Jump to content
  • 0

Exw Problima Me Custom Items Help Plz


Question

Posted (edited)

paidia exw perasi sto server custom items kai leei oti mpikan sto  invetory kai dn mporo na ta do o server m einai interlude mpori kapios na me boi8isi sas parakalw einai magali Anagki           :)          :)           :)       !!!!!!!

Edited by Universe

14 answers to this question

Recommended Posts

  • 0
Posted

nai olla xoris problima

koitakse ta id sto weapongrp.dat an einai swsta giati efoson sou leei oti sta ekane spawn sto inventory paei na pei apo pleuras server side den exeis provlima einai mia xara.

simvnei polles fores auto me ta customs alliws des an ksereis katholou an ta textures einai swsta mporei na einai grammeno kati lathos!

  • 0
Posted

Elegkse ksana itemname.dat,armorgroup.dat,weapongroup.dat analoga ti exeis valli weapon i armor i kai gia ta loipa items

EtcItemgrp.dat 

Kapou exeis kanei lathos kai den s diavazei ta sysTextures

Elekse episis an ta items p exeis valli ine gia to client sou .Alla nomizo to l2editor den tha se ekane save an itane apo diaforetiko chronicle.
Dokimase episis kapio allo L2 Fille Editor kamia fora mporei na ftaei akoma kai auto
Kalli tixi 

  • 0
Posted

Στην database ( ή data ) τα πέρασες?

τα εχει περασει ολα του εδωσα και καινουρια files του εφτιαξα και καινουριο sql αλλα τιποτα..ακομα εχει το ιδιο προβλημα και απο οτι καταλαβα το εχει με ολα τα custom armors και weapons

  • 0
Posted

server\gameserver\data\stats\armor

server\gameserver\data\stats\weapon

 

edo perases ta .XML files ???

filarako ola ta paresa kai sql arxia kai sta weapongrp.dat armorgrp.dat .itemname-e. pantou prin pio panw m elege enas na peraso kai ta Etcitems.dat eki ti pernaw??????

  • 0
Posted

filarako ola ta paresa kai sql arxia kai sta weapongrp.dat armorgrp.dat .itemname-e. pantou prin pio panw m elege enas na peraso kai ta Etcitems.dat eki ti pernaw? ?????

αυτο ειναι για etcitems οπως π.χ. adena,medals κλπ δεν εχει καμια σχεση με αυτα που θες..

δεν μπορω να καταλαβω ομως που ειναι το προβλημα αφου τα περνας ολα σωστα..

  • 0
Posted

re paidia mpori kapios na mpi me teamviewer na di egw vsk eimai new den 3ero na ftiaxno kala l2 alla eide video pos na bazw custom ama mpori kanis ma mpi me teaam

  • 0
Posted (edited)

.UTX file exis perasi sto systextures ke .UKX sto animations ???

giati os sini8os otan vazis id sou leh pos mpike to item sto invetory

Edited by L2KingWorld

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Posts

    • fixed the flickering , if you noticed to an other specific page please let me know
    • And Discord: https://discord.gg/3aYqWNqb
    • Ofc: https://discord.gg/3aYqWNqb
    • You can find some H5 skins shared in old L2 modding Discords, but most of the higher‑quality ones are either paid or come bundled with full client edits. I usually mix in commissioned work and whatever I can patch myself. On a side note, I fund a lot of these commissions by selling off game items through instant sell cs2 skins, which has been a quick way for me to get some cash for projects.
    • There is no need for gRPC in this case, even tho originally it was gRPC based but since we don't need it to be bi-directional, we switched to simple http requests for the web calls and SSEs for the data streamed from the server. There are distributed locks in place to precent race conditions between actions that can happen between multiple web instances and the server.   Local models can also be slow depending on the model, and most external models can actually be faster than local ones if you use Flash 2.5 or something along those lines. I am running on 512GB of Unified Memory on my Mac Studio M3 Ultra so the speed of the local model for a small model is pretty good but I tested it with Gemini too and it works equally as fast and in some cases faster. The way it works is that I'm using pgvector (one of the benefits of moving to Postgres) to search the data and see what the player can see etc and there is some batching of the next few actions for 2-4 seconds for the user until the next LLM request fires. The batching also includes branching on logic so if they for example fall under some HP they will move to kiting instead of attacking or maybe they heal etc.   Everything is authed and permission-based. The server and the backend of the frontend have secure communication between them, either with a symmetric key (not recommended for production) or a certificate (the recommended way), so there is no worry. It's all tied to the account's access level, etc., so nobody can make an action that they normally wouldn't be allowed to do. Even the MCP is token-based, and there are prompt injection protections in place. The MCP is audited, and every mutation needs confirmation. The admin area is only accessible to the admin account anyway so normal users can't access it.  
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..