Is it hidden in the AI or only modifiable with extenders?
I'm guessing extenders as I was able to create new enchant routes and have them work with "default" percentagens not touching anything but the skilldata and skillenchantdata, but I'd like to be sure.
Thank you! I really missed this option when was exploring bots and their features.
I tried to find L2Net for Interlude, but the official GitHub page has the only H5 compiled version. It doesn't work with my L2J IL. I tried to google a proper version, but nothing worked for me (different errors like DirectX not found etc.)
Do you know where can I get a working version of L2Net IL ?
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Question
ericvini
Hi,
I can't seem to find the percentages of success/xp consumed and whatnot from skill enchanting in any file.
Skillenchantdata has only the routes and items that it consumes.
ps: what's the "importance" in the code below?
enchant_skill_begin original_skill = [s_blink1] route_id = 2 enchant_id = 19 skill_level = 219 importance = 7 required_item = {{[codex_of_giant];0};{[codex_of_giant_dexterity];1};{[codex_of_giant_forgetting];1};{[codex_of_giant_training];1}} enchant_skill_endIs it hidden in the AI or only modifiable with extenders?
I'm guessing extenders as I was able to create new enchant routes and have them work with "default" percentagens not touching anything but the skilldata and skillenchantdata, but I'd like to be sure.
Ty
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