Jump to content

Recommended Posts

Posted

I can not start the server with COEP  extender 66\61 ver.
I'm using 746 protocol for interlude. 

When connecting to a game server, server crashes with error

A:I:S:E:PE:DI:DE:BO=1.000000:1.000000:1.000000:1.000000:1.000000:0:0:1
L:Y:X:H=0:0:0:0:0
Crashed Thread[6].
Server Up Time : Mon Jun 30 04:26:21 2014
Current Time : Mon Jun 30 04:27:16 2014
Elapsed Time : 0 days 0 hours 0 minutes 55 seconds
IOBufferPool - 49994 / 50000,  PendingWrite 7 bytes [0] 
=============== object report
user[0/0], npc[0/0], item[0/0], usersocket[1]
=============== npc server connection log 
no connect

[(2596) 2014/06/30 04:27:16]: =======================
an Access Violation in module ntdll.dll at 0033:770c08c5.
start at 2014/6/30 04:26:20
Read from location ffffffff caused an access violation.

Registers:
EAX=a56aefa8 CS=0033 EIP=770c08c5 EFLGS=00010202
EBX=00000002 SS=002b ESP=a56aef98 EBP=ed96dc40
ECX=a56af078 DS=002b ESI=00000020 FS=0053
EDX=a56aefe8 ES=002b EDI=00000000 GS=002b
Bytes at CS:EIP:
0f ae 81 00 01 00 00 0f 29 81 a0 01 00 00 0f 29 
Stack dump:
a56aef98: 00000202 00000000 7707b219 00000000 fffa4000 000007ff 00000001 00000000
a56aefb8: 770c7000 00000001 000002ed 00000000 00000000 00000000 a56a007f 00000000
a56aefd8: a96bb0b0 00000000 a96bb0c0 00000000 a56b0000 00000000 a56ad000 00000000
a56aeff8: 7707a968 00000000 01f15409 00000000 a56af0e0 00000000 00000015 00000000
a56af018: d17c0fba 00000000 00000003 00000000 1afe0158 00000000 a56af430 00000000
a56af038: ffffffff ffffffff a96bb0b0 00000000 00000008 00000000 1afe0158 00000000
a56af058: 770c6486 00000000 00000050 00000000 a56afa50 00000000 000002ed 00000000
a56af078: 0000067c 00000000 a56af091 00000000 00000204 00000000 a56a0001 00000000
a56af098: 00440042 00000000 a56afa50 00000000 000003ff 00000020 002b0033 0053002b
a56af0b8: 002b002b 00000000 000a0008 00000000 77187540 00000000 003a0045 0053005c


ver = Dec 16 2005_22:03:13


GuardInfo : 

IOThread [0][0] (good):  void IOThread_common(void *arglist)
    Lock Stack  : 

IOThread [1][15] (good):  void IOThread_common(void *arglist)
    Lock Stack  : 

IOThread [2][0] (good):  void IOThread_common(void *arglist)
    Lock Stack  : 

IOThread [3][15] (good):  void IOThread_common(void *arglist)
    Lock Stack  : 

IOThread [4][0] (good):  void IOThread_common(void *arglist)
    Lock Stack  : 

IOThread [5][15] (good):  void IOThread_common(void *arglist)
    Lock Stack  : 

IOThread [6][47] (ahehe):  void IOThread_common(void *arglist) -> static bool LoadCharacterPacket(CDBSocket *socket, const unsigned char *packet) -> void CSocket::Send(const char* format, ...) -> CPacketSent::SendData
    Lock Stack  : 

IOThread [7][16] (good):  void IOThread_common(void *arglist)
    Lock Stack  : 

ListenThread [13][31] (good):  void ListenThread_common() -> unsigned __stdcall WaitThread(void *)
    Lock Stack  : 

MainThread [12][858] (good):      Lock Stack  : 

GuardInfo end 



[(2596) 2014/06/30 04:27:16]: *.\ioc.cpp:648(Tue Dec 13 02:52:40 2005) exception

Posted

...well It's not for interlude.

 

 

So there's that - and if you downgraded already you'd probably able to easily debug this error.

 

 

Sooooo...

Posted


#include "CSentPackets.h"

#include "L2ServerFunctions.h"

 

extern "C" int nRevision;

 

// C4 per player : SdSddddddddddffdddddddddd dddddddddd dddddddddd dddddddddd dddddddd ff

 

INT32 nLoadCharacters = 0;

void CSentPackets::LoadCharacters(CSocket *pSocket, const char *format, va_list va)

{

L2SERVER_SHARED_GUARD(nLoadCharacters);

TLS_TRACE_BEGIN;

char *charSelectFormat = (char*)0x9D9270;

 

// Character Selection Info (Character Screen)

va_list vl = va;

 

UINT8 packetid = va_arg(vl, UINT8);

UINT32 chars = va_arg(vl, UINT32);

UINT32 buffersize = va_arg(vl, UINT32);

 

