minde1 Posted June 22, 2014 Posted June 22, 2014 (edited) hello guys i made my custom teleporter when i press teleport to other zone i got error pack l2jfrozen 2014.6.23 11:23:18OS : Windows Vista 6.1 (Build: 7601)CPU : GenuineIntel PentiumPro-class processor @ 2395 MHz with 4095MB RAMVideo : Intel® HD Graphics 4000 (1247)General protection fault!History: UObject::GetFullName <- TestReach <- UObject::GetFullName <- UStruct::SerializeBin <- (Class Engine.ShadowBitmapMaterial ShadowActor[0]) <- UObject::Serialize <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial236) <- TestReach <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial236) <- UStruct::SerializeBin <- (Class Engine.ShadowProjector ShadowTexture[0]) <- UObject::Serialize <- (ShadowProjector 22_22.ShadowProjector257) <- AActor::Serialize <- TestReach <- (ShadowProjector 22_22.ShadowProjector257) <- ULevelBase::Serialize <- ULevel::Serialize <- TestReach <- (Level 22_22.myLevel) <- UStruct::SerializeBin <- (Class Engine.GameEngine GLevel[0]) <- UObject::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- TestReach <- (GameEngine Transient.GameEngine0) <- TArray<< <- UGameEngine::L2SerializeRootSet <- UGameEngine::L2CollectGarbage <- UGameEngine::DetachLevel <- UGameEngine::CheckPurgeLevel <- Level_was_loaded <- UGameEngine::L2_Teleport <- UGameEngine::Tick <- UpdateWorld <- MainLoop Edited June 22, 2014 by minde1 Quote
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