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How Do You Create The Ddfs For L2Disasm?


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With Valiance being released today, I'm wanting to get in and see some of the new data. I understand how to decode the files and breakdown the hex values to try figure out what the data represents. My question is, how do you create the ddf's? Is there a way to make it more verbose so that l2disasm will output everything up-to an error? Also, looking at some of the files in the past, they have upwards of 39 columns but when trying to decipher the hex codes, not all items have that many values.


Could someone with some experience in successfully making a ddf please explain to process of creating and debugging the ddf, after you've figured out what parts of the data represents?




(And also, if anyone has found ddfs that work in valiance, most specifically itemname-e, I'd to see it!)

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  • 2 weeks later...

 Itemname-e  credit sakaszli

but i need armorgrp

//sakaszli power
FS = "\t"; 
HEADER = 1; 
RECCNT = -1; 
   UINT id;
   UNICODE name; 
   UNICODE add_name; 
   ASCF description; 
   INT popup;
   INT SetItemGrp_id;
   INT Unk;
   UNICODE L2Font;
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