I have problem like that I cannot choose server after logging in to the loginserver on my 2nd pc in lan as also someone cant connect from the internet... here are my settings:
ipconfig.xml
<?xml version="1.0" encoding="UTF-8"?>
<!-- Externalhost here (Internet IP) or Localhost IP for local test -->
<gameserver address="l2blabla.servegame.com" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="ipconfig.xsd">
<!-- Localhost here -->
<define subnet="127.0.0.0/8" address="127.0.0.1" />
<!-- Internalhosts here (LANs IPs) -->
<define subnet="10.0.0.0/8" address="10.0.0.0" />
<define subnet="172.16.0.0/19" address="172.16.0.0" />
<define subnet="192.168.1.32/16" address="192.168.1.32" />
</gameserver>
and here is what gameserver is telling me about this configuration:
Network Config: ipconfig.xml exists using manual configuration...
IPConfigData: Could not parse ipconfig.xml file: The processing instruction targ
et matching "[xX][mM][lL]" is not allowed.
later on...
login config.
# ---------------------------------------------------------------------------
# Networking
# ---------------------------------------------------------------------------
# Bind ip of the LoginServer, use * to bind on all available IPs
# Default: *
LoginserverHostname = *
# Default: 2106
LoginserverPort = 2106
# The address on which login will listen for GameServers, use * to bind on all available IPs
# Default: *
LoginHostname = 127.0.0.1
# The port on which login will listen for GameServers
# Default: 9014
LoginPort = 9014
# The delay in minutes after which the login updates the gameservers IP's (usefull when their ip is dynamic)
# Default: 15
IpUpdateTime = 15
which is working and everybody can log in into login server, but if I change "loginserverhostname" from "*" to "l2blabla.servegame.com" i get error:
Loading LoginController...
Cached 10 KeyPairs for RSA communication
Stored 20 keys for Blowfish communication
GameServerTable: Loaded 127 server names
GameServerTable: Loaded 1 registered Game Servers
GameServerTable: Cached 10 RSA keys for Game Server communication.
Loaded 0 IP Bans.
Listening for GameServers on 127.0.0.1:9014
Telnet server is currently disabled.
FATAL: Failed to open server socket. Reason: Cannot assign requested address: bi
nd
java.net.BindException: Cannot assign requested address: bind
at sun.nio.ch.Net.bind0(Native Method)
at sun.nio.ch.Net.bind(Unknown Source)
at sun.nio.ch.Net.bind(Unknown Source)
at sun.nio.ch.ServerSocketChannelImpl.bind(Unknown Source)
at sun.nio.ch.ServerSocketAdaptor.bind(Unknown Source)
at sun.nio.ch.ServerSocketAdaptor.bind(Unknown Source)
at org.mmocore.network.SelectorThread.openServerSocket(SelectorThread.ja
va:117)
at com.l2jserver.loginserver.L2LoginServer.<init>(L2LoginServer.java:188
)
at com.l2jserver.loginserver.L2LoginServer.main(L2LoginServer.java:62)
Login Server terminated abnormally!
Login Server Terminated.
Press any key to continue . . .
My ports are opened
Port 2106 Check Result: Your port is OPEN on this computer!
Port 7777 Check Result: Your port is OPEN on this computer!
but it mostly doesnt matter cuz login server works fine.
Here is my biggest problem - game server
here is the config:
# ---------------------------------------------------------------------------
# Networking
# ---------------------------------------------------------------------------
# Where's the Login server this gameserver should connect to
# Default: 127.0.0.1
LoginHost = 127.0.0.1
# TCP port the login server listen to for gameserver connection requests
# Default: 9014
LoginPort = 9014
# Bind address for gameserver. You should not need to change it in most cases.
# Default: * (0.0.0.0)
GameserverHostname = *
# Default: 7777
GameserverPort = 7777
which can communicate with login, but ppl cant log in into the game... so you'd say.. change config into your wan ip.. I tried... here is the result when I put my wan ip into
GameserverHostname = l2blabla.servegame.com
section:
Connecting to login on 127.0.0.1:9014
CommunityServerThread: Deactivated by config.
GameServer: FATAL: Failed to open server socket. Reason: Cannot assign requested
address: bind
java.net.BindException: Cannot assign requested address: bind
at sun.nio.ch.Net.bind0(Native Method)
at sun.nio.ch.Net.bind(Unknown Source)
at sun.nio.ch.Net.bind(Unknown Source)
at sun.nio.ch.ServerSocketChannelImpl.bind(Unknown Source)
at sun.nio.ch.ServerSocketAdaptor.bind(Unknown Source)
at sun.nio.ch.ServerSocketAdaptor.bind(Unknown Source)
at org.mmocore.network.SelectorThread.openServerSocket(SelectorThread.ja
va:117)
at com.l2jserver.gameserver.GameServer.<init>(GameServer.java:527)
at com.l2jserver.gameserver.GameServer.main(GameServer.java:564)
OfflineTradersTable: Offline traders stored.
Offline Traders Table: Offline shops stored(3ms).
All players disconnected and saved(0ms).
Stopping GameTimeController
Game Time Controller: Timer stopped(1ms).
Registered on login as Server 1 : Bartz
After the error, gameserver is starting shutdown procedure.
My PC's firewall is turned off, router's as well. I've been searching through all of the forums to find solution... nothing works.. maybe here you can help me out :(
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Hello. You may encounter the Push item fail error when trying to pick up an item dropped on the ground by a mob.
or
You can throw something out of your inventory and pick it up again, several times.
Probably this is a quantum dependency) I don't understand at what point this happens, sometimes two items one after another experience push item errors, and sometimes I don't have enough thousands of attempts to repeat this trick)
In any case, this is just a visual error and after the relog, the item appears in the inventory. I think first i need to disconnect the extender and check it on a bare server. I still need time to check this, maybe it's not even about the autoloot function.
https://youtu.be/6mcfmdImofE
-----------
In general, I would like to thank our wonderful Emca Eressea for her deep knowledge in programming and reverse engineering. And for the fact that her work is open to everyone, this is very amazing, and incredibly valuable.
Question
lnfidel
Hi there.
I have problem like that I cannot choose server after logging in to the loginserver on my 2nd pc in lan as also someone cant connect from the internet...
here are my settings:
ipconfig.xml
and here is what gameserver is telling me about this configuration:
later on...
login config.
which is working and everybody can log in into login server, but if I change "loginserverhostname" from "*" to "l2blabla.servegame.com" i get error:
My ports are opened
but it mostly doesnt matter cuz login server works fine.
Here is my biggest problem - game server
here is the config:
which can communicate with login, but ppl cant log in into the game...
so you'd say.. change config into your wan ip..
I tried... here is the result when I put my wan ip into section:
After the error, gameserver is starting shutdown procedure.
My PC's firewall is turned off, router's as well.
I've been searching through all of the forums to find solution... nothing works.. maybe here you can help me out :(
2 answers to this question
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