sasisma Posted December 9, 2013 Posted December 9, 2013 so guys i downloaded stefoulis15 ladys fan and placed it into my server i just changed the id of the item in the weapongrp.dat / itemname-e.dat /sql /stats aswell and when i enter the server and i spawn the item i cant see it anyone can help me? :S
Dante44® Posted December 10, 2013 Posted December 10, 2013 in alt+g if u make search for that item u can see it or it says Item does not exist?Second try to spawn it and tell me what Message u get on CLIENT if the item Dosn't exists must Write Item Doesn't Exists if u see Item blabla spawned and u cant see it in ur inventory then its sysTextures Problem Check also if ur data/stats/items its Correct Can u tell me for what Client u speak.?? I see u say something for SQL then u mean IL??
sasisma Posted December 10, 2013 Author Posted December 10, 2013 im on interlude client and when i click //create_item blabla id it says that the item spawned into my inventory but i cant see it :S also the stats / data are correct can you help me fix this via tv? sasisma2011 skype thanks !
Lineage II Ruange Posted December 23, 2013 Posted December 23, 2013 im on interlude client and when i click //create_item blabla id it says that the item spawned into my inventory but i cant see it :S also the stats / data are correct can you help me fix this via tv? sasisma2011 skype thanks ! [GR]prin alakseis ta id ta evlepes kanonika? to lew auto gt efoson les oti exeis valei ta id idia profanws kati eine lathos sta stats kai giauto dn sta diavazei. Steile mu skype ta stats otan mpeis na ta checkarw na su pw.[/GR]
puredemonsss Posted December 28, 2013 Posted December 28, 2013 if you have for example item id : 30001 item name : Mana Potion after you sett the item in sql and server you need to implement in your client system too basic EtcItemgrp.dat -> this is the phisical item that you see in your inventory and his icon ItemName-e.dat -> this is his name and description optional for advanced effects like sound and others Skillgrp.dat -> this is the skill information like how long will be casted , icon ,range . . . SkillName-e.dat -> name ofcorse and description SkillSoundgrp -> the sound use the codes from other items and see how they are made for example take an item from game that you know wath is doing and try to understand its code hope this helps a little bit Weapongrp0 34001 1 1 6 10 0 dods_ixion_bigsword.dods_ixion_bigsword dods_ixion_bigsword.dods_ixion_bigsword dods_ixiontex.ixion_buffer_sword dods_ixiontex.ixion_buffer_sword 0 0 0 0 0 1 1 0 icon.etc_reaper_i00 icon.etc_reaper_i00 icon.etc_reaper_i00 -1 *1 47 1 0 0 1 *2 *3 *2 dods_ixion_bigsword.dods_ixion_bigsword dods_ixion_bigsword.dods_ixion_bigsword *4 *4 *5 dods_ixiontex.ixion_buffer_sword dods_ixiontex.ixion_buffer_sword 4 ItemSound.public_sword_shing_8 ItemSound.sword_great_4 ItemSound.sword_mid_2 ItemSound.public_sword_shing_4 ItemSound.itemdrop_dualsword ItemSound.itemequip_dualsword 10 *6 *7 *8 *9 8 0 0 0 0 *10 0 1 1 1000 0 *11 0 LineageEffect.e_u092_a LineageEffect.e_u092_a *13 0.00000000 *14 *13 