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Posted
 
Grand Opening 8-12-13
 

Rates: xp45x / sp50x / adena50x (all adena is divided by 100/all shops prices too)
Server: Full Official retail server with custom modifications Gameplay: No weight limit, Buffs 1 hour, rebirth, No class change quests, increased movement speed on all classes

Rebirth System
Once a player becomes level 78, he can choose to rebirth at the rebirth manager in Aden. A player who becomes reborn starts at level 1 again. Although a player becomes level 1 again, he will still keep his items, skills are lost. A reborn player cannot equip high level gears, because he lost his masteries (S,A,B,C,D) As soon as you're lvl1 you will receive a book or rebith, with this you can learn 1 of the rebirth skills at your guild. Each player can get a maximum of 3 rebirths

AIO NPC Buffer
There is a support buffer spawned in every important town The buffs last for 1hour and are free of charge.

Third Job Change
As soon as your character is lvl76 or above, you are able to do the 3rd occupation change. This can be done at the NPC job changer “Carola” who stands next to the church entrance in Aden Castle Town.

Noblesse
L2G-OldTimeS has it’s own noblesse system. Once you have completed 3 rebirths you need to collect various items from the following raid bosses in order to become a Noblesse.

- Death Lord Hallate 
- Kernon
- Longhorn Golkonda
- Shilen’s Messenger Cabrio

Once you’ve collected all the items and your character is lvl78, you can go to the Noblesse NPC “Eddy Wally” who's located on the stairs in Aden Town, and become a Noblesse.

Boosted Buffers
In order to give buffer classes such as prophets, bladedancers and swordsingers a fair chance to participate in pvp action, they have been given a special boost. All these classes will receive higher level skills which they can buff on themself only. For example: A prophet will get might3, shield3, windwalk3, haste3, etc. To be updated as soon as all these new skills have been fully implemented.

Birth
A new character will spawn in the basement of Ivory Tower. Here you can buff yourself up and you're good to go! The new character will start with all the needed items INCLUDING the Quest items (no more searching for the right quest items for class transfers).

Craftable S Grade SA’s
Special Abilities on S grade weapons can be obtained through craft. The recipes you need are dropped from mobs in Imperial Tomb. You will need a Warsmith/Maestro lvl 78 with create lvl 8 in order to use the recipes.

C/B/A Grade SA’s
C grade weapons with Special Abilities have been added to the mantra manager. In order to put an SA on the desired weapon you need a certain amount of animal bones.

Raid Bosses
A lot of raid bosses have been added! These can be found at their original spawn points. Keep in mind that only the raid bosses of lvl76 and above have been added (Apart from the Ant Queen, Core and Orfen)

Special L2G-OldTimeS Raid Boss Jewels
With Custom Stat's speed/ressist's etc
Unique L2G-OldTimeS Weapons
Weapons with a unique SA on it. These weapons can be dropped from the raid bosses on L2G-OldTimeS!

Unique L2G-OldTimeS Shields
L2G-OldTimeS Special Items.
New Mask Of Zeus Drop Only Shadow Of Halisha boss And Mask Give 10%p.def and 10%m.def Stat's

 

Site: http://l2g-oldtimes.com

 

Posted

Why can tou understand that this kind of servers are DEAD no1 will join your server everyone is bored of playing the same server all over every week 

Your site is stolen and sucks bad did you used paint to cover the old header?

Posted

Why can tou understand that this kind of servers are DEAD no1 will join your server everyone is bored of playing the same server all over every week 

Your site is stolen and sucks bad did you used paint to cover the old header?

this server is not mine simple advertise here.

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  • Posts

    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. No modifica la clase de la zona: usa flags PvP en runtime. * @author Juan */ public class RandomZoneEvent extends Event { private static final String CONFIG_FILE = "data/scripts/custom/events/RandomZoneEvent/config.xml"; private static int EVENT_DURATION_MINUTES = 15; private static boolean _isActive = false; private ScheduledFuture<?> _eventTask = null; private final List<ZoneType> _availableZones = new ArrayList<>(); private ZoneType _activeZone = null; public RandomZoneEvent() { loadConfig(); loadZones(); registerZoneListeners(); } /** * Registra listeners a TODAS LAS ZONAS random */ private void registerZoneListeners() { for (ZoneType zone : _availableZones) { addEnterZoneId(zone.getId()); addExitZoneId(zone.getId()); LOGGER.info("[RandomZoneEvent] Registered listener for zone: " + zone.getName()); } } private void loadConfig() { new IXmlReader() { @Override public void load() { parseDatapackFile(CONFIG_FILE); } @Override public void parseDocument(Document doc, File file) { forEach(doc, "event", eventNode -> { final StatSet att = new StatSet(parseAttributes(eventNode)); final String name = att.getString("name"); for (Node node = eventNode.getFirstChild(); node != null; node = node.getNextSibling()) { if ("schedule".equals(node.getNodeName())) { final StatSet attributes = new StatSet(parseAttributes(node)); final String pattern = attributes.getString("pattern"); final SchedulingPattern schedulingPattern = new SchedulingPattern(pattern); final StatSet params = new StatSet(); params.set("Name", name); params.set("SchedulingPattern", pattern); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer("Schedule_" + name, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Event " + name + " scheduled at " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } }); } }.load(); } private void loadZones() { for (ZoneType zone : ZoneManager.getInstance().getAllZones(RandomZone.class)) { if ((zone.getName() != null) && zone.getName().toLowerCase().startsWith("random_zone")) { _availableZones.add(zone); LOGGER.info("[RandomZoneEvent] Loaded zone: " + zone.getName() + " (id=" + zone.getId() + ")"); } } LOGGER.info("[RandomZoneEvent] Total random zones loaded: " + _availableZones.size()); } @Override public void onTimerEvent(String event, StatSet params, Npc npc, Player player) { if (event.startsWith("Schedule_")) { eventStart(null); final SchedulingPattern schedulingPattern = new SchedulingPattern(params.getString("SchedulingPattern")); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer(event, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Rescheduled for " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } @Override public boolean eventStart(Player eventMaker) { if (_isActive) { if (eventMaker != null) { eventMaker.sendMessage("RandomZoneEvent already active."); } return false; } if (_availableZones.isEmpty()) { Broadcast.toAllOnlinePlayers("[RandomZoneEvent] No zones configured."); return false; } _isActive = true; Broadcast.toAllOnlinePlayers("⚔️ Random Zone Event has started!"); _eventTask = ThreadPool.schedule(this::activateRandomZone, 5_000); return true; } private void activateRandomZone() { _activeZone = _availableZones.get(new Random().nextInt(_availableZones.size())); _activeZone.setEnabled(true); Broadcast.toAllOnlinePlayers("🔥 Random Zone Event: " + _activeZone.getName() + " is now PvP for " + EVENT_DURATION_MINUTES + " minutes!"); _eventTask = ThreadPool.schedule(this::eventStop, EVENT_DURATION_MINUTES * 60 * 1000L); } @Override public boolean eventStop() { if (!_isActive) { return false; } _isActive = false; if (_eventTask != null) { _eventTask.cancel(true); _eventTask = null; } if (_activeZone != null) { _activeZone.setEnabled(false); Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended. " + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
    • ZonePvPSpawnBossRadio=0 ZonePvPSpawnBossBarakiel=0 at the Customs.ini in L2Server folder. Im prety sure this is it because i had the same problem with you in cruma 1 floor for example and i couldn't fix it but i fixed it finally by changing these 2 lines
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