My problem is actually that in my L2J version there is not fixed the phx protection probably well enough.
Core version 5937
DP version 9641
Player probably sends edited packet during depositing into WH and dupe items by that. I have no idea yet how to check if the item count is actually alright. Is there fix for that in any newer version?
Second problem is player uses the Tutorial class changer to get all classes of current race skills so in the end I have like Cardinal, Necro, Hierophant, Summoner skills on one sub. Also I have no idea how to check if the player has finished class change or not.
This update resaves 25_25 from the original (with sounds)
(without the cave below)
Some emitter fixes (removed waterfalls with high-poly meshes)
The geodata is old, but it works
Everything else is unchanged
Download
P.S. The effect files are taken from the high client for Interlude, so if you're experiencing critical skills, use the default ones for your Version.
GX-Ext Which file of the svn files should i edit to make blow skills to have 100% chance so i can add the settings in the IlExt.ini? because when im changing it from the skilldata.txt it just helps
Question
freedy
Hi everybody,
My problem is actually that in my L2J version there is not fixed the phx protection probably well enough.
Core version 5937
DP version 9641
Player probably sends edited packet during depositing into WH and dupe items by that. I have no idea yet how to check if the item count is actually alright. Is there fix for that in any newer version?
Second problem is player uses the Tutorial class changer to get all classes of current race skills so in the end I have like Cardinal, Necro, Hierophant, Summoner skills on one sub. Also I have no idea how to check if the player has finished class change or not.
All replies are welcome. Thx
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