0.00000000 *14 *15 *15 *16 *16 LineageWeapons.rangesample LineageWeapons.rangesample 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 6 6 -1 -1 -1 -1 *1 -> weight*2 -> needs testing , i tink 7 is for duals ? or more precisely is like lefthand=1 and righthand=-1 and you have dual swords, than the sword in the righthand that is set to -1 will show backwords*3 -> stances are how you hold the weapons 2 for 2H sword 3 for dual swords 4 for pole & 2H staff 8 for fists ? not tested 9 for rapier*4 -> if you set 1 is for weapons with skeleton + texture and no animations if you set 2 is for weapons with skeleton + texture + animation*5 -> i tink is needed a litle test here too if you set 2 than the weapon will have 4 slots for example 2 for skeleton and 2 for texture if you set 4 than the weapon will have 6 slots for example 2 for skeleton and 2 for texture and 2 for animations*6 -> p.atack*7 -> m.atack*8 -> if dualswods are equiped and the stance is set for dualswords 1 will only show right hand sword and 8 is for left and right hand sword , probability for fists , not tested butt if 8=fists than 3=duals , test's needed use 8 just in case if you want duals :P*9 -> grade , 0 is for no grade , 1 is for D , . . . , 6 i tink for s80 ? , 7 for s84 ? , needs tests*10 -> p.atack speed ? , needs hard test , i tink is about like for duals that are normal atack speed and daggers are very fast , 325 is hardcoded and says > normal <*11 -> 1 is herro weapon , -1 is not an herro weapon*12 -> the effects that will show for right and left hand if *11 is set to 1 , if *11 is set to -1 the effect needs to be set to normal effect so the weapon effect flames will be visible when enchanted moretesting 1 -> the sound haves 6 slots i tink 1 is for p.attack hiting mob 2 is for p.crit.attack 3 is for m.attack 4 is for m.crit.attack 5 for drop 6 for equip*13 -> the effect is more longer and or bigger i tink , some are just moved back to te hand or forward to the tip of the sword i tink*14 -> the effect is moved right or left so as you wach the char from the front , the weapon from left (for char perspective is right hand) if value is like negative wil have effect moved to right (for char view is moved to left)*15 -> the effect is animated or moving more to the front or back*16 -> the effect is bigger i tinkArmorgrp1 13141 0 0 5 2 0 dropitems.drop_sack_m00 dropitemstex.drop_sack_t00 0 0 0 0 0 1 0 0 icon.armor_leather_helmet_i00 -1 *1 14 1 0 0 1 6 1 1 1 0 255 1 1 1 1 0 255 1 1 1 1 0 255 1 1 1 1 0 255 1 1 1 1 0 255 1 1 1 1 0 255 1 1 1 1 0 255 1 1 1 1 0 255 1 1 1 1 0 255 1 1 1 1 0 255 1 1 1 1 0 255 1 1 1 1 0 255 1 1 1 1 0 255 1 1 1 1 0 255 1 1 1 1 0 255 1 1 1 1 0 255 1 1 1 0 0 LineageEffect.p_u002_a 1 ItemSound.itemdrop_armor_leather ItemSound.itemequip_armor_helmet 1 0 0 *2 0 *3 *4 0 01 932 0 0 4 5 0 dropitems.drop_necklace_m00 dropitemstex.drop_necklace_t00 0 0 0 0 0 1 0 0 icon.accessary_necklace_of_holy_spirit_i00 -1 150 4 1 0 0 1 3 1 1 1 0 255 1 1 1 1 0 255 1 1 1 1 0 255 1 1 1 1 0 255 1 1 1 1 0 255 1 1 1 1 0 255 1 1 1 1 0 255 1 1 1 1 0 255 1 1 1 1 0 255 1 1 1 1 0 255 1 1 