Jump to content

Recommended Posts

Posted

ohh sad to hear that :( after reading topic i thought its gonna be little faster, i dont have so much time to play :(

 

no no u dont understad :) already have test :D server we will start beta in 5-10 days

Posted

Hello everyone, we need few people for our server to test it. Every noteworthy bug will be rewarded with 1 Donate Coin.  You will be able to use it in our live Mid rate Styx  server. So if there is anyone who want to help us and earn Donate coins feel free to pm me for further information.

Posted

no no u dont understad :) already have test :D server we will start beta in 5-10 days

we missunderstood ourselves :p i thought rates are going to be faster cause in first post is xp:50-100 :p so i thought server is going to be mid rate with no npc buffers,shops etc :) im too old for low rates (drop/spoil) excatly :P

Posted

Welcome, HeadShot recruit 2 clan simple members and FULL CPs !!


HS Clan is famous on muuuch low rate/mid rate servers. After +/- 1 year we're BACK and wanna show you who make a RULES !  :)


Have fun and JOIN US !!


 


---------------------------------------------


Serdecznie zapraszam do klanu HeadShot, 


Akcja ma na celu zebranie chetnych,zaangazowanych osob do tego by przywrocic clanu dawna swietnosc. Clanu nie buduje nazwa,ale czlonkowie ktorzy do niego naleza, jesli jestes zainetesowany dolaczeniem do HS odezwij sie do mnie w owym temacie,albo rowniez na PM ! 


Jesli masz jakiekolwiek pytaniaarrow-10x10.png,wal smialo ! 


Zapraszam ! 


Posted (edited)

I have good news today we will announce the BETA OPENING!!!!

 

Stay tuned !

 

 

 

 

Shop S grade ( with dyna ? )

+ can you make little more XP rate? (like x15/20)

 

 

no without Dynasty . we have some custom quests so the xp is more easy!!

Edited by styxreborn
Guest
This topic is now closed to further replies.



  • Posts

    • sell adena l2rebon signature x1 - 1kk = 1 dollars l2reborn x10 - 500kk = 4 dollars E-Global x Lu4 - 1kk = 2 dollars BOHPTS - x20-x500 TOP PRICE DISCORD - GODDARDSHOP TELEGRAM - MMOPROMO Also on sale are Epic jewelry, Clothes at a very good price
    • Hello Sorry, my Discord is: ave7309
    • “Hello, I’d like to present a short description of the server. Everyone starts equally at max level 80. The server includes a custom buffer, custom class master, custom weapons and armors, custom zones, custom teleporter, custom raid bosses, and much more. I’ll leave a link in the description for those who want to see how everything looks inside. The server is only open on weekends, and you can find more news via the Facebook link.”   https://www.facebook.com/profile.php?id=61578869175323
    • 1. You where subscriber 3 years ago. 2. There is no current L2jMobius 2.8 Seven Signs version. Subcriber or not. 3. You have your answer from multiple forums that more items is more delay.  
    • 1. Optimize Packet Serialization Look in ItemList.java or wherever the inventory packet is constructed. Instead of building the packet with inefficient string concatenation or repeated allocations, use a preallocated buffer and avoid creating new objects for each item. Mobius sources are Java-based, so profiling with something like VisualVM or YourKit can help see where most time is spent. 2. Avoid Sending the Full List Each Time Modify the server to send only changed items (diff packets) when the inventory window opens. Some newer forks implement this as “lazy loading” or paged inventory so the client only loads e.g. 100 items at a time. 3. Limit the Inventory Size Per Page Instead of showing all 500 slots at once, split the inventory into pages/tabs (100 slots each). When the user switches a tab, send only that page’s items. This requires some client-side editing, but it’s the most user-friendly long-term fix. 4. Database & Cache Optimizations Ensure your items table is indexed by owner_id to make the query for player items fast. Cache item templates and static data so they are not reloaded every time the inventory is shown. ⚠️ Things to Keep in Mind Increasing slots from 80 → 500 does not just change a number — it multiplies the workload for packet building and UI rendering. You can’t fully avoid some extra cost with 500 items, but you can keep it under a few milliseconds if you optimize how and when the data is sent.    
  • Topics

×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock