Xerus Posted December 9, 2013 Posted December 9, 2013 com.l2jesios.gameserver.model.actor.L2Character$NotifyAITask run WARNING: java.lang.StackOverflowError at com.l2jesios.gameserver.ai.L2CharacterAI.maybeMoveToPawn(L2CharacterAI.java:934) at com.l2jesios.gameserver.ai.L2PlayerAI.thinkCast(L2PlayerAI.java:240) at com.l2jesios.gameserver.ai.L2PlayerAI.onEvtThink(L2PlayerAI.java:316) at com.l2jesios.gameserver.ai.L2CharacterAI.onEvtArrived(L2CharacterAI.java:673) at com.l2jesios.gameserver.ai.AbstractAI.notifyEvent(AbstractAI.java:417) at com.l2jesios.gameserver.ai.AbstractAI.notifyEvent(AbstractAI.java:340) at com.l2jesios.gameserver.model.actor.L2Character.moveToLocation(L2Character.java:3893) at com.l2jesios.gameserver.model.actor.L2Character$AIAccessor.moveTo(L2Character.java:3039) at com.l2jesios.gameserver.ai.AbstractAI.moveTo(AbstractAI.java:582) at com.l2jesios.gameserver.ai.AbstractAI.moveToPawn(AbstractAI.java:538) at com.l2jesios.gameserver.ai.L2CharacterAI.maybeMoveToPawn(L2CharacterAI.java:948) This error is flloding my gs very often and produce lag anyone know how to fix it? this is the line in L2CharacterAI protected boolean maybeMoveToPawn(L2Object target, int offset) { if (target == null || offset < 0) // skill radius -1 return false; offset += _actor.getTemplate().getCollisionRadius(); //this is the line 934 if (target instanceof L2Character) offset += ((L2Character) target).getTemplate().getCollisionRadius();
0 Versus Posted December 10, 2013 Posted December 10, 2013 There shouldn't be an issue there, obviously the original authors of this pack knew about this and added the catch (StackOverflowError). The only way to resolve this, is by checking all the calls of this method (infinite recursive calls are most likely the issue to this problem).
0 Akken Posted December 10, 2013 Posted December 10, 2013 (edited) not sure but disable NpcWalkers and reply if it got fixed noobish answer but try :P Edited December 10, 2013 by Akken
0 Xerus Posted December 10, 2013 Author Posted December 10, 2013 not sure but disable NpcWalkers and reply if it got fixed noobish answer but try :P Nop
0 Akken Posted December 10, 2013 Posted December 10, 2013 Nop well i doubt if you tested it, well i am sure you didnt cause if you knew what action char makes and this error appear you would had this bug fixed
0 Xerus Posted December 10, 2013 Author Posted December 10, 2013 well i doubt if you tested it, well i am sure you didnt cause if you knew what action char makes and this error appear you would had this bug fixed yes of course
0 Akken Posted December 10, 2013 Posted December 10, 2013 yes of course willing to help you but your irony is of limits, i hope nobody gives a fuck for your trash server and get always this error damn people these days....
0 Xerus Posted December 10, 2013 Author Posted December 10, 2013 (edited) willing to help you but your irony is of limits, i hope nobody gives a fuck for your trash server and get always this error damn people these days.... wtf? my irony? i said nop the thing you posted doesnt work and yes i would fix it if i know where it came from. Where is my irony? just honest replies.. Edited December 10, 2013 by Xerus
0 Akken Posted December 10, 2013 Posted December 10, 2013 yes of course this irony and NpcWalkers are the retarded l2j npc and generally offi ones that goes around town etc, i googled it and a random guy got that issue with stackoverflow he disabled NpcWalkers and it helped.. in order to test it disable them and check tommorow if error log still exists so how you test so fast?
