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Posted (edited)

there a lot of posts like this but anyway ;D

u use .castle command and it shows up a html with all the castles so u can join in a siege

 

gameserver/handler/voicedcommandhandlers

 

create this

package com.l2jfrozen.gameserver.handler.voicedcommandhandlers;

import javolution.text.TextBuilder;

import com.l2jfrozen.gameserver.handler.IVoicedCommandHandler;
import com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance;
import com.l2jfrozen.gameserver.network.serverpackets.NpcHtmlMessage;

/**
 * @author te0x
 */
public class CastleManagersVCmd implements IVoicedCommandHandler
{
       private static final String[] VOICED_COMMANDS =
       {
               "castle",
       };
      
       @Override
       public boolean useVoicedCommand(String command, L2PcInstance activeChar, String target)
       {
               if (command.startsWith("castle")) {
                       sendHtml(activeChar);
               }
               return true;
       }
      
       private void sendHtml(L2PcInstance activeChar)
       {
TextBuilder tb = new TextBuilder();
NpcHtmlMessage html = new NpcHtmlMessage(1);

tb.append("<html><head><title>Castle Manager</title></head>");
tb.append("<body>");      
tb.append("<center>");
tb.append("<table width=\"250\" cellpadding=\"5\" bgcolor=\"999999\">");
tb.append("<tr>");
tb.append("<td align=\"center\"><font color=\"FF4400\">Castles Panel</font>");
tb.append("<br1><font color=\"333333\">An easy way to participate in a castle siege</font>");
tb.append("<br1><font color=\"333333\">Be the Ruler!</font></td>");
tb.append("</tr>");
tb.append("</table>");
tb.append("</center>");
tb.append("<br>");
tb.append("<img src=\"l2ui.squaregray\" width=\"300\" height=\"1\">");
tb.append("<br>");
tb.append("<center>");
tb.append("<button value=\"Giran\" action=\"bypass -h giran\" width=75 height=21 back=\"L2UI_ch3.Btn1_normalOn\" fore=\"L2UI_ch3.Btn1_normal\">");
tb.append("<table>");
tb.append("<tr><td><button value=\"Aden\" action=\"bypass -h aden\" width=75 height=21 back=\"L2UI_ch3.Btn1_normalOn\" fore=\"L2UI_ch3.Btn1_normal\"></td><td><button value=\"Rune\" action=\"bypass -h rune\" width=75 height=21 back=\"L2UI_ch3.Btn1_normalOn\" fore=\"L2UI_ch3.Btn1_normal\"></td></tr>");
tb.append("<tr><td><button value=\"Goddard\" action=\"bypass -h goddard\" width=75 height=21 back=\"L2UI_ch3.Btn1_normalOn\" fore=\"L2UI_ch3.Btn1_normal\"></td><td><button value=\"Schuttgart\" action=\"bypass -h schuttgart\" width=75 height=21 back=\"L2UI_ch3.Btn1_normalOn\" fore=\"L2UI_ch3.Btn1_normal\"></td></tr>");
tb.append("<tr><td><button value=\"Oren\" action=\"bypass -h oren\" width=75 height=21 back=\"L2UI_ch3.Btn1_normalOn\" fore=\"L2UI_ch3.Btn1_normal\"></td><td><button value=\"Innadril\" action=\"bypass -h innadril\" width=75 height=21 back=\"L2UI_ch3.Btn1_normalOn\" fore=\"L2UI_ch3.Btn1_normal\"></td></tr>");
tb.append("<tr><td><button value=\"Dion\" action=\"bypass -h dion\" width=75 height=21 back=\"L2UI_ch3.Btn1_normalOn\" fore=\"L2UI_ch3.Btn1_normal\"></td><td><button value=\"Gludio\" action=\"bypass -h gludio\" width=75 height=21 back=\"L2UI_ch3.Btn1_normalOn\" fore=\"L2UI_ch3.Btn1_normal\"></td></tr>");
tb.append("</table>");
tb.append("</center>");
tb.append("<br>");
tb.append("<center>");
tb.append("<img src=\"l2ui_ch3.herotower_deco\" width=256 height=32><br>");
tb.append("</center>");
tb.append("<center>");
tb.append("</center>");
tb.append("</body></html>");

html.setHtml(tb.toString());
activeChar.sendPacket(html);
       }
      
       @Override
       public String[] getVoicedCommandList()
       {
               return VOICED_COMMANDS;
       }
} 

now network/clientpackets/RequestBypassToServer.java

put the import 


import com.l2jfrozen.gameserver.network.serverpackets.SiegeInfo;

import com.l2jfrozen.gameserver.managers.CastleManager;

import com.l2jfrozen.gameserver.model.entity.siege.Castle;

