aris96 Posted August 6, 2014 Share Posted August 6, 2014 how can i make armors icons and weapons icons look like this ? http://postimg.org/image/3zd48uhnd/ Quote Link to comment Share on other sites More sharing options...
SpirakosDafuq™ Posted August 6, 2014 Share Posted August 6, 2014 you need photoshop,Unreal Engine editor and encrypt files Quote Link to comment Share on other sites More sharing options...
tim Posted August 8, 2014 Share Posted August 8, 2014 Actually u do not need photoshop.I can help u if u want. send me a private message. Quote Link to comment Share on other sites More sharing options...
SpirakosDafuq™ Posted August 8, 2014 Share Posted August 8, 2014 Actually u do not need photoshop. I can help u if u want. send me a private message. lol i was from my phone yesterday and couldn't check the photo. you're right here Quote Link to comment Share on other sites More sharing options...
Strain Posted August 8, 2014 Share Posted August 8, 2014 Depends on client, if you wanna use those icons in Interlude you'll have to create a new utx file. If you want to use them in a client they already exit, then you have to edit your armorgrp.dat file. Quote Link to comment Share on other sites More sharing options...
Icarus Dev Posted August 8, 2014 Share Posted August 8, 2014 it is not a big philosophy it is very very easy..if you found them in a server ,decrypt their .utx files that you downloaded , find the image that you want , and edit your client..OR if you don't want their entire .utx file , export it in a .dds file , and then re-import it to the new .utx file that you want..* Ps. In case you want to create from zero something with invisible background don't forget to load mipmaps , put an alpha channel to it , and use DTX 3 when you import it :) i hope those tips help Quote Link to comment Share on other sites More sharing options...
Strain Posted August 8, 2014 Share Posted August 8, 2014 * Ps. In case you want to create from zero something with invisible background don't forget to load mipmaps , put an alpha channel to it , and use DTX 3 when you import it :) i hope those tips help Also, go in UnrealEngine, select your .dds file > Properties > Surface > bAlphaTexture > True. Quote Link to comment Share on other sites More sharing options...
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