CSPacket InPacket(va_arg(vl, CHAR *), buffersize, buffersize);

 

CSPacket OutPacket;

OutPacket.set(8192);

 

OutPacket << packetid;

OutPacket << chars;

 

if(nRevision > 746)

{

OutPacket << (INT32)0x07;

OutPacket << (BYTE)0x00;

 

int pos = 0;

for ( UINT32 a = 0 ; a < chars ; a++ )

{

UINT32 lastpos = pos;

 

UINT32 cnsize = (InPacket.GetWString(pos).size()+1)*2; // Character Name Size 32 Bytes

UINT32 ansize = (InPacket.GetWString(pos+cnsize+4).size()+1)*2; // Account Size 28 Bytes

 

UINT32 psize = 285 + cnsize + ansize;

UINT32 exppos = 64 + cnsize + ansize;

 

OutPacket.Write(InPacket.GetBytes(pos),exppos); pos += exppos;

OutPacket.Write((INT64)InPacket.GetQWord(pos)); pos += 8;

OutPacket.Write(InPacket.GetBytes(pos), 44); pos += 44 + 64;

OutPacket.Write(InPacket.GetBytes(pos), 64); pos += 64;

OutPacket.Write(InPacket.GetDWord(lastpos+exppos+168));

OutPacket.Write((INT32)0x00);

OutPacket.Write((INT32)0x00);

OutPacket.Write((INT32)0x00);

OutPacket.Write((INT32)0x00);

OutPacket.Write((INT32)0x00);

OutPacket.Write((INT32)0x00);

OutPacket.Write((INT32)0x00);

OutPacket.Write((INT32)0x00);

OutPacket.Write(InPacket.GetBytes(pos),(psize-(pos-lastpos))); pos += (psize-(pos-lastpos));

OutPacket.Write((INT16)0x00);

OutPacket.Write((INT16)0x00);

OutPacket.Write((INT32)0x00);

}

}

else

{

// IL Packet SdSddddddddddffdQddddddddddddddddddddddddddddddddddddddddddddddddffdddchh

 

int pos = 0;

for ( UINT32 a = 0 ; a < chars ; a++ )

{

UINT32 cnsize = (InPacket.GetWString(pos).size()+1)*2; // Character Name Size 32 Bytes

UINT32 ansize = (InPacket.GetWString(pos+cnsize+4).size()+1)*2; // Account Size 28 Bytes

 

UINT32 exppos = 64 + cnsize + ansize;

 

OutPacket.Write(InPacket.GetBytes(pos),exppos); pos += exppos;

OutPacket.Write((INT64)InPacket.GetQWord(pos)); pos += 8;

OutPacket.Write(InPacket.GetBytes(pos), 108); pos += 108;

OutPacket.Write((INT32)0x00);

OutPacket.Write(InPacket.GetBytes(pos), 64); pos += 64;

OutPacket.Write((INT32)0x00);

OutPacket.Write(InPacket.GetBytes(pos), 12); pos += 12;

OutPacket.Write(InPacket.GetBytes(pos), 16); pos += 16;

OutPacket.Write(InPacket.GetBytes(pos), 13); pos += 13;

OutPacket.Write((INT32)0x00);

}

}

 

pSocket->Send(&OutPacket);

TLS_TRACE_END;

}

 

INT32 nLoadSelectedCharacter = 0;

void CSentPackets::LoadSelectedCharacter(CSocket *pSocket, char *pFormat, ...)

{

L2SERVER_SHARED_GUARD(nLoadSelectedCharacter);

TLS_TRACE_BEGIN;

va_list tag;

va_start(tag, pFormat);

 

CSPacket Packet;

Packet.set(350);

 

BYTE nPacketID = va_arg(tag, BYTE); // PACKET ID

 

Packet << (wstring)va_arg(tag, WCHAR *); // Character Name

Packet << va_arg(tag, DWORD); // Character Object ID

Packet << (wstring)va_arg(tag, WCHAR *); // Character Title

Packet << va_arg(tag, DWORD); // Session ID

Packet << va_arg(tag, DWORD); // Pledge ID

Packet << va_arg(tag, DWORD); // Builder

Packet << va_arg(tag, DWORD); // Sex

Packet << va_arg(tag, DWORD); // Race

INT32 nClassID = va_arg(tag, DWORD); // Class ID

Packet << nClassID; // Class

Packet << va_arg(tag, DWORD); // WorldId

Packet << va_arg(tag, DWORD); // X

Packet << va_arg(tag, DWORD); // Y

Packet << va_arg(tag, DWORD); // Z

Packet << va_arg(tag, DOUBLE); // Current HP

Packet << va_arg(tag, DOUBLE); // Current MP

Packet << va_arg(tag, DWORD); // SP

va_arg(tag, DWORD);

Packet << pSocket->user->SD->nExp64; // EXP

Packet << va_arg(tag, DWORD); // Level

Packet << va_arg(tag, DWORD); // Align

Packet << va_arg(tag, DWORD); // Karma

Packet << va_arg(tag, DWORD); // INT

Packet << va_arg(tag, DWORD); // STR

Packet << va_arg(tag, DWORD); // MEN

Packet << va_arg(tag, DWORD); // DEX

Packet << va_arg(tag, DWORD); // WIT

 

Packet << (INT32)0x00;

Packet << (INT32)0x00;

Packet << nClassID;

for (int i=0; i<20; i++) { Packet << (INT32)0x00; }

 

va_end(tag);

 

// Sending UserInfo

pSocket->Send("cb", nPacketID, Packet.size(), Packet.buffer(false));

TLS_TRACE_END;

 

Guest
This topic is now closed to further replies.


