
				activeChar.sendPacket(new EnchantResult(2, 0, 0));
				return;
			}
		}
		
		synchronized (item)
		{
			double chance = scrollTemplate.getChance(item, supportTemplate);
			
			L2Skill enchant4Skill = null;
			L2Item it = item.getItem();
			
			// last validation check
			if ((item.getOwnerId() != activeChar.getObjectId()) || (item.isEnchantable() == 0) || (chance < 0))
			{
				activeChar.sendPacket(SystemMessageId.INAPPROPRIATE_ENCHANT_CONDITION);
				activeChar.setActiveEnchantItem(null);
				activeChar.sendPacket(new EnchantResult(2, 0, 0));
				return;
			}
			
			if (Rnd.get(100) < chance)
			{
				// success
				item.setEnchantLevel(item.getEnchantLevel() + 1);
				item.updateDatabase();
				activeChar.sendPacket(new EnchantResult(0, 0, 0));
				
				if (Config.LOG_ITEM_ENCHANTS)
				{
					LogRecord record = new LogRecord(Level.INFO, "Success");
					record.setParameters(new Object[]
					{
						activeChar,
						item,
						scroll,
						support,
						chance
					});
					record.setLoggerName("item");
					_logEnchant.log(record);
				}
				
				// announce the success
				int minEnchantAnnounce = item.isArmor() ? 6 : 7;
				int maxEnchantAnnounce = item.isArmor() ? 0 : 15;
				if ((item.getEnchantLevel() == minEnchantAnnounce) || (item.getEnchantLevel() == maxEnchantAnnounce))
				{
					SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.C1_SUCCESSFULY_ENCHANTED_A_S2_S3);
					sm.addCharName(activeChar);
					sm.addNumber(item.getEnchantLevel());
					sm.addItemName(item);
					activeChar.broadcastPacket(sm);
					
					L2Skill skill = SkillTable.FrequentSkill.FIREWORK.getSkill();
					if (skill != null)
					{
						activeChar.broadcastPacket(new MagicSkillUse(activeChar, activeChar, skill.getId(), skill.getLevel(), skill.getHitTime(), skill.getReuseDelay()));
					}
				}
				
				if ((it instanceof L2Armor) && (item.getEnchantLevel() == 4) && activeChar.getInventory().getItemByObjectId(item.getObjectId()).isEquipped())
				{
					enchant4Skill = ((L2Armor) it).getEnchant4Skill();
					if (enchant4Skill != null)
					{
						// add skills bestowed from +4 armor
						activeChar.addSkill(enchant4Skill, false);
						activeChar.sendSkillList();
					}
				}
			}
			else
			{
				if (scrollTemplate.isSafe())
				{
					// safe enchant - remain old value
					activeChar.sendPacket(SystemMessageId.SAFE_ENCHANT_FAILED);
					activeChar.sendPacket(new EnchantResult(5, 0, 0));
					
					if (Config.LOG_ITEM_ENCHANTS)
					{
						LogRecord record = new LogRecord(Level.INFO, "Safe Fail");
						record.setParameters(new Object[]
						{
							activeChar,
							item,
							scroll,
							support,
							chance
						});
						record.setLoggerName("item");
						_logEnchant.log(record);
					}
				}
				else
				{
					// unequip item on enchant failure to avoid item skills stack
					if (item.isEquipped())
					{
						if (item.getEnchantLevel() > 0)
						{
							SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.EQUIPMENT_S1_S2_REMOVED);
							sm.addNumber(item.getEnchantLevel());
							sm.addItemName(item);
							activeChar.sendPacket(sm);
						}
						else
						{
							SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.S1_DISARMED);
							sm.addItemName(item);
							activeChar.sendPacket(sm);
						}
						
