Jump to content

Question

Posted

Hello member of MxC.

 

So I decided to open my server for my friend so we can have some fun together... But I am obviously confused with the ip system the H5 pack uses.

 

See... My friend can connect to the loginserver (he creates account and I see it at the loginserver) but when he choses "Bartz" and presses confirm it will stop there. Not even a message of error or something... And his client protocol version is 268 wich is added to the allowed protocol versions of the server and I can't think of something else. 

 

Here are the configs of ipconfig.xml - loginserver.properties - gameserver.properties

 

ipconfig.xml

<?xml version="1.0" encoding="UTF-8"?>

<!-- Externalhost here (Internet IP) or Localhost IP for local test -->
<gameserver address="MY EXTERNAL IP(no-ip)" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="ipconfig.xsd">
<!-- Localhost here -->
<define subnet="127.0.0.0/8" address="127.0.0.1" />
<!-- Internalhosts here (LANs IPs) -->
<define subnet="10.0.0.0/8" address="10.0.0.0" />
<define subnet="172.16.0.0/19" address="172.16.0.0" />
<define subnet="192.168.0.0/16" address="192.168.1.254" />

</gameserver>

 

loginserver.properties

# ---------------------------------------------------------------------------

# Login Server Settings
# ---------------------------------------------------------------------------
# This is the server configuration file. Here you can set up the connection information for your server.
# This was written with the assumption that you are behind a router.
# Dumbed Down Definitions...
# LAN (LOCAL area network) - typically consists of computers connected to the same router as you.
# WAN (WIDE area network) - typically consists of computers OUTSIDE of your router (ie. the internet).
# x.x.x.x - Format of an IP address. Do not include the x'es into settings. Must be real numbers.
# ---------------------------------------------------------------------------
# Networking
# ---------------------------------------------------------------------------
 
# Bind ip of the LoginServer, use * to bind on all available IPs
# WARNING: <u><b><font color="red">Please don't change default IPs here if you don't know what are you doing!</font></b></u>
# WARNING: <u><b><font color="red">External/Internal IPs are now inside "ipconfig.xml" file.</font></b></u>
# Default: * (0.0.0.0)
LoginserverHostname = *
 
# Default: 2106
LoginserverPort = 2106
 
# The address on which login will listen for GameServers, use * to bind on all available IPs
# WARNING: <u><b><font color="red">Please don't change default IPs here if you don't know what are you doing!</font></b></u>
# WARNING: <u><b><font color="red">External/Internal IPs are now inside "ipconfig.xml" file.</font></b></u>
# Default: * (0.0.0.0)
LoginHostname = *
 
# The port on which login will listen for GameServers
# Default: 9014
LoginPort = 9014
 
 
# ---------------------------------------------------------------------------
# Security
# ---------------------------------------------------------------------------
# Default: True
LogLoginController = True
 
# How many times you can provide an invalid account/pass before the IP gets banned.
# Default: 5
LoginTryBeforeBan = 5
 
# Time you won't be able to login back again after LoginTryBeforeBan tries to login.
# Default: 900 (15 minutes)
LoginBlockAfterBan = 900
 
# If set to True any GameServer can register on your login's free slots
# Default: False
AcceptNewGameServer = False
 
# Flood Protection. All values are in MILISECONDS.
# Default: True
EnableFloodProtection = True
 
# Default: 15
FastConnectionLimit = 15
 
# Default: 700
NormalConnectionTime = 700
 
# Default: 350
FastConnectionTime = 350
 
# Default: 50
MaxConnectionPerIP = 50
 
 
# ---------------------------------------------------------------------------
# Database
# ---------------------------------------------------------------------------
# Specify the appropriate driver and url for the database you're using.
# Examples:
# Driver = com.mysql.jdbc.Driver (default)
# Driver = org.hsqldb.jdbcDriver
# Driver = com.microsoft.sqlserver.jdbc.SQLServerDriver
Driver = com.mysql.jdbc.Driver
# Database URL
# URL = jdbc:mysql://localhost/l2jls (default)
# URL = jdbc:hsqldb:hsql://localhost/l2jls
# URL = jdbc:sqlserver://localhost/database = l2jls/user = sa/password = 
URL = jdbc:mysql://localhost/l2jhf
# Database user info (default is "root" but it's not recommended)
Login = root
# Database connection password
Password = MYNAVICAT PASSWORD
 
