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Dat File Protection


snifi

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1st: file encrypter (stuff like lamecrypter 812 version)

2nd: they can find it through pawnviewer

3rd: they can find it via hex

4th: they can find it via utx/ukx name correlations

5th: you can add special characters in shader names and it wont appear in pawnviewer (like korean appears as squares)

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It would take serious research - but i always wondered why people didn't change the encryption cipher used to read the .dat files.

 

same concept as antibots - protecting gamserver traffic.

 

 

But... yea i geuss that's alotta work just to protect static dat info :P

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Oh gosh... this will take some time. My russian isnt that well... i can understand russian - thats no problem....but reading takes forever! I'm not used to it... Hahah! :)

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