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Teleport Error


SubZeRoO

Question

Καλησπερα μαγκες,εχω ανοιξει εναν σερβερ και εχω ενα προβλημα ολοι οι παιχτες τρωνε 2-3 error στα 5 Teleport Που θα κανουν π.χ τι να κανω γτ δεν βρισκω καμια λυση...καμια βοηθεια?? :/

To error einai auto edw.

2014.9.3 21:39:25
OS : Windows Vista 6.1 (Build: 7601)
CPU : AuthenticAMD Unknown processor @ 3517 MHz with 4077MB RAM
Video : AMD Radeon R7 200 Series (1247)
 
General protection fault!
 
History: UStruct::SerializeBin <- (Class Engine.ShadowBitmapMaterial ShadowActor[0]) <- UObject::Serialize <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial172) <- TestReach <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial172) <- UStruct::SerializeBin <- (Class Engine.ShadowProjector ShadowTexture[0]) <- UObject::Serialize <- (ShadowProjector 19_16.ShadowProjector719) <- AActor::Serialize <- TestReach <- (ShadowProjector 19_16.ShadowProjector719) <- ULevelBase::Serialize <- ULevel::Serialize <- TestReach <- (Level 19_16.myLevel) <- UStruct::SerializeBin <- (Class Engine.GameEngine GLevel[0]) <- UObject::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- TestReach <- (GameEngine Transient.GameEngine0) <- TArray<< <- UGameEngine::L2SerializeRootSet <- UGameEngine::L2CollectGarbage <- UGameEngine::DetachLevel <- UGameEngine::CheckPurgeLevel <- Level_was_loaded <- UGameEngine::L2_Teleport <- UGameEngine::Tick <- UpdateWorld <- MainLoop


Στα Configs Ειχε Player Protection After Teleport το εβαλα 2 sec's Λετε να φταιει αυτο εκει περα? καποιος μια βοηθεια ...... 

 

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 History: UStruct::SerializeBin <- (Class Engine.ShadowBitmapMaterial ShadowActor[0]) <- UObject::Serialize <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial172) <- TestReach <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial172) <- UStruct::SerializeBin <- (Class Engine.ShadowProjector ShadowTexture[0]) <- UObject::Serialize <- (ShadowProjector 19_16.ShadowProjector719) <- AActor::Serialize <- TestReach <- (ShadowProjector 19_16.ShadowProjector719) <- ULevelBase::Serialize <- ULevel::Serialize <- TestReach <- (Level 19_16.myLevel) <- UStruct::SerializeBin <- (Class Engine.GameEngine GLevel[0]) <- UObject::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- TestReach <- (GameEngine Transient.GameEngine0) <- TArray<< <- UGameEngine::L2SerializeRootSet <- UGameEngine::L2CollectGarbage <- UGameEngine::DetachLevel <- UGameEngine::CheckPurgeLevel <- Level_was_loaded <- UGameEngine::L2_Teleport <- UGameEngine::Tick <- UpdateWorld <- MainLoop

 

olo auto pou to leei? kai to spawn protection oxi den exei kamia sxesh me ta errors...spawn protection px (30) = 30 deuterolepta den trwei damage o player pou ekane spawn mexri na kanei kati.

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 History: UStruct::SerializeBin <- (Class Engine.ShadowBitmapMaterial ShadowActor[0]) <- UObject::Serialize <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial172) <- TestReach <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial172) <- UStruct::SerializeBin <- (Class Engine.ShadowProjector ShadowTexture[0]) <- UObject::Serialize <- (ShadowProjector 19_16.ShadowProjector719) <- AActor::Serialize <- TestReach <- (ShadowProjector 19_16.ShadowProjector719) <- ULevelBase::Serialize <- ULevel::Serialize <- TestReach <- (Level 19_16.myLevel) <- UStruct::SerializeBin <- (Class Engine.GameEngine GLevel[0]) <- UObject::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- TestReach <- (GameEngine Transient.GameEngine0) <- TArray<< <- UGameEngine::L2SerializeRootSet <- UGameEngine::L2CollectGarbage <- UGameEngine::DetachLevel <- UGameEngine::CheckPurgeLevel <- Level_was_loaded <- UGameEngine::L2_Teleport <- UGameEngine::Tick <- UpdateWorld <- MainLoop

olo auto pou to leei? kai to spawn protection oxi den exei kamia sxesh me ta errors...spawn protection px (30) = 30 deuterolepta den trwei damage o player pou ekane spawn mexri na kanei kati.

 

 

Nai 3rw ti einai to spawn protection evala na mn trone dmg alla eipa mhpws exei sxesh auto....3ereis kanoume teleport 5 fores p.x ta 3 9a einai error me auto to error pou s esteila otan s anoigei ena window to critical leei auto ekei pera mesa ti sto diaolo?? pff.....

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τι client files έχουν τα παιδιά που το παθαίνουν αυτό?

και τι server files έχεις εσυ?

Interlude Client ρε συ,

 

Interlude και εγω,και εγω errors τρωω χΔ μονο l2.ini ομως εχουμε βαλει και τον φτιαχνουμε

 

L2jfrozen pack.

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