 

find this

			else if (_command.startsWith("OlympiadArenaChange"))
			{
				Olympiad.bypassChangeArena(_command, activeChar);
			}

below add these

			else if (_command.startsWith("gludio"))
			{
				int castleId = 1;
                Castle castle = CastleManager.getInstance().getCastleById(castleId);
                activeChar.sendPacket(new SiegeInfo(castle));
			}
			else if (_command.startsWith("dion"))
			{
				int castleId = 2;
                Castle castle = CastleManager.getInstance().getCastleById(castleId);
                activeChar.sendPacket(new SiegeInfo(castle));
			}
			else if (_command.startsWith("giran"))
			{
				int castleId = 3;
                Castle castle = CastleManager.getInstance().getCastleById(castleId);
                activeChar.sendPacket(new SiegeInfo(castle));
			}
			else if (_command.startsWith("oren"))
			{
				int castleId = 4;
                Castle castle = CastleManager.getInstance().getCastleById(castleId);
                activeChar.sendPacket(new SiegeInfo(castle));
			}
			else if (_command.startsWith("aden"))
			{
				int castleId = 5;
                Castle castle = CastleManager.getInstance().getCastleById(castleId);
                activeChar.sendPacket(new SiegeInfo(castle));
			}
			else if (_command.startsWith("innadril"))
			{
				int castleId = 6;
                Castle castle = CastleManager.getInstance().getCastleById(castleId);
                activeChar.sendPacket(new SiegeInfo(castle));
			}
			else if (_command.startsWith("goddard"))
			{
				int castleId = 7;
                Castle castle = CastleManager.getInstance().getCastleById(castleId);
                activeChar.sendPacket(new SiegeInfo(castle));
			}
			else if (_command.startsWith("rune"))
			{
				int castleId = 8;
                Castle castle = CastleManager.getInstance().getCastleById(castleId);
                activeChar.sendPacket(new SiegeInfo(castle));
			}
			else if (_command.startsWith("schuttgart"))
			{
				int castleId = 9;
                Castle castle = CastleManager.getInstance().getCastleById(castleId);
                activeChar.sendPacket(new SiegeInfo(castle));
			}

propably there is a better way to do this but this works also ^^

 

dont forget to register the voicedcommand. thats all ;D

Edited by te0x
Posted (edited)

here gave the error would not have to create a method in pcinstance?

int castleId = 9;
                Castle castle = CastleManager.getInstance().getCastleById(castleId);
                activeChar.sendPacket(new SiegeInfo(castle));
Edited by Wallisteer
Posted

 

here gave the error would not have to create a method in pcinstance?

int castleId = 9;
                Castle castle = CastleManager.getInstance().getCastleById(castleId);
                activeChar.sendPacket(new SiegeInfo(castle));

show our error here

Posted (edited)
the import error is thus lacking 
bele has created the most import error in this line here 
 
getCastleById 
 
 
 
unable to fix the error, with the help of eclipse 
 
compiled usual but then when I the command opens the window html 
 
al when I click the error in the console looks
 
eeefe.png

 

 

idiomta'm sorry the brasilheiro

Edited by Wallisteer
Posted

You do not need 10 times Castle castle = CastleManager.getInstance().getCastleById(castleId); .. only one line is enough..

Posted (edited)

well i forgot the imports

 

import com.l2jfrozen.gameserver.network.serverpackets.SiegeInfo;

import com.l2jfrozen.gameserver.managers.CastleManager;

import com.l2jfrozen.gameserver.model.entity.siege.Castle;

 

well try it and tell me

Edited by te0x
Posted (edited)

You do not need 10 times Castle castle = CastleManager.getInstance().getCastleById(castleId); .. only one line is enough..

actually now i am learning.. thats why they are badly coded ;D

thanks btw

Edited by te0x
Posted

You do not need 10 times Castle castle = CastleManager.getInstance().getCastleById(castleId); .. only one line is enough..

 

did not quite understand ... 
 