						L2ItemInstance[] unequiped = activeChar.getInventory().unEquipItemInSlotAndRecord(item.getLocationSlot());
						InventoryUpdate iu = new InventoryUpdate();
						for (L2ItemInstance itm : unequiped)
						{
							iu.addModifiedItem(itm);
						}
						
						activeChar.sendPacket(iu);
						activeChar.broadcastUserInfo();
					}
					
					if (scrollTemplate.isBlessed())
					{
						// blessed enchant - clear enchant value
						activeChar.sendPacket(SystemMessageId.BLESSED_ENCHANT_FAILED);
						
						item.setEnchantLevel(0);
						item.updateDatabase();
						activeChar.sendPacket(new EnchantResult(3, 0, 0));
						
						if (Config.LOG_ITEM_ENCHANTS)
						{
							LogRecord record = new LogRecord(Level.INFO, "Blessed Fail");
							record.setParameters(new Object[]
							{
								activeChar,
								item,
								scroll,
								support,
								chance
							});
							record.setLoggerName("item");
							_logEnchant.log(record);
						}
					}
					else
					{
						// enchant failed, destroy item
						int crystalId = item.getItem().getCrystalItemId();
						int count = item.getCrystalCount() - ((item.getItem().getCrystalCount() + 1) / 2);
						if (count < 1)
						{
							count = 1;
						}
						
						L2ItemInstance destroyItem = activeChar.getInventory().destroyItem("Enchant", item, activeChar, null);
						if (destroyItem == null)
						{
							// unable to destroy item, cheater ?
							Util.handleIllegalPlayerAction(activeChar, "Unable to delete item on enchant failure from player " + activeChar.getName() + ", possible cheater !", Config.DEFAULT_PUNISH);
							activeChar.setActiveEnchantItem(null);
							activeChar.sendPacket(new EnchantResult(2, 0, 0));
							
							if (Config.LOG_ITEM_ENCHANTS)
							{
								LogRecord record = new LogRecord(Level.INFO, "Unable to destroy");
								record.setParameters(new Object[]
								{
									activeChar,
									item,
									scroll,
									support,
									chance
								});
								record.setLoggerName("item");
								_logEnchant.log(record);
							}
							return;
						}
						
						L2ItemInstance crystals = null;
						if (crystalId != 0)
						{
							crystals = activeChar.getInventory().addItem("Enchant", crystalId, count, activeChar, destroyItem);
							
							SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.EARNED_S2_S1_S);
							sm.addItemName(crystals);
							sm.addItemNumber(count);
							activeChar.sendPacket(sm);
						}
						
						if (!Config.FORCE_INVENTORY_UPDATE)
						{
							InventoryUpdate iu = new InventoryUpdate();
							if (destroyItem.getCount() == 0)
							{
								iu.addRemovedItem(destroyItem);
							}
							else
							{
								iu.addModifiedItem(destroyItem);
							}
							
							if (crystals != null)
							{
								iu.addItem(crystals);
							}
							
							if (scroll.getCount() == 0)
							{
								iu.addRemovedItem(scroll);
							}
							else
							{
								iu.addModifiedItem(scroll);
							}
							
							activeChar.sendPacket(iu);
						}
						else
						{
							activeChar.sendPacket(new ItemList(activeChar, true));
						}
						
						L2World world = L2World.getInstance();
						world.removeObject(destroyItem);
						if (crystalId == 0)
						{
							activeChar.sendPacket(new EnchantResult(4, 0, 0));
						}
						else
						{
							activeChar.sendPacket(new EnchantResult(1, crystalId, count));
						}
						
						if (Config.LOG_ITEM_ENCHANTS)
						{
							LogRecord record = new LogRecord(Level.INFO, "Fail");
							record.setParameters(new Object[]
							{
								activeChar,
								item,
								scroll,
								support,
								chance
							});
							record.setLoggerName("item");
							_logEnchant.log(record);
						}
					}
				}
			}
			
			StatusUpdate su = new StatusUpdate(activeChar);
			su.addAttribute(StatusUpdate.CUR_LOAD, activeChar.getCurrentLoad());
			activeChar.sendPacket(su);
			
			InventoryUpdate iu = new InventoryUpdate();
			if (scroll.getCount() == 0)
			{
				iu.addRemovedItem(scroll);
			}
			else
			{
				iu.addModifiedItem(scroll);
			}
			
			if (item.getCount() == 0)
			{
				iu.addRemovedItem(item);
			}
			else
			{
				iu.addModifiedItem(item);
			}
			activeChar.sendPacket(iu);
			activeChar.broadcastUserInfo();
			activeChar.setActiveEnchantItem(null);
		}
	}
	
	@Override
	public String getType()
	{
		return _C__5F_REQUESTENCHANTITEM;
	}
}

i tried i every place that dont give me error but at the end have message after enchanting. i wnat to show message when i put weapon/armor in slot for enchant. thx

 

edit : forgot say this is l2jserver stable rev 6621 and i have Custom Progressive enchant system, if enchant rise chance going down.

