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Posted

Rates

Experience:1000

SP:1000

Adena:3000

Drop:1

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Custom Items:

Titanium Armor

Epic Weapons

Legendary Dyes[Give Stats]

Working Tattoos

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Enchant Rates:

Safe Enchant:5

Max Enchant:20

Enchant Weapon Rate:62%

Enchant Armor Rate :60%

Enchant Jewels Rate :58%

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Custom Info:

Buffs Last 2 hours

Global Gatekeepers

GM Shops

NPC Buffer with ALL Buffs[Prophet,Shilien Elder,Elven Elder,BladeDance,SwordSinger,Warcryer]

Custom NPC Enchanters:They can enchant your weapon with success 100% but it takes lot of Custom Coins per enchant

Sieges Works 100%

Clan Halls Works

Siegables Clan Halls Works

All Interlude Skills 100%

No bugs

Lag Free

Experienced GM's

Daily Events

 

Here Is The site..            Pm Evilbetty For any help

 

http://www.l2bloodyrage.ucoz.com/

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  • Posts

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    • You should check if that condition is supported by your current sources. You can find this in  DocumentBase#parsePlayerCondition If it isnt there and you want to follow the same pattern of the other item conditions, create a custom condition to parse the classId (or multiple class ids) (there are examples to copy the code). Alternatively, you can create your own condition handler. Your condition should look like this: <cond msgId="1518"> <player classId="ADVENTURER,PALADIN" /> </cond> or <cond msgId="1518"> <player classId="93,5" /> </cond>  
    • it's Interlude client forgot to mention
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