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Looking For Dev / Make Solo Pvp Zone (Few Edits :o)


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Posted (edited)

I believe it's 5 min of coding for someone who knows about how map integers work and what is necessary for OnEnter world and OnExit world


Not sure if someone will be able to help me for free adding what im requesting on the code... ,money OFF!! but if you want to get involved on project ,i will pay soon for future bugs which surely my pack will have


 


This is the multifunction.java



/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.gameserver.model.zone.type;

import java.io.File;
import java.io.FileInputStream;
import java.sql.Connection;
import java.sql.PreparedStatement;
import java.sql.ResultSet;
import java.util.ArrayList;
import java.util.List;
import java.util.Properties;
import java.util.logging.Level;
import java.util.Random;

import javolution.util.FastList;
import javolution.util.FastMap;

import com.l2jserver.L2DatabaseFactory;
import com.l2jserver.gameserver.ThreadPoolManager;
import com.l2jserver.gameserver.datatables.SkillTable;
import com.l2jserver.gameserver.model.L2ItemInstance;
import com.l2jserver.gameserver.model.L2Skill;
import com.l2jserver.gameserver.model.actor.L2Character;
import com.l2jserver.gameserver.model.actor.L2Summon;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.itemcontainer.PcInventory;
import com.l2jserver.gameserver.model.zone.L2SpawnZone;
import com.l2jserver.gameserver.network.serverpackets.MagicSkillUse;
import com.l2jserver.util.Rnd;
import com.sun.xml.internal.xsom.impl.scd.Iterators.Map;


/**
*
* @author Wyatt
* @version 1.3
*
*/

public class L2MultiFunctionZone extends L2SpawnZone
{
FastMap<Object, Object> _names = new FastMap<>();
FastMap<Object, Object> _titles = new FastMap<>();

public L2MultiFunctionZone(int id)
{
super(id);
loadConfigs();
}

L2PcInstance activeChar;
Random random = new Random();

public static boolean pvp_enabled, restart_zone, store_zone, logout_zone, revive_noblesse, revive_heal, revive, remove_buffs, remove_pets, give_noblesse;
static int radius, enchant, revive_delay;
static int[][] spawn_loc;
L2Skill noblesse = SkillTable.getInstance().getInfo(1323, 1);
private static List<String> items = new FastList<String>();
private static List<String> grades = new FastList<String>(), classes = new FastList<String>();
public static List<int[]> rewards;
static String[] gradeNames = {"","D","C","B","A","S","S80","S84"};

@Override
protected void onEnter(L2Character character)
{
_names.put(activeChar.getObjectId(), activeChar.getName());
_titles.put(activeChar.getObjectId(), activeChar.getTitle());
character.setInsideZone(L2Character.ZONE_NOSUMMONFRIEND, true);
character.setInsideZone(L2Character.ZONE_MULTIFUNCTION, true);
if(!store_zone)
character.setInsideZone(L2Character.ZONE_NOSTORE, true);

if (character instanceof L2PcInstance)
{
L2PcInstance activeChar = ((L2PcInstance) character);
if(classes != null && classes.contains(""+activeChar.getClassId().getId()))
{
activeChar.teleToLocation(83597,147888,-3405);
activeChar.sendMessage("Your class is not allowed in this area.");
return;
}

for(L2ItemInstance o : activeChar.getInventory()._items)
{
if(o.isEquipable() && o.isEquipped() && !checkItem(o))
{
int slot = activeChar.getInventory().getSlotFromItem(o);
activeChar.getInventory().unEquipItemInBodySlot(slot);
activeChar.sendMessage(o.getName()+" unequiped because is not allowed inside this zone.");
}
}
activeChar.sendMessage("You entered in pvp zone.");
activeChar.getAppearance().setVisibleName("Player");
activeChar.getAppearance().setVisibleTitle("Kill Me");
clear(activeChar);
if(give_noblesse)
noblesse.getEffects(activeChar, activeChar);
if(pvp_enabled && activeChar.getPvpFlag() == 0)
activeChar.updatePvPFlag(1);
}
}

@Override
protected void onExit(L2Character character)
{
character.setInsideZone(L2Character.ZONE_NOSUMMONFRIEND, false);
character.setInsideZone(L2Character.ZONE_MULTIFUNCTION, false);
if(!store_zone)
character.setInsideZone(L2Character.ZONE_NOSTORE, false);

if (character instanceof L2PcInstance)
{
L2PcInstance activeChar = ((L2PcInstance) character);
activeChar.sendMessage("You left from pvp zone.");
_names.put(activeChar.getObjectId(), activeChar.getName());
if(pvp_enabled)
activeChar.stopPvPFlag();
}
}


@Override
public void onDieInside(final L2Character character)
{
if (character instanceof L2PcInstance)
{
final L2PcInstance activeChar = ((L2PcInstance) character);
if(revive)
{
ThreadPoolManager.getInstance().scheduleGeneral(new Runnable()
{
@Override
public void run()
{
activeChar.doRevive();
heal(activeChar);
int[] loc = spawn_loc[Rnd.get(spawn_loc.length)];
activeChar.teleToLocation(loc[0]+Rnd.get(-radius,radius), loc[1]+Rnd.get(-radius,radius), loc[2]);
}
},revive_delay*1000);
}
}
}