 

Sorry for language cheers Dymek

Edited by dymek1984

2 answers to this question

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Posted

Thx man for tip but that does not help me, chance cannot be resolved to a variable and ExShowScreenMessage cannot be resolved to a type. and i dont know about java, so i need little help ho to do that. 

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    • Dear friends! We are delighted to share with you two great news from the SocNet team! 1. Update of our SMM Panel! We have completely revised and updated the list of available services — now the panel includes only relevant, stable, and truly effective solutions. We highly recommend trying the updated service right now! ➡ A special offer for new clients: create a support ticket with the subject “Get Trial Balance” and receive $1 on your balance to test any services in our SMM panel. 2. Major update of our Telegram Stars Bot! We’ve done a lot of work and are happy to present an improved version of the SocNet Telegram Stars Bot, which we’ve been developing throughout the last month: ➡ Added payment support via Russian bank cards with automatic payment verification. ➡ Implemented automatic exchange rate adjustment — prices remain the lowest on the market, including Split. ➡ Added a unique “Gift Slots” game, where everyone can fairly win valuable prizes: Telegram Stars, Premium, gifts, balance in SOCNET.STORE, and much more from our partners. Thank you for staying with us! ✨ Join us — every week in our Telegram channel we hold giveaways of Telegram Stars and other prizes! Active SOCNET Store Links: Digital goods store (Website): Go Store Telegram bot: Go – easy access to the store via Telegram messenger. Telegram bot for purchasing Telegram Stars: Go – fast and convenient way to buy Telegram Stars. SMM Panel: Go – promote your social media accounts. We would like to present you with the current list of promotions and special offers for purchasing products and services from our platform: 1. Promo code OCTOBER2025 (8% discount) for purchases in our store (Website or Bot) during September! You can also use the first-time promo code SOCNET (15% discount). 2. Get $1 credited to your store balance or a 10–20% discount — just post your username after registration on our website using the following format: "SEND ME BONUS, MY USERNAME IS..." – post it in our forum thread! 3. Get $1 for your first SMM Panel trial — just open a support ticket titled “Get Trial Bonus” on our website (Support). 4. Weekly giveaways of Telegram Stars in our Telegram channel and in our Telegram bot for Star purchases! News: ➡ Telegram channel: https://t.me/accsforyou_shop ➡ WhatsApp channel: https://chat.whatsapp.com/K8rBy500nA73z27PxgaJUw?mode=ems_copy_t ➡ Discord server: https://discord.gg/y9AStFFsrh Contacts and Support: ➡ Telegram: https://t.me/socnet_support ➡ WhatsApp: https://wa.me/79051904467 ➡ Discord: socnet_support ➡ ✉ Email: solomonbog@socnet.store
    • Dear friends! We are delighted to share with you two great news from the SocNet team! 1. Update of our SMM Panel! We have completely revised and updated the list of available services — now the panel includes only relevant, stable, and truly effective solutions. We highly recommend trying the updated service right now! ➡ A special offer for new clients: create a support ticket with the subject “Get Trial Balance” and receive $1 on your balance to test any services in our SMM panel. 2. Major update of our Telegram Stars Bot! We’ve done a lot of work and are happy to present an improved version of the SocNet Telegram Stars Bot, which we’ve been developing throughout the last month: ➡ Added payment support via Russian bank cards with automatic payment verification. ➡ Implemented automatic exchange rate adjustment — prices remain the lowest on the market, including Split. ➡ Added a unique “Gift Slots” game, where everyone can fairly win valuable prizes: Telegram Stars, Premium, gifts, balance in SOCNET.STORE, and much more from our partners. Thank you for staying with us! ✨ Join us — every week