# Default: 10
MaximumDbConnections = 10
 
# Default: 0
MaximumDbIdleTime = 0
 
 
# ---------------------------------------------------------------------------
# Misc.
# ---------------------------------------------------------------------------
# If False, the license (after the login) will not be shown.
# Default: True
ShowLicence = True
 
# Default: True
AutoCreateAccounts = True
 
# Datapack root directory.
# Defaults to current directory from which the server is started unless the below line is uncommented.
#DatapackRoot = C:/Work/tmp/DataPack
 
 
# ---------------------------------------------------------------------------
# Developer Settings
# ---------------------------------------------------------------------------
# Default: False
Debug = False
 
# ---------------------------------------------------------------------------
# Restart LS every 24 hours?
# ---------------------------------------------------------------------------
# Default: False, 24
LoginRestartSchedule = False

LoginRestartTime = 24

 

gameserver.properties

# ---------------------------------------------------------------------------

# Game Server Settings
# ---------------------------------------------------------------------------
# This is the server configuration file. Here you can set up the connection information for your server.
# This was written with the assumption that you are behind a router.
# Dumbed Down Definitions...
# LAN (LOCAL area network) - typically consists of computers connected to the same router as you.
# WAN (WIDE area network) - typically consists of computers OUTSIDE of your router (ie. the internet).
# x.x.x.x - Format of an IP address. Do not include the x'es into settings. Must be real numbers.
# ---------------------------------------------------------------------------
# Networking
# ---------------------------------------------------------------------------
 
# Where's the Login server this gameserver should connect to
# WARNING: <u><b><font color="red">Please don't change default IPs here if you don't know what are you doing!</font></b></u>
# WARNING: <u><b><font color="red">External/Internal IPs are now inside "ipconfig.xml" file.</font></b></u>
# Default: 127.0.0.1
LoginHost = 127.0.0.1
 
# TCP port the login server listen to for gameserver connection requests
# Default: 9014
LoginPort = 9014
 
# Bind address for gameserver. You should not need to change it in most cases.
# WARNING: <u><b><font color="red">Please don't change default IPs here if you don't know what are you doing!</font></b></u>
# WARNING: <u><b><font color="red">External/Internal IPs are now inside "ipconfig.xml" file.</font></b></u>
# Default: * (0.0.0.0)
GameserverHostname = *
 
# Default: 7777
GameserverPort = 7777
 
 
# ---------------------------------------------------------------------------
# Database
# ---------------------------------------------------------------------------
# Specify the appropriate driver and url for the database you're using.
# Examples:
# Driver = com.mysql.jdbc.Driver (default)
# Driver = org.hsqldb.jdbcDriver
# Driver = com.microsoft.sqlserver.jdbc.SQLServerDriver
Driver = com.mysql.jdbc.Driver
# Database URL
# URL = jdbc:mysql://localhost/l2jgs (default)
# URL = jdbc:hsqldb:hsql://localhost/l2jgs
# URL = jdbc:sqlserver://localhost/database = l2jgs/user = sa/password = 
URL = jdbc:mysql://localhost/l2jhf
# Database user info (default is "root" but it's not recommended)
Login = root
# Database connection password
Password = MYNAVICAT PASSWORD
 
# Default: 100
MaximumDbConnections = 100
 
# Default: 0
MaximumDbIdleTime = 0
 
# ---------------------------------------------------------------------------
# Misc Server Settings
# ---------------------------------------------------------------------------
# This is the server ID that the Game Server will request.
# Example: 1 = Bartz
# Default: 1
RequestServerID = 1
 
# True = The Login Server will give an other ID to the server if the requested ID is already reserved.
# Default: True
AcceptAlternateID = True
 
# Datapack root directory.
# Defaults to current directory from which the server is started unless the below line is uncommented.
# WARNING: <u><b><font color="red">If the specified path is invalid, it will lead to multiple errors!</font></b></u>
#Default: .
DatapackRoot = .
 
