The NPC: event_prv_collector teleports randomly around towns. I'd like to make him stop teleporting (as he is my choosen dude to be the event items seller at RMT.
I am trying to make this behaviour stop - so he doesn't leave the towns he visits (collectors event) and his RMT spawn that I added.
Testing takes about 1hourish because you need to fully load the server + wait for the NPC to leave the spot - that's why I am asking for help. Do you think removing the Lines between parameter_define_begin and end ( every TelPos line) would make that behavior stop or he would simply disappear?
Do you see something else that may make this stop (like a value that's being trigged that I can't see, so that I'd modify it to 99999999) or have any idea for one NPC to be my "event items multisell shop" on RMT?
Thanks.
edit:
maybe change his AI to default_npc would make it work?
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When I have free time, I will update it for version 409.
I might also make some changes, such as allowing you to choose whether you want the berserker at level 1 or 2.
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Question
ericvini
Hello,
The NPC: event_prv_collector teleports randomly around towns. I'd like to make him stop teleporting (as he is my choosen dude to be the event items seller at RMT.
I am trying to make this behaviour stop - so he doesn't leave the towns he visits (collectors event) and his RMT spawn that I added.
Event_prv_collect code:
Pastebin: http://pastebin.com/NmYL3mgg
Do you see something else that may make this stop (like a value that's being trigged that I can't see, so that I'd modify it to 99999999) or have any idea for one NPC to be my "event items multisell shop" on RMT?
Thanks.
edit:
maybe change his AI to default_npc would make it work?
class 0 event_prv_collector : event_prv_collect
class_end
to:
class 0 event_prv_collector : default_npc
class_end
?
Edited by ericvini2 answers to this question
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