I got this error

 

eeefe.png

Posted

 

did not quite understand ... 
 

I got this error

 

eeefe.png

 

try to use the imports 

import com.l2jfrozen.gameserver.network.serverpackets.SiegeInfo;

import com.l2jfrozen.gameserver.managers.CastleManager;

import com.l2jfrozen.gameserver.model.entity.siege.Castle;

Posted

 

thanks for sharing, my mistake here was of import 
that fis wrong ... 
100% working thanks: D

 

:)

  • 2 weeks later...
Posted

1. convert the method to static
2. WTF is this?

tb.append("</center>");
tb.append("<center>");
tb.append("</center>");
tb.append("</body></html>");

3. you're supposed to use StringBuilder instead of TextBuilder

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Def. + 2%];[P. Def. + 4%];[P. Def. + 7%]};{[M. Def. + 2%];[M. Def. + 4%];[M. Def. + 7%]};{[Max HP + 3%];[Max HP + 6%];[Max HP + 9%]};{[All Attribute Defense + 15];[All Attribute Defense + 25];[All Attribute Defense + 40]};{[When equipping Heavy Armor <br>P./M. Def. + 3%];[When equipping Heavy Armor <br>P./M. Def. + 6%]};{[When equipping Light Armor <br>P./M. Def. + 3%];[When equipping Light Armor <br>P./M. Def. + 6%]};{[When equipping Robe <br>P./M. Def. + 3%];[When equipping Robe <br>P./M. Def. + 6%]};{[Debuff Resistance + 5%];[Debuff Resistance + 10%]};{[Max HP + 3%];[Max HP + 6%];[Max HP + 10%];[Max HP + 15%]};{[Shield Defense + 100%]};{[P. Def. + 2%];[P. Def. + 4%];[P. Def. + 8%];[P. Def. + 12%]};{[P. Accuracy, M. Accuracy,<br>servitor's P. Accuracy + 12.<br>Enchants Revelation skill]};{[Received P. Critical Damage - 10%];[Received P. Critical Damage - 20%]};{[Chance of receiving P. Critical Damage - 15%];[Chance of receiving P. Critical Damage - 30%]};{[Skill Cooldown - 3%];[Skill Cooldown - 5%]};{[EXP, SP + 5%];[EXP, SP + 10%]};{[Received damage when immobilized - 7%];[Received damage when immobilized - 15%]};{[All Attribute Defense + 50]};{[Skill Critical Rate + 10%]};{[Recovery Potion, Elixir Effect + 500];[Recovery Potion, Elixir Effect + 1000]};{[Received Damage - 10%]};{[Atk. Spd. + 1%];[Atk. Spd. + 3%]};{[P. Atk. + 1%];[P. Atk. + 2%];[P. Atk. + 3%];[P. Atk. + 4%]};{[Attack Attribute + 10];[Attack Attribute + 20];[Attack Attribute + 30];[Attack Attribute + 40]};{[P. Skill Critical Rate + 3%];[P. Skill Critical Rate + 6%];[P. Skill Critical Rate + 10%]};{[Rear Damage + 2%];[Rear Damage + 5%]};{[P. Critical Rate + 10];[P. Critical Rate + 20];[P. Critical Rate + 40]};{[Skill MP Consumption - 5%]};{[P. Skill Critical Damage + 2%];[P. Skill Critical Damage + 4%];[P. Skill Critical Damage + 7%]};{[Skill Mastery Rate + 30%];[Skill Mastery Rate + 60%]};{[P. Critical Damage + 2%];[P. Critical Damage + 4%];[P. 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Accuracy + 12.<br>Enchants Revelation skill]};{[Mental, Stun, Aerial Yoke<br>Success Rate + 5%];[Mental, Stun, Aerial Yoke<br>Success Rate + 10%]};{[M. Skill Power + 2%];[M. Skill Power + 5%]};{[Skill Cooldown - 3%];[Skill Cooldown - 5%]};{[EXP, SP + 5%];[EXP, SP + 10%]};{[Damage to Immobile<br>Opponents + 5%];[Damage to Immobile<br>Opponents + 10%]};{[Attack Attribute + 25];[Attack Attribute + 50]};{[Recovery Potion, Elixir Effect + 500];[Recovery Potion, Elixir Effect + 1000]};{[Damage + 10%]}} sub_node_end node_end @babyjason in regards to your post ><
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