This update resaves 25_25 from the original (with sounds)
(without the cave below)
Some emitter fixes (removed waterfalls with high-poly meshes)
The geodata is old, but it works
Everything else is unchanged
Download
P.S. The effect files are taken from the high client for Interlude, so if you're experiencing critical skills, use the default ones for your Version.
He's a scammer, I also made him a donation a week ago, I replied on multiple threads here but seems that is not banned and business are going good. Cheers and happy holidays!
GX-Ext Which file of the svn files should i edit to make blow skills to have 100% chance so i can add the settings in the IlExt.ini? because when im changing it from the skilldata.txt it just helps
Question
Ta®oS™
i have add this code
### Eclipse Workspace Patch 1.0 #P aCis_gameserver Index: java/net/sf/l2j/gameserver/model/actor/L2Character.java =================================================================== --- java/net/sf/l2j/gameserver/model/actor/L2Character.java (revision 16) +++ java/net/sf/l2j/gameserver/model/actor/L2Character.java (working copy) @@ -136,6 +136,17 @@ */ public abstract class L2Character extends L2Object { + private boolean _isBuffProtected = false; //Protect From Debuffs + public final void setIsBuffProtected(boolean value) + { + _isBuffProtected = value; + } + + public boolean isBuffProtected() + { + return _isBuffProtected; + } + public static final Logger _log = Logger.getLogger(L2Character.class.getName()); private Set<L2Character> _attackByList; Index: java/net/sf/l2j/gameserver/handler/skillhandlers/Continuous.java =================================================================== --- java/net/sf/l2j/gameserver/handler/skillhandlers/Continuous.java (revision 16) +++ java/net/sf/l2j/gameserver/handler/skillhandlers/Continuous.java (working copy) @@ -89,6 +89,15 @@ if (target.getFirstEffect(L2EffectType.BLOCK_BUFF) != null) continue; + // Anti-Buff Protection prevents you from getting buffs by other players + if (activeChar instanceof L2PcInstance && target != activeChar && target.isBuffProtected() && !skill.isHeroSkill() + && (skill.getSkillType() == L2SkillType.BUFF + || skill.getSkillType() == L2SkillType.HEAL_PERCENT + || skill.getSkillType() == L2SkillType.MANAHEAL_PERCENT + || skill.getSkillType() == L2SkillType.COMBATPOINTHEAL + || skill.getSkillType() == L2SkillType.REFLECT)) + continue; + // Player holding a cursed weapon can't be buffed and can't buff if (!(activeChar instanceof L2ClanHallManagerInstance) && target != activeChar) { Index: java/net/sf/l2j/gameserver/skills/effects/EffectDeflectBuff.java =================================================================== --- java/net/sf/l2j/gameserver/skills/effects/EffectDeflectBuff.java (revision 0) +++ java/net/sf/l2j/gameserver/skills/effects/EffectDeflectBuff.java (revision 0) @@ -0,0 +1,82 @@ +package net.sf.l2j.gameserver.skills.effects; + +import net.sf.l2j.gameserver.model.L2Effect; +import net.sf.l2j.gameserver.templates.skills.L2EffectType; +import net.sf.l2j.gameserver.templates.skills.L2SkillType; +import net.sf.l2j.gameserver.network.SystemMessageId; +import net.sf.l2j.gameserver.network.serverpackets.SystemMessage; +import net.sf.l2j.gameserver.skills.Env; + +/** +* @author Java +*/ +public final class EffectDeflectBuff extends L2Effect +{ + /** + * @param env + * @param template + */ + public EffectDeflectBuff(Env env, EffectTemplate template) + { + super(env, template); + } + + /* + * (non-Javadoc) + * + * @see net.sf.l2j.gameserver.model.L2Effect#getEffectType() + */ + @Override + public L2EffectType getEffectType() + { + return L2EffectType.PREVENT_BUFF; + } + + /* + * (non-Javadoc) + * + * @see net.sf.l2j.gameserver.model.L2Effect#onActionTime() + */ + @Override + public boolean onActionTime() + { + // Only cont skills shouldn't end + if(getSkill().getSkillType() != L2SkillType.CONT) + return false; + + double manaDam = calc(); + + if(manaDam > getEffected().getCurrentMp()) + { + SystemMessage sm = new SystemMessage(SystemMessageId.SKILL_REMOVED_DUE_LACK_MP); + getEffected().sendPacket(sm); + return false; + } + + getEffected().reduceCurrentMp(manaDam); + return true; + } + + /* + * (non-Javadoc) + * + * @see net.sf.l2j.gameserver.model.L2Effect#onStart() + */ + @Override + public boolean onStart() + { + getEffected().setIsBuffProtected(true); + return true; + } + + /* + * (non-Javadoc) + * + * @see net.sf.l2j.gameserver.model.L2Effect#onExit() + */ + @Override + public void onExit() + { + getEffected().setIsBuffProtected(false); + } +} \ No newline at end of file Index: java/net/sf/l2j/gameserver/network/serverpackets/SystemMessage.java =================================================================== --- java/net/sf/l2j/gameserver/network/serverpackets/SystemMessage.java (revision 16) +++ java/net/sf/l2j/gameserver/network/serverpackets/SystemMessage.java (working copy) @@ -110,7 +110,7 @@ private SMParam[] _params; private int _paramIndex; - private SystemMessage(final SystemMessageId smId) + public SystemMessage(final SystemMessageId smId) { final int paramCount = smId.getParamCount(); _smId = smId; Index: java/net/sf/l2j/gameserver/templates/skills/L2EffectType.java =================================================================== --- java/net/sf/l2j/gameserver/templates/skills/L2EffectType.java (revision 16) +++ java/net/sf/l2j/gameserver/templates/skills/L2EffectType.java (working copy) @@ -80,5 +80,6 @@ WARP, SIGNET_GROUND, - SIGNET_EFFECT + SIGNET_EFFECT, + PREVENT_BUFF } \ No newline at end of file #P aCis_datapack Index: data/xml/skills/0100-0199.xml =================================================================== --- data/xml/skills/0100-0199.xml (revision 11) +++ data/xml/skills/0100-0199.xml (working copy) @@ -949,10 +949,14 @@ <add order="0x40" stat="cAtkAdd" val="#crit"/> </for> </skill> - <skill id="194" levels="1" name="Lucky"> + <skill id="194" levels="1" name="Anti-Buff"> + <!-- Blocks unwanted buffs. --> <set name="target" val="TARGET_SELF"/> - <set name="skillType" val="LUCK"/> - <set name="operateType" val="OP_PASSIVE"/> + <set name="skillType" val="CONT"/> + <set name="operateType" val="OP_TOGGLE"/> + <for> + <effect count="0x7fffffff" name="DeflectBuff" time="3" val="0"/> + </for> </skill> <skill id="195" levels="2" name="Boost Breath"> <table name="#breath"> 180 300 </table>i have delete the skill LUCKY with the same ID i have set AutoLearnSkills=True and i have this error
storeSkill() couldn't store new skill. It's null type.
and one problem dont working the oly rank's i use acis 300revision
Edited by Ta®oS™1 answer to this question
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