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To check the operation of npc movement. You can turn off all movement in the game and move only the npc you want using the move to package. This way you will reduce a lot of unnecessary code and understand where the problem is.
And all your maps are not thread safe and you are using multithreading
startQuestTimer("move", 5000, npc, null);
Verify if following is supposed to be the way to handle movement
npc.getAI().setIntention(CtrlIntention.AI_INTENTION_MOVE_TO, new Location(point.getX(), point.getY(), point.getZ()));
For me, it's not enough. And if it's the case, whole AI system is probably buggy.
Question
dr3am3r
Hello guys! :)
So I am in a H5 project now and we are thinking of combining 2 servers into 1 client but I haven't found a tutorial on how to do that.
I have created a server in my computer and my friend too and we want to share our servers in one client.
Is that possible? And if it is can someone please tell me how or send me a tutorial?
Thank you :)
Edited by dr3am3r9 answers to this question
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