in our Telegram channel we hold giveaways of Telegram Stars and other prizes! Active SOCNET Store Links: Digital goods store (Website): Go Store Telegram bot: Go – easy access to the store via Telegram messenger. Telegram bot for purchasing Telegram Stars: Go – fast and convenient way to buy Telegram Stars. SMM Panel: Go – promote your social media accounts. We would like to present you with the current list of promotions and special offers for purchasing products and services from our platform: 1. Promo code OCTOBER2025 (8% discount) for purchases in our store (Website or Bot) during September! You can also use the first-time promo code SOCNET (15% discount). 2. Get $1 credited to your store balance or a 10–20% discount — just post your username after registration on our website using the following format: "SEND ME BONUS, MY USERNAME IS..." – post it in our forum thread! 3. Get $1 for your first SMM Panel trial — just open a support ticket titled “Get Trial Bonus” on our website (Support). 4. Weekly giveaways of Telegram Stars in our Telegram channel and in our Telegram bot for Star purchases! News: ➡ Telegram channel: https://t.me/accsforyou_shop ➡ WhatsApp channel: https://chat.whatsapp.com/K8rBy500nA73z27PxgaJUw?mode=ems_copy_t ➡ Discord server: https://discord.gg/y9AStFFsrh Contacts and Support: ➡ Telegram: https://t.me/socnet_support ➡ WhatsApp: https://wa.me/79051904467 ➡ Discord: socnet_support ➡ ✉ Email: solomonbog@socnet.store
    • Dear friends! We are delighted to share with you two great news from the SocNet team! 1. Update of our SMM Panel! We have completely revised and updated the list of available services — now the panel includes only relevant, stable, and truly effective solutions. We highly recommend trying the updated service right now! ➡ A special offer for new clients: create a support ticket with the subject “Get Trial Balance” and receive $1 on your balance to test any services in our SMM panel. 2. Major update of our Telegram Stars Bot! We’ve done a lot of work and are happy to present an improved version of the SocNet Telegram Stars Bot, which we’ve been developing throughout the last month: ➡ Added payment support via Russian bank cards with automatic payment verification. ➡ Implemented automatic exchange rate adjustment — prices remain the lowest on the market, including Split. ➡ Added a unique “Gift Slots” game, where everyone can fairly win valuable prizes: Telegram Stars, Premium, gifts, balance in SOCNET.STORE, and much more from our partners. Thank you for staying with us! ✨ Join us — every week in our Telegram channel we hold giveaways of Telegram Stars and other prizes! Active SOCNET Store Links: Digital goods store (Website): Go Store Telegram bot: Go – easy access to the store via Telegram messenger. Telegram bot for purchasing Telegram Stars: Go – fast and convenient way to buy Telegram Stars. SMM Panel: Go – promote your social media accounts. We would like to present you with the current list of promotions and special offers for purchasing products and services from our platform: 1. Promo code OCTOBER2025 (8% discount) for purchases in our store (Website or Bot) during September! You can also use the first-time promo code SOCNET (15% discount). 2. Get $1 credited to your store balance or a 10–20% discount — just post your username after registration on our website using the following format: "SEND ME BONUS, MY USERNAME IS..." – post it in our forum thread! 3. Get $1 for your first SMM Panel trial — just open a support ticket titled “Get Trial Bonus” on our website (Support). 4. Weekly giveaways of Telegram Stars in our Telegram channel and in our Telegram bot for Star purchases! News: ➡ Telegram channel: https://t.me/accsforyou_shop ➡ WhatsApp channel: https://chat.whatsapp.com/K8rBy500nA73z27PxgaJUw?mode=ems_copy_t ➡ Discord server: https://discord.gg/y9AStFFsrh Contacts and Support: ➡ Telegram: https://t.me/socnet_support ➡ WhatsApp: https://wa.me/79051904467 ➡ Discord: socnet_support ➡ ✉ Email: solomonbog@socnet.store
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