Hello guys, i am experiencing some server lag issues when a lot of people are in my server. The lag starts when there are a lot of players in, over 400 especially when olympiad starts at 18:00 and its like every 10 minutes for 3 seconds the server stucks and may disconnect some players. I am thinking that it may be the mysql config file or the Threads & Packets size and Client Packets Queue settings from Config.java file. Have anyone experienced this before?
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To check the operation of npc movement. You can turn off all movement in the game and move only the npc you want using the move to package. This way you will reduce a lot of unnecessary code and understand where the problem is.
And all your maps are not thread safe and you are using multithreading
startQuestTimer("move", 5000, npc, null);
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Xerus
Hello guys, i am experiencing some server lag issues when a lot of people are in my server. The lag starts when there are a lot of players in, over 400 especially when olympiad starts at 18:00 and its like every 10 minutes for 3 seconds the server stucks and may disconnect some players. I am thinking that it may be the mysql config file or the Threads & Packets size and Client Packets Queue settings from Config.java file. Have anyone experienced this before?
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