# Define how many players are allowed to play simultaneously on your server.
# Default: 100
MaximumOnlineUsers = 100
 
# Numbers of protocol revisions that server allows to connect.
# Delimiter is ;
# WARNING: <u><b><font color="red">Changing the protocol revision may result in incompatible communication and many errors in game!</font></b></u>
# Default: 267;268;271;273
AllowedProtocolRevisions = 267;268;271;273;216
 
 
# ---------------------------------------------------------------------------
# Misc Player Settings
# ---------------------------------------------------------------------------
 
# Character name template.
# Examples:
# CnameTemplate = [A-Z][a-z]{3,3}[A-Za-z0-9]*
# The above setting will allow names with first capital letter, next three small letters,
# and any letter (case insensitive) or number, like OmfgWTF1
# CnameTemplate = [A-Z][a-z]*
# The above setting will allow names only of letters with first one capital, like Omfgwtf
# Default .* (allows any symbol)
CnameTemplate = .*
 
# This setting restricts names players can give to their pets.
# See CnameTemplate for details
PetNameTemplate = .*
 
# This setting restricts clan/subpledge names players can set.
# See CnameTemplate for details
ClanNameTemplate = .*
 
# Maximum number of characters per account.
# Default: 7 (client limit)

CharMaxNumber = 7

 

Can someone help me please?

2 answers to this question

Recommended Posts

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Posts

    • I don't think there is any bias on maxcheaters, this is the only forum left of the major ones where there is an honest administration. You may have meant mmodev, where the administration really has an interest in such fakes about competitors. I am not in favor of posting other people's correspondence, where they discuss with each other how to destroy us... but I'm not going to do this and post it, it's low, I hope that people themselves will finally understand that they are behaving completely wrong and unprofessionally.
    • I am really sorry for what SkyLord is doing to you. Unfortunately, this is not an isolated problem. The same kind of attacks have been happening to me as well. From my point of view, the issue is bigger than just one person, because SkyLord works closely with UnknownSoldier, who is a moderator on MaxCheaters, and that gives them influence and protection inside the forum. This is why they attack you in the same way they attack me: with pressure, manipulation, false accusations, and attempts to damage your reputation. In my opinion, the real problem is that privileges were given to the wrong people. As long as people like this have power there, the forum cannot be trusted anymore. I just wanted to tell you that I understand what you are going through, and I stand with you. They have done the same to me.
    • Let's be clear about what's happening here. You came to this thread as a provocateur, having already created a coordinated thread on MMO-Dev and invited people who have never been our clients and never will be — because their entire approach to this industry is based on free downloads and reverse engineering other people's work. Not a single person who wrote negatively about us on MMO-Dev has ever been our customer. Not one. Meanwhile, real clients wrote there too — but you conveniently ignore those. Your goal was never objectivity. It was a deliberate smear campaign, and the pattern is transparent to anyone reading this thread. As for MMO-Dev — platforms built on facilitating hatred and settling personal scores don't tend to last. We've seen it before with Zonegame. Communities that exist to tear others down eventually turn on themselves. In the meantime, our clients are running successful projects — the kind that generate real revenue, real growth, real results. That's where our focus is and will remain. While you wait for the 58th reopening of your server, we'll be here doing what we've been doing for 20 years — working.     Haha, well, the math is flattering — thank you for doing it for us! 😄 On the AI point — you might actually be right, and we're not afraid of that. We've been adapting for 20 years already. When new tools arrive, experienced developers use them better than anyone else. AI helps us work faster, not replace us — at least for now. And when the day comes that AI can fully build, maintain, and support a complex private L2 server end-to-end — we'll be the first to embrace it. Until then, our developers are doing just fine. 😉
    • The core strength of Novproxy Perfectly unlock overseas AI large models: 100% pure residential IP, perfectly bypassing various strict risk controls such as ChatGPT, Claude, Midjourney, etc. This is an essential tool for parents to train AI on weekends and during work! Available in 195+ countries/regions worldwide: covering an extremely wide range. Whether it's setting up accounts for cross-border e-commerce, conducting overseas web crawling, or conducting network gray-scale tests, it can all be handled easily. Ultra-fast concurrency: Real residential network, stable and non-blocking, high-concurrency business can also run at full capacity.
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..