1 1 0 255 1 1 1 1 0 255 1 1 1 1 0 255 1 1 1 1 0 255 1 1 1 1 0 255 1 1 1 1 0 255 1 1 1 0 0 LineageEffect.p_u002_a 1 ItemSound.itemdrop_neckles ItemSound.itemequip_etc_neckles 1 0 0 7 0 0 72 0 01 870 0 0 4 5 0 dropitems.drop_earring_m00 dropitemstex.drop_earring_t00 0 0 0 0 0 1 0 0 icon.accessary_earing_of_holy_spirit_i00 -1 150 4 1 0 0 1 1 1 1 1 0 255 1 1 1 1 0 255 1 1 1 1 0 255 1 1 1 1 0 255 1 1 1 1 0 255 1 1 1 1 0 255 1 1 1 1 0 255 1 1 1 1 0 255 1 1 1 1 0 255 1 1 1 1 0 255 1 1 1 1 0 255 1 1 1 1 0 255 1 1 1 1 0 255 1 1 1 1 0 255 1 1 1 1 0 255 1 1 1 1 0 255 1 1 1 0 0 LineageEffect.p_u002_a 1 ItemSound.itemdrop_pair ItemSound.itemequip_etc_pair 1 0 0 7 0 0 54 0 01 901 0 0 4 5 0 dropitems.drop_ring_m00 dropitemstex.drop_ring_t00 0 0 0 0 0 1 0 0 icon.accessary_ring_of_holy_spirit_i00 -1 150 3 1 0 0 1 4 1 1 1 0 255 1 1 1 1 0 255 1 1 1 1 0 255 1 1 1 1 0 255 1 1 1 1 0 255 1 1 1 1 0 255 1 1 1 1 0 255 1 1 1 1 0 255 1 1 1 1 0 255 1 1 1 1 0 255 1 1 1 1 0 255 1 1 1 1 0 255 1 1 1 1 0 255 1 1 1 1 0 255 1 1 1 1 0 255 1 1 1 1 0 255 1 1 1 0 0 LineageEffect.p_u002_a 1 ItemSound.itemdrop_ring ItemSound.itemequip_etc_ring 1 0 0 7 0 0 36 0 0*1 -> weight*2 -> grade o , 1 , . . . , 7 is s84*3 -> p.defensive*4 -> m.defensiveEtcItemgrp2 30001 0 3 4 8 0 dropitems.drop_sack_m00 dropitems.drop_sack_m00 0 0 0 0 0 1 0 0 icon.etc_int_hena_i01 -1 20 53 0 0 0 1 1 1 ItemSound.itemdrop_potion 2 3 0ItemName-e30001 Enchanted Mana Potion a,A magical liquid medicine that restores MP every 2s for a certain amount of time.\0 -1 0 0 a, 0 0 a, 0 0 0 0 0 0 0 0 0 0 a, *1*1 -> if set to 1 than the name collor of item will be normal white if set to 2 than the name collor of item will be goldSkillgrp36001 1 0 0 60 1200 7 3.00000000 0 U 345 icon.skill4407 0 0 60 a,none\0 50 9 11 0 a,none\036002 1 0 0 60 1200 10 3.00000000 0 Mix06 6 icon.skill0006 0 0 60 a,none\0 0 9 11 0 a,none\036101 1 1 0 60 600 0 0.00000000 1 L2 524 icon.skill5662 0 0 0 a,none\0 0 -1 11 0 a,none\036102 *1 *2 0 *3 *4 0 *5 *6 *7 *8 icon.skill1448 0 0 *9 a,none\0 0 -1 11 0 a,none\0*1 skill lvl*2 when you open the skills panel they are clasified by 0 is physic , 1 is magic , 2 is reinforcement , 3 is weakening , 4 is nobless , 5 is item , 6 is togle , 7 is transform , 8,9,10,11,12,13 passive unknown tabs*3 mp cost*4 range*5 hittime , cast time , 3.00000000 is 3 seconds , pls use all the zeros or it might not work*6 this i tink is for if is magic skill like for example wath to use like bss->blessed spirit shots or ss->soul shots if an skill is set in server to use ss and in client will be set to bss , well will be a mess of effects trust me remember to set correctly*7 different annimation for char manifest , can be different for using different weapons if i am correct the code U will show for an female kamael with arbalet the animation from Death Roullete skill while the code L2 will do nothing i tink*8 the annimation skill effect*9 hp cost
Aphelion Posted December 28, 2013 Posted December 28, 2013 (edited) tl;dr lol Nice job btw Edited December 28, 2013 by Aphelion
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now