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Posted

In 1 - 2 Weeks im allready full , and what are u some kind of prophet tellin us how the future will be :)) . GTFO back to ur fukn cave u fukn psychopath. Hahahahha 

Posted

In 1 - 2 Weeks im allready full , and what are u some kind of prophet tellin us how the future will be :)) . GTFO back to ur fukn cave u fukn psychopath. Hahahahha 

 

 

lol my eyes wtf u are talking? we call it TRASHGIPSYTALK.

Posted (edited)

Could u tell me the wining lotery numbers also ? Ohh mate w8 i forgot u sell those Bugland pack's to kids and u offer protection and prophet services also..

Edited by iGroparu
Posted

Could u tell me the wining lotery numbers also ? Ohh mate w8 i forgot u sell those Bugland pack's to kids and u offer protection and prophet services also..

 

listen me nerd :) firist of all u have bought something from me? nope so close your fvking mouth get a life nolifer kid your life is a forum and u know only how to fck your computer leave your home go suck some girls and not only your computer get a life brah...

Posted

Hello,
 

  • L2 Renaissance is a brand new L2J server that simulates a game environment similar to the game Lineage II.
  • Our server was prepared carefully, based on several years of research and experience with Lineage II,
  • in order to provide an incredible experience that you will never have on any other server.
  • Grand Opening is planned to open on 01.05.2014 at 20:00 GMT +2.
 
Features
 

 
  • Server Rates
  • XP: x5000
  • SP: x5000
  • Party XP and SP: x2
  • Adena Drop rate: x1
  • Drop Items rate: x1

 
  • Enchant Rates
  • Enchant Safe: +5
  • Enchant Max: +15
  • Crystal Scrolls: from +15 to +20
  • Normal Enchant Scroll Rates: 66%
  • Bessed Enchant Scroll Rates: 90%
  • Crystal Enchant Scrall Rates: 60%

 
  • Basic things
  • No Custom Items.
  • Full working skills.
  • Working Fortress, Clan Hall and Castle siege.
  • Balanced classes.
  • Augmentation full working(Can use just 1 Augument).
  • Subclass without quest.
  • Auto Learn Skills.
  • Full Working Wedings.
  • Geodata, fully working.
  • Champion system.

 
  • Additional info
  • Safe Farm Zone and PvP Zones.
  • Npc buffer (20h buff time) 100 Buff slots.
  • Class Master.
  • Village Master.
  • Custom GM Shop.
  • Custom Gatekeeper.
  • Custom Skill Enchanter.
  • Custom Vote Manager.
  • Custom Statistics NPC.
  • Custom Augumenter.
  • Max Subclasses: 32
  • Top Life Stone Chance: 11%
  • Noblesse Coin.

 
  • Grand Olympiad.
  • Olympiad System: Weekly - Retail Olympiad.
  • Olympiad Heroes: Every Friday 23:59
  • Olympiad start 18:00 and end 24:00
  • Validation period 12h

 
  • Useful Server commands
  • .menu
  • .pmon
  • .pmoff
  • .tradeon
  • .tradeoff
  • .online
  • .stat

 
  • Server Machine
  • Intel Core i7 2600K 3.40Ghz
  • 24GB RAM DDR3 RAM
  • 3TB HDD S-ATA2 7200RPM
  • 1000 mb/1gb Connection
  • Unlimited Traffic
  • DDoS Protection

http://l2renaissance.com

Posted

WoW dem prophet's mate :)) Could u tell my street number also? First of all u frustrated kid i wont even come down to your level , becouse you are not older than 15 and u dont know nothing about me ...

Posted

WoW dem prophet's mate :)) Could u tell my street number also? First of all u frustrated kid i wont even come down to your level , becouse you are not older than 15 and u dont know nothing about me ...

 

 

u only know how to Cry nothing more u live in Forums only and crying like 10 yo kid go take a girl like i said go fuck him and dont talk so much stop acting like kid please

Posted (edited)

Why u think u actualy know something about my sexual life :)))), dude stop being so desperate ... I really wanna see how far can your stupidity goo

Edited by iGroparu
Posted

Why u think u actualy know something about my sexual life :)))), dude stop being so desperate ... I really wanna see how far can your stupidity goo

 

u are the same person like giorgis_nexus the worst fapper guy in this life ;D

  • 2 weeks later...
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  • Posts