  • Posts

    • L2 DEVS - HTML DESIGN (ALL NPC'S)    
    • I only share for free what they are reselling 🙂 You keep crying in all the publications, and if you are looking for h5 or gd wait for 5 or 6 years... cheers.... GENERAL Cached Extended to 8192kb IOBuffer Hair2SlotCache ItemBidAuctioner Clan Hall Current Olympiad Season Rank pages System (Shows Points/Games - Fully Configurable) Automatic Flag Around Raidboss System Offline Shop & Buffers Restore After Restart (Fixed location) Offline Buffer System PvP Auto Announce System Rebuilt with Extra Addons (Fully Configurable, Name, Zones, Rewards) Automatic Announce System Rebuilt with Extra Addons (Fully Configurable) ALT+B Augmentation House Shift+Click Droplist/Spoil List Epic Items Rank RB points Rank ChangeColorName ChangeColorTitle Change Skin (Race) Change Gender Custom Subclass (Acumulative) Achievements Item Delivery System  Augmentations/Enchants Automatic Announce System Auto Learn Skills PvP Reward Pk Reward War Reward Scheme buffer GlobalChatTrade Trade Augment Items Castle Announce Time Castle Standby Time Fix Spiritshots delay SpellbooksDrop Enable/Disable Drop custom Fully configurable, lvl min max allmobs, allrb, individual New cancel effect min,max BlessedarmorEnchantRate BlessedmagicWeaponEnchantRate BlessednormalWeaponEnchantRate MaxSlosChars MaxSlotsDwarfs Enable or disable all commands Fix fast loading npc OlympiadRestoreStatsOnFightStart OlympiadSystemSecondTimeEnabled OlympiadEnterLast10Minute OlympiadThirdClassSummons MinLevelTrade AnnounceSubClassMsg1 AnnounceSubClassMsg2 AnnounceSubClassMsg3 LimitedSubClassRace NoSellItems Change ID SealStones for AA NoPrivateBuyItems NoDropPlayerOnDie DisableSkillEnchantData Show Level Mobs Show npc clan flag DespawnSummonEnBattle SummonPetEnBattle RideSummonPetEnBattle DitanceToTargetMove EnterWorld_Undying EnterWorld_UnHide BlockWhispMessagePlayerToGM UseItemsWithHide CriticalSkillDamageBonusPer=4.0 Disable SSQSystem OnCastle Siege End Use any dyes Buy halls directly in auctioneer without waiting for the auction, configuration to change the item you consume MensajeEnterWorldServer Command .hero enable/disable hero aura Config vip global chat character, chat by systemsg Soulshots: NoSendSystemMessageUse Panel //admin Global vote reward Agathions system Anti Interface, control all patch files by md5 Command .menu configurable, last restart, name, maxusers, privatestores Spawn protection activate deactivate consume items to activate  Activate or deactivate autoloot for vip characters EVENTS Happy Hour Event reworked Configurable by announcements or systemsg Team VS Team Capture The Flag Death Match Last Man Standing Destroy The Base Korean Style Castle Siege Check if the player is inside the tvt event due to disconnection/critical error Top 1/5 killer reward/announce TimeAfk ResetReuseSkills ResetBuffsOnFinish Firework effect Reward win/lost Add Team Location Title custom Red/blue Open Door/Wall System BalanceBishops Show kills in title Invest positions Show Death To Top Delete Non-Subclass Skills     RELOADS Reload Enterworld Html Option Reload Faction System Reload Donate Shop Reload OfflineBuffer Reload Champion NPC Reload CliExt Reload AntiBot Reload Vip System Reload Auction Reload AutoLoot Reload CastleSiegeManager Reload CharacterLock Reload ClanPvPStatus Reload AutoLearn Reload ClanReputationRank Reload ClanSystem Reload CreatureAction Reload Customs.ini Reload L2server.ini Reload SkillData.txt Reload doordata.txt Reload decodata.txt Reload Multisell Reload DropList   Extender tested for more than 3 years. Assured stability. Possibility of adding MOD's upon request. (Not included, consult).
    • some peoples trash is another mans treasure, is that your treasure?   people might like the content but you are still the rat in the room     thats the community judging you.  
    • Keep reselling what I publish here for free!!! 🙂 GG  
  • Topics

×
×
  • Create New...