@Override
public void onReviveInside(L2Character character)
{
if (character instanceof L2PcInstance)
{
L2PcInstance activeChar = ((L2PcInstance) character);
if(revive_noblesse)
noblesse.getEffects(activeChar, activeChar);
if(revive_heal)
heal(activeChar);
}
}

private void clear (L2PcInstance player)
{
if(remove_buffs)
{
player.stopAllEffectsExceptThoseThatLastThroughDeath();
if(remove_pets)
{
L2Summon pet = player.getPet();
if(pet!= null)
{
pet.stopAllEffectsExceptThoseThatLastThroughDeath();
pet.unSummon(player);
}
}
}
else
{
if(remove_pets)
{
L2Summon pet = player.getPet();
if(pet!= null)
{
pet.unSummon(player);
}
}
}
}

static void heal(L2PcInstance activeChar)
{
activeChar.setCurrentHp(activeChar.getMaxHp());
activeChar.setCurrentCp(activeChar.getMaxCp());
activeChar.setCurrentMp(activeChar.getMaxMp());
}

public static void givereward(L2PcInstance player)
{
if(player.isInsideZone(L2Character.ZONE_MULTIFUNCTION))
{
for (int[] reward : rewards)
{
PcInventory inv = player.getInventory();
inv.addItem("Custom Reward", reward[0], reward[1], player, player);
}
}
}

public static boolean checkItem (L2ItemInstance item)
{
int o = item.getItem().getCrystalType();
int e = item.getEnchantLevel();

if(enchant != 0 && e >= enchant)
{
return false;
}

if(grades.contains(gradeNames[o]))
return false;

if(items != null && items.contains(""+item.getItemId()))
return false;
return true;
}

private static void loadConfigs()
{
try
{
Properties prop = new Properties();
prop.load(new FileInputStream(new File("./config/MultiFunctionZone.properties")));
pvp_enabled = Boolean.parseBoolean(prop.getProperty("EnablePvP", "False"));
spawn_loc = parseItemsList(prop.getProperty("SpawnLoc", "150111,144740,-12248"));
revive_delay = Integer.parseInt(prop.getProperty("ReviveDelay", "10"));
if(revive_delay != 0)
{
revive = true;
}
give_noblesse = Boolean.parseBoolean(prop.getProperty("GiveNoblesse", "False"));
String[] propertySplit = prop.getProperty("Items", "").split(",");
if (propertySplit.length != 0)
{
for(String i : propertySplit)
{
items.add(i);
}
}
propertySplit = prop.getProperty("Grades", "").split(",");
if (propertySplit.length != 0)
{
for(String i : propertySplit)
{
if(i.equals("D") || i.equals("C") || i.equals("B") || i.equals("A") || i.equals("S") || i.equals("S80") || i.equals("S84"))
grades.add(i);
}
}
propertySplit = prop.getProperty("Classes", "").split(",");
if (propertySplit.length != 0)
{
for(String i : propertySplit)
{
classes.add(i);
}
}
radius = Integer.parseInt(prop.getProperty("RespawnRadius", "500"));
enchant = Integer.parseInt(prop.getProperty("Enchant", "0"));
remove_buffs = Boolean.parseBoolean(prop.getProperty("RemoveBuffs", "False"));
remove_pets = Boolean.parseBoolean(prop.getProperty("RemovePets", "False"));
restart_zone = Boolean.parseBoolean(prop.getProperty("NoRestartZone", "False"));
store_zone = Boolean.parseBoolean(prop.getProperty("NoStoreZone", "False"));
logout_zone = Boolean.parseBoolean(prop.getProperty("NoLogoutZone", "False"));
revive_noblesse = Boolean.parseBoolean(prop.getProperty("ReviveNoblesse", "False"));
revive_heal = Boolean.parseBoolean(prop.getProperty("ReviveHeal", "False"));
rewards = new ArrayList<int[]>();
propertySplit = prop.getProperty("Rewards", "57,100000").split(";");
for (String reward : propertySplit)
{
String[] rewardSplit = reward.split(",");
if (rewardSplit.length == 2)
{
try
{
rewards.add(new int[]{Integer.parseInt(rewardSplit[0]), Integer.parseInt(rewardSplit[1])});
}
catch (NumberFormatException nfe)
{
}
}
}
}
catch(Exception e)
{
e.printStackTrace();
}
}

private static int[][] parseItemsList(String line)
{
final String[] propertySplit = line.split(";");
if (propertySplit.length == 0)
return null;

int i = 0;
String[] valueSplit;
final int[][] result = new int[propertySplit.length][];
for (String value : propertySplit)
{
valueSplit = value.split(",");
if (valueSplit.length != 3)
{
return null;
}

result[i] = new int[3];
try
{
result[i][0] = Integer.parseInt(valueSplit[0]);
}
catch (NumberFormatException e)
{
return null;
}
try
{
result[i][1] = Integer.parseInt(valueSplit[1]);
}
catch (NumberFormatException e)
{
return null;
}
try
{
result[i][2] = Integer.parseInt(valueSplit[2]);
}
catch (NumberFormatException e)
{
return null;
}
i++;
}
return result;
}
}

So far the only thing i have manage to add is


 


activeChar.getAppearance().setVisibleName("Player");

activeChar.getAppearance().setVisibleTitle("Kill Me");

 

which is obviously incompleted

 

What i need is:

PVP RESTRICTION

TVT RED EFFECT CIRCLE

SET NAME

SET TITLE

NO CLAN CREST

NO PARTY ON ENTER OR CALL PARTY

 

 

I doubt someone will make them for me so if you can at least give me an advice for each one of those? or do at least for name/title/pvp restriction while i will try to handle the others!

Edited by kingsoul

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