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I didn't spend too much time looking into this, but it may be helpful for someone.

[rax] = CSkillInfo

[rax+194h]
ave_none = 0x00
ave_dot_bleeding = 0x01
ave_dot_poison = 0x02
ave_dot_fire = 0x04
ave_dot_water = 0x08
ave_dot_wind = 0x10
ave_dot_soil = 0x20
ave_stun = 0x40
ave_sleep = 0x80
ave_silence = 0x100
ave_root = 0x200
ave_paralyze = 0x400
ave_flesh_stone = 0x800
ave_dot_mp = 0x1000
ave_big_head = 0x2000
ave_dot_fire_area = 0x4000
ave_change_texture = 0x8000
ave_big_body = 0x10000
ave_floating_root = 0x20000
ave_dance_root = 0x40000
ave_ghost_stun = 0x80000
ave_stealth = 0x100000
ave_seizure1 = 0x200000
ave_seizure2 = 0x400000
ave_magic_square = 0x800000
ave_freezing = 0x1000000
ave_shake = 0x2000000
ave_blind = 0x4000000
ave_ultimate_defence = 0x8000000
ave_vp_up = 0x10000000
ave_real_target = 0x20000000
ave_death_mark = 0x40000000
ave_turn_flee = 0x80000000

[rax+198h]
ave_invincibility = 0x01
ave_air_battle_slow = 0x02
ave_air_battle_root = 0x04

[rax+394h]
br_ave_none = 0x00
br_ave_afro_normal = 0x01
br_ave_afro_pink = 0x02
br_ave_afro_gold = 0x04

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