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L2Tales Sovereign x15 Basic Infos

 

Features Presentation & Test Phase Opening:  20 April 2014

Grand Opening LIVE: 26 April 2014 - 19.00 GMT+0!

 


 

- UNIQUE Source platform High Five heavily developed since 2012.

- Rates[x15] for comfortable game.

- OFFLINE Shops + OFFLINE Buffers in Giran + Aden.

- Drop List Calculator In-Game addapted.

- NEW CB Buffer Support/ CB Shop till S Grade.

- Auction Board System like GoD.

- Antibot Lame-Guard System and Report jail system In-Game!

- 1st/2nd/3rd Class Changer available.

- UNIQUE Community Board.

- 5 Brand NEW Events created for new Sovereign x15

 

Basic Rates

 

- Exp/SP/Adena: x15

- Drop/spoil: x10

- Quest items: x5 (not all quests)

- Quest rewards: Exp x8, adena x5

- Event Medal Drop: x15

- RB Drop: x7

- Epic drop: chance x3,ammount x1,adena x7

 

Server Promo Video:www.youtube.com/watch?v=9dRaZYVxWg4

 

Social Media Community Gathering, Discussion & pre-Opening Events for Grand Opening rewards for participants.

 

www.l2tales.com

www.facebook.com/l2tales


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    • Hello everyone, people often ask me how to help me. Here I will describe the general principle of how to create a simple window for ui (unity l2)   Here I am looking at an already created ActionWindows window   1. Assets\Resources\Data\UI\_Elements\Game 2.    Let's call it ActionWindows 3. Let's go to the newly created window 4.as you can see it is empty. But we already have a ready-made window template so that we don’t have to assemble it again every time. We will connect a ready-made design for a new window 5. open the window code 6. 7. Add new code  <ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements" xmlns="UnityEngine.UIElements" editor-extension-mode="False"> <ui:Template name="DefaultWindowsAction" src="project://database/Assets/Resources/Data/UI/_Elements/Template/DefaultWindowsAction.uxml?fileID=9197481963319205126&amp;guid=2fdd4636702f00a4e98644cfa7468b14&amp;type=3#DefaultWindowsAction" /> <ui:Instance name="defaultWindowsAction" template="DefaultWindowsAction" style="width: 317px; height: 575px; position: absolute;"> <AttributeOverrides element-name="windows-name-label" text="Actions" /> <ui:VisualElement name="Background" class="background_over" style="flex-grow: 1; min-width: auto; min-height: auto; justify-content: flex-start; align-items: flex-start; position: absolute; background-image: resource(&apos;Data/UI/Window/Frame_DF_Large_Bg_Darker_Center_Alpha&apos;); height: 91%; top: 38px; width: 95%; left: 8px; display: flex; visibility: visible; overflow: visible; opacity: 1;" /> <ui:GroupBox name="BoxHeader" class="drag-area" style="margin-top: 0; margin-right: 0; margin-bottom: 0; margin-left: 0; padding-top: 0; padding-bottom: 0; padding-left: 0; position: absolute; top: 15px; align-self: stretch; height: 4%; width: 88%;" /> </ui:Instance> </ui:UXML>   8.We take a template  project://database/Assets/Resources/Data/UI/_Elements/Template/DefaultWindowsAction.uxml 9. This piece of code can be taken from other windows so as not to write every time 10. Save 11.Drag the GroupBox node   12. Изменяем его настрой Changing its position settings   I can change all the settings from the editor. But if you knew, then a very similar technology to CSS is better   if you open the window code you can notice everything is the same as in css you can create settings in the window code or use a file with all the styles   Assets\Resources\Data\UI\_Elements\L2StyleSheet.uss In the next issue we will write code to connect it to the game logic. Unless of course you delete the article.  
    • Hey, can you please renew download link?
    • Looks like pretty decent.
    • GRAND OPENING FROM - 14 FEBRUARY 2025, FRIDAY, 20:00 +2 GMT !
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