2o Dhmiourgisa Delevel.java sto net.sf.l2j.gameserver.handler.usercommandhandlers to e3is arxeio
/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package net.sf.l2j.gameserver.handler.usercommandhandlers;
import net.sf.l2j.gameserver.handler.IUserCommandHandler;
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
import net.sf.l2j.gameserver.model.base.Experience;
import net.sf.l2j.gameserver.datatables.SkillTable;
import net.sf.l2j.gameserver.instancemanager.GrandBossManager;
import net.sf.l2j.gameserver.network.SystemMessageId;
public class Delevel implements IUserCommandHandler
{
private static final int[] COMMAND_IDS =
{
114
};
@Override
public boolean useUserCommand(int id, L2PcInstance activeChar)
{
if (activeChar.isCastingNow() || activeChar.isSitting() || activeChar.isMovementDisabled() || activeChar.isOutOfControl() || activeChar.isInOlympiadMode() || activeChar.inObserverMode() || activeChar.isFestivalParticipant() || activeChar.isInJail() || GrandBossManager.isInBossZone(activeChar))
{
activeChar.sendMessage("Your current state doesn't allow you to use the /delevel command.");
return false;
}
activeChar.stopMove(null);
if (activeChar.isGM())
activeChar.getStat().removeExpAndSp((activeChar.getExp() - Experience.LEVEL[activeChar.getStat().getLevel() - 1]), 0);
else
{
activeChar.getStat().removeExpAndSp((activeChar.getExp() - Experience.LEVEL[activeChar.getStat().getLevel() - 1]), 0);
}
return true;
}
@Override
public int[] getUserCommandList()
{
return COMMAND_IDS;
}
}
Alla den douleuei.. kapoia voh8ia ti mporei na exw kanei la8os?
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Hello, I'm trying to add an icon to my menu. I saved it as a 32-bit TGA file, tried following the example of other icons, and imported it using “masked & alpha":
But it ends up with a black background, and I don’t know why. My icon already has a black background and the correct size (64 x 64), but it still shows up like this:
in the game:
Could someone help me? Where am I going wrong? I’m using the L2 editor to add it to my .u file.
this is the file i send in ( png ) :
just leaving this here
https://github.com/sdrak94/trinity/blob/main/java/luna/discord/MyEventListener.java
https://github.com/sdrak94/trinity/blob/main/java/luna/custom/RefundManager.java
Question
kostantinosftw
1o Ekana edit to "commandname-e" kai pros8esa sto telos
2o Dhmiourgisa Delevel.java sto net.sf.l2j.gameserver.handler.usercommandhandlers to e3is arxeio
Alla den douleuei.. kapoia voh8ia ti mporei na exw kanei la8os?
0 answers to this question
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