0 Xerus Posted December 10, 2013 Author Posted December 10, 2013 this irony and NpcWalkers are the retarded l2j npc and generally offi ones that goes around town etc, i googled it and a random guy got that issue with stackoverflow he disabled NpcWalkers and it helped.. in order to test it disable them and check tommorow if error log still exists so how you test so fast? cause i already tested before and not working....
0 Akken Posted December 10, 2013 Posted December 10, 2013 cause i already tested before and not working.... well obviously cause i saw only stackoverflow and i gaved the 1st answer of google.. you got stackOverFlow on other part of the code and it has also a movement issue i guess, not sure but as i searched more is a badly rework of l2j movement system rework and this issue exist in the most l2j packs so i guess a proper movement rework will fix all those stackoverflows or general-pools errors
0 Xerus Posted December 10, 2013 Author Posted December 10, 2013 well obviously cause i saw only stackoverflow and i gaved the 1st answer of google.. you got stackOverFlow on other part of the code and it has also a movement issue i guess, not sure but as i searched more is a badly rework of l2j movement system rework and this issue exist in the most l2j packs so i guess a proper movement rework will fix all those stackoverflows or general-pools errors the flood is coming like every 30 minutes i tried everything..
0 Versus Posted December 10, 2013 Posted December 10, 2013 I'm not familiar with esios pack, but seems to me you are getting an error, you don't necessarily need. Most likely this is due to L2J's outdated way of using catch(Throwable t), that's almost never wanted, you want to catch specific exceptions and not generally everything - that should be the case only to the very top of a thread. Go to L2Character.java at NotifyAiTask class and replace catch (Throwable t) { _log.log(Level.WARNING, "", t); } with catch (Exception e) { _log.log(Level.WARNING, "", e); }
0 Xerus Posted December 10, 2013 Author Posted December 10, 2013 I'm not familiar with esios pack, but seems to me you are getting an error, you don't necessarily need. Most likely this is due to L2J's outdated way of using catch(Throwable t), that's almost never wanted, you want to catch specific exceptions and not generally everything - that should be the case only to the very top of a thread. Go to L2Character.java at NotifyAiTask class and replace catch (Throwable t) { _log.log(Level.WARNING, "", t); } with catch (Exception e) { _log.log(Level.WARNING, "", e); } At the moment its like this public void run() { try { getAI().notifyEvent(_evt, null); } catch (StackOverflowError e) { if(Config.DEBUG) // safer _log.log(Level.WARNING, "", e); } catch (Throwable t) { _log.log(Level.WARNING, "", t); } } but i think that stackoverflowerror is useless should i change to: public void run() { try { getAI().notifyEvent(_evt, null); } catch (Exception e) { _log.log(Level.WARNING, "NotifyAITask failed. " + e.getMessage() + " Actor " + L2Character.this, e); }
0 Versus Posted December 10, 2013 Posted December 10, 2013 (edited) At the moment its like this public void run() { try { getAI().notifyEvent(_evt, null); } catch (StackOverflowError e) { if(Config.DEBUG) // safer _log.log(Level.WARNING, "", e); } catch (Throwable t) { _log.log(Level.WARNING, "", t); } } but i think that stackoverflowerror is useless should i change to: public void run() { try { getAI().notifyEvent(_evt, null); } catch (Exception e) { _log.log(Level.WARNING, "NotifyAITask failed. " + e.getMessage() + " Actor " + L2Character.this, e); } Yes, you should change to that. Edited December 10, 2013 by Versus
0 SweeTs Posted December 10, 2013 Posted December 10, 2013 L2jEsios, really.. ? :not bad: It's 'kinda' outdated, don't you think? :P
Question
Xerus
com.l2jesios.gameserver.model.actor.L2Character$NotifyAITask run
protected boolean maybeMoveToPawn(L2Object target, int offset) { if (target == null || offset < 0) // skill radius -1 return false; offset += _actor.getTemplate().getCollisionRadius(); //this is the line 934 if (target instanceof L2Character) offset += ((L2Character) target).getTemplate().getCollisionRadius();34 answers to this question
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