    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. No modifica la clase de la zona: usa flags PvP en runtime. * @author Juan */ public class RandomZoneEvent extends Event { private static final String CONFIG_FILE = "data/scripts/custom/events/RandomZoneEvent/config.xml"; private static int EVENT_DURATION_MINUTES = 15; private static boolean _isActive = false; private ScheduledFuture<?> _eventTask = null; private final List<ZoneType> _availableZones = new ArrayList<>(); private ZoneType _activeZone = null; public RandomZoneEvent() { loadConfig(); loadZones(); registerZoneListeners(); } /** * Registra listeners a TODAS LAS ZONAS random */ private void registerZoneListeners() { for (ZoneType zone : _availableZones) { addEnterZoneId(zone.getId()); addExitZoneId(zone.getId()); LOGGER.info("[RandomZoneEvent] Registered listener for zone: " + zone.getName()); } } private void loadConfig() { new IXmlReader() { @Override public void load() { parseDatapackFile(CONFIG_FILE); } @Override public void parseDocument(Document doc, File file) { forEach(doc, "event", eventNode -> { final StatSet att = new StatSet(parseAttributes(eventNode)); final String name = att.getString("name"); for (Node node = eventNode.getFirstChild(); node != null; node = node.getNextSibling()) { if ("schedule".equals(node.getNodeName())) { final StatSet attributes = new StatSet(parseAttributes(node)); final String pattern = attributes.getString("pattern"); final SchedulingPattern schedulingPattern = new SchedulingPattern(pattern); final StatSet params = new StatSet(); params.set("Name", name); params.set("SchedulingPattern", pattern); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer("Schedule_" + name, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Event " + name + " scheduled at " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } }); } }.load(); } private void loadZones() { for (ZoneType zone : ZoneManager.getInstance().getAllZones(RandomZone.class)) { if ((zone.getName() != null) && zone.getName().toLowerCase().startsWith("random_zone")) { _availableZones.add(zone); LOGGER.info("[RandomZoneEvent] Loaded zone: " + zone.getName() + " (id=" + zone.getId() + ")"); } } LOGGER.info("[RandomZoneEvent] Total random zones loaded: " + _availableZones.size()); } @Override public void onTimerEvent(String event, StatSet params, Npc npc, Player player) { if (event.startsWith("Schedule_")) { eventStart(null); final SchedulingPattern schedulingPattern = new SchedulingPattern(params.getString("SchedulingPattern")); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer(event, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Rescheduled for " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } @Override public boolean eventStart(Player eventMaker) { if (_isActive) { if (eventMaker != null) { eventMaker.sendMessage("RandomZoneEvent already active."); } return false; } if (_availableZones.isEmpty()) { Broadcast.toAllOnlinePlayers("[RandomZoneEvent] No zones configured."); return false; } _isActive = true; Broadcast.toAllOnlinePlayers("⚔️ Random Zone Event has started!"); _eventTask = ThreadPool.schedule(this::activateRandomZone, 5_000); return true; } private void activateRandomZone() { _activeZone = _availableZones.get(new Random().nextInt(_availableZones.size())); _activeZone.setEnabled(true); Broadcast.toAllOnlinePlayers("🔥 Random Zone Event: " + _activeZone.getName() + " is now PvP for " + EVENT_DURATION_MINUTES + " minutes!"); _eventTask = ThreadPool.schedule(this::eventStop, EVENT_DURATION_MINUTES * 60 * 1000L); } @Override public boolean eventStop() { if (!_isActive) { return false; } _isActive = false; if (_eventTask != null) { _eventTask.cancel(true); _eventTask = null; } if (_activeZone != null) { _activeZone.setEnabled(false); Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended. " + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
    • ZonePvPSpawnBossRadio=0 ZonePvPSpawnBossBarakiel=0 at the Customs.ini in L2Server folder. Im prety sure this is it because i had the same problem with you in cruma 1 floor for example and i couldn't fix it but i fixed it finally by changing these 2 lines
    • Siege Reward Start PM Msg Rework Config root BossDieAnnounce and BossDieSound in the L24Team.properties and Config.java files for global raid boss death notifications and sounds. Adds a new reward_list table to the DB.sql file to track castle rewards. Improves character creation logic for thread safety and validation. Adds extensive state checks to the RequestEnchantItem method to prevent enchantments during inappropriate player states. Fixed auto-attack animation bug (there was no attack animation, only damage animation) Clean Code Other fixes I forgot to list! Java 14 Fixed issue where deleting a character would prevent it from leaving the screen or being removed, or even after a delete CD (it would only exit when re-logging in or creating a new character). Added Premium System from the other C2 project (Needs testing and improvement). Added the "Improved" Community Board (incomplete).
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