Jump to content
  • 0

Incorrect Packet Checksum, Closing Connection.


Question

Posted

Hello, I was in game and I make server restart after restart  I get this I can't join... In GameServer all okey, but in LoginServer.log i get this:

Server pack: aCis 317 (last)
OS: Debian 7

stdout.log

Incorrect packet checksum, closing connection.

java0.log0

2014.01.26 02:12:48,374    WARNING    38    net.sf.l2j.loginserver.GameServerThread    Incorrect packet checksum, closing connection.

GameServerThread.java

              // decrypt if we have a key
                data = _blowfish.decrypt(data);
                checksumOk = NewCrypt.verifyChecksum(data);
                if (!checksumOk)
                {
                    _log.warning("Incorrect packet checksum, closing connection.");
                    return;
                }

Thanks for helping...
 

1 answer to this question

Recommended Posts

  • 0
Posted (edited)

This rarely occurs in all L2J packs.

Decryption isn't always 100% accurate.

Every time it occurs, you can shut down LoginServer (let GameServer run), and run it again.

Players will be able to log in again.

Edited by parizakis

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock