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Posted (edited)

Γεια σε όλους.
Αποφάσισα να κάνω ενα απλό guide γιατί πολλά άτομα ακόμη αντιμετωπίζουν πρόβλημα με το πως να κάνουν
τον server τους online.

Ακολουθώντας τα βήματα αυτά στον server σας θα μπορούν να μπουν όλοι όσοι έχουνε το patch σας, 
στο οποίο θα έχουμε τροποποιήσει το ini όπως θα δούμε παρακάτω.
Ξεκινάμε λοιπόν.

1. Πάμε κάτω στην έναρξη και πληκτρολογούμε "cmd"
27wyt1x.png
πατάμε enter και το ανοίγουμε.

μόλις ανοίξει πληκτρολογούμε "ipconfig" και επίσης πατάμε enter, οπως βλέπετε παρακάτω.
2vkgs9t.png

Κοιτάμε το Defaut way λοιπόν...
riyv6w.png

και πάμε στον browser μας και το πληκτρολογούμε.
(αυτό γίνεται για να μπορέσουμε να συνδεθούμε στο ρουτερ στο οποιο μπορούμε να αλλάξουμε αρκετά πράγματα "όπως το να ανοίξουμε και τα ports"

2zprxp5.png
πατάμε enter.

και θα μας βγάλει στην σελίδα...
Στην συγκεκριμένη περίπτωση εγω εχω cyta"
Οτι και να έχετε λοιπόν πρηκτρολογειτε τον κωδικό "εαν ζητάει" και μπαίνετε.

μετά ανοίγουμε τα ports.
σε 7777/2106/9014 
23k4uue.png
(σε καθε ρουτερ ειναι διαφορετικό 
αυτό εδω θα σας βοηθήσει:http://portforward.com/

μετά πάμε στο whatsmyip.org για να δούμε την ip μας
2zf72c6.png

κάνουμε copy την ip μας λοιπόν και ξεκινάμε να κάνουμε edit τα configs του σερβερ και στην συνέχεια το L2.ini του system.
πάμε εδώ "server/loginserver/config/network/loginserver.Propeties"

2cwmknl.png
Και στο ExternalHostnam= βαζουμε την ip μας ή την no-ip Μας εφόσον έχουμε no-ip
το αλλάζουμε και το αποθηκεύουμε.

τώρα πάμε στο "server/gameserver/config/newtowrk/gameserver.propeties"
zswuc0.png
εδώ επίσης αλλάζουμε το ExternalHostname βάζοντας την ip μας "οπου πήραμε απο το whatsmyip.org 
και αποθηκεύουμε.

σε hi5 pack κανουμε διαφορετικό config edit.
παμε server/gameserver/config/network/ipconfig.xml
2hcl01w.png
<gameserver adress="εδώ βάζουμε την ip μας"
και αποθηκεύουμε.

Και τελευταίο πράγμα είναι Να πάμε να κάνουμε edit το L2.ini του system μας.
ανοίγουμε file edit Λοιπόν και επιλέγουμε το l2.ini να κάνουμε edit.
264o0wl.png
στο serveradrr βάζουμε την ip μας απο (Whatsmyip.org) ή την No-ip Μας, οπως εχω και εγω στην φώτο "εφόσον χρησιμοποιούμε No-ip"

Αυτά ειναι όλα και όλα που χρειάζεστε παιδιά για να μπορούνε στον σερβερ σας να μπούνε οι φίλοι σας κτλ.
Δεν είναι κάτι δύσκολο.
(Όλα αυτά τα κάνουμε εφόσον έχουμε μάθει το πως να ανοίγουμε τον σερβερ μας...αυτο το guide είναι καθαρά για να τον κάνουμε online)
για το πως να ανοιίξετε τον σερβερ έχει πολλά guide εδω μέσα :)


credits: Andrew™


best regards Andrew™




 

Edited by Andrew™
  • Like 1
Posted

Καλή δουλειά αλλά να προσθέσω ότι στο Lan Ip Adress το τελευταίο ψηφίο που ζητάει είναι το τελευταίο ψηφίο του Ipv4 το οποίο υπάρχει στο ipconfig του cmd.

Posted

Καλή δουλειά αλλά να προσθέσω ότι στο Lan Ip Adress το τελευταίο ψηφίο που ζητάει είναι το τελευταίο ψηφίο του Ipv4 το οποίο υπάρχει στο ipconfig του cmd.

Ευχαριστώ για το reply.

το ipv4 είναι για να το βάλουμε όταν θα ανοίξουμε τα Ports..όπως βλέπεις και στην φώτο.

παρακάτω στο default Getway είναι αυτό που θα πληκτρολογίσουμε στον browser μας για να μποέσουμε να συνδεθούμε και να κάνουμε όλα αυτά :)

Posted

aporw gt kruveis tin ip pou vazeis gia na anoikseis ta ports afou sto CMD fenete poio einai to teleuto noumero...

 

tespa an kai exei ksana gunei enas tetoios odigos

 

mpravo sou kali douleia kai sunexise etsi 

Posted

aporw gt kruveis tin ip pou vazeis gia na anoikseis ta ports afou sto CMD fenete poio einai to teleuto noumero...

 

tespa an kai exei ksana gunei enas tetoios odigos

 

mpravo sou kali douleia kai sunexise etsi 

χαχαχα, thanks..ήθελα από την αρχή να την κρύψω τάχα, αλλά μετά είδα οτι δεν θα καταλάβαιναν καλά οπότε το άφησα έτσι :P

ευχαριστώ :)

  • 1 month later...
Posted

i odigies ein polu aples kai euxarhstw alla dn ginete se mena!. mallon kt allo paizei me to l2.ini i kai to config alla ein akrivos opws kai anaferete sts odigies kai sts eikones

malln dn kano kala tn version opote poia ein? opoios kai help parakalo edw skype ssbabylon

xreiazome tn voitheia sas.........

Posted

i odigies ein polu aples kai euxarhstw alla dn ginete se mena!. mallon kt allo paizei me to l2.ini i kai to config alla ein akrivos opws kai anaferete sts odigies kai sts eikones

malln dn kano kala tn version opote poia ein? opoios kai help parakalo edw skype ssbabylon

xreiazome tn voitheia sas.........

αν ακολούθησες σωστά τις οδηγίες τότε δεν θα έχεις πρόβλημα...

αν τα έκανες όλα σωστά λοιπόν και δεν μπορούν να μπουν άτομα στον σερβερ σου, ρίξε μια ματιά στο L2.ini Μήπως υπάρχει προς τα κάτω αλλο line "ServerAdrr:" εκτος και αν έχεις clean system.

Και επίσης κάθε φορά που θα κάνεις server θα επιλέγεις 413version.

και πάντα θα τσεκάρεις αν όντως έχει βάλει σωστή Ip στα configs και τα ports σου αν είναι όλα οκ.

Posted

i odigies ein polu aples kai euxarhstw alla dn ginete se mena!. mallon kt allo paizei me to l2.ini i kai to config alla ein akrivos opws kai anaferete sts odigies kai sts eikones

malln dn kano kala tn version opote poia ein? opoios kai help parakalo edw skype ssbabylon

xreiazome tn voitheia sas.........

αμα ειναι στο pc σου ο server εσυ στο l2.ini θα βαζεις 127.0.0.1 για να μπεις.

Posted

ειναι στο Pc μ ο server αλλα εχο ειδη ανοιξη port kai ta loipa....  ti bazw sto l2,ini gia na mpoun kai alla atoma! ????

Εσυ στο δικο σου l2.ini βαζεις 127.0.0.1 οι αλλοι για να μπουν πρεπει να βαλεις την Ip του σερβερ ή το no-ip που εχεις φιαξει.

 

Οτι εχεις στο external δηλαδη.

Posted

wraios!!! mporoume na kanoume mia dokimi tr? alla dn eim sto router m eim se 3eno ginete gia dokimi?

εαν τρέχει ο σερβερ και είναι ανοιχτός με όλα οκ, ναι μπορείς.

Posted

Port!!!

1

0    VNC    ALL    7777    7777        7777    7777       
1    VNC    ALL    2106    2106        2106    2106       
2    VNC    ALL    9014    9014        9014    9014       
3    N/A    N/A    N/A    N/A    N/A    N/A    N/A   
4    N/A    N/A    N/A    N/A    N/A    N/A    N/A   

l2.ini.

2


Protocol=unreal
ProtocolDescription=Unreal Protocol
Name=Player
Map=Index.unr
LocalMap=Entry.unr
Host=
Portal=
MapExt=unr
EXEName=l2.exe
SaveExt=usa
Port=7777
Class=LineageWarrior.MFighter
ServerAddr=(No-ip m!! ein hdh.)

IsL2NetLogin=True
IsL2Console=True
IsL2Seamless=True
IsL2Projector=True
ISL2Mark=2
ForceAspectRatio=False
AspectRatio=1.334
IsDefaultShaodw=False
IsUnderWaterEffect=False
IsUseCommand=True
L2VersionCheck=false
IsL2MemLog=False
L2ThreadFilter=1
L2TestServer=false
EnablePurgeLevel=True
SharedSky=True
L2MaxPawnResourceLoad=1.0
L2UseKeyCrypt=true
L2UseReplayManager=true
EnableSecondWindow=true
IsUseXMLUI=True

[L2WaterEffect]
ColorReference=(A=180,R=38,G=56,B=64,RR=150)
EffectResolution=512

[LanguageSet]
Language=0

[FontSet]
;Font=L2Font.Japan
;Glyph=Japan.gly
Font=L2Font.gulim
Glyph=gulim.gly

[CharacterDisplay]
Name=true
Dist=1000

[ClippingRange]
PawnMax=3.0
PawnMin=1.5
AntiPortal=1.5
Terrain=8.0
StaticMesh=4.0
Projector=0.2
StaticMeshLod=5.0
Pawn=2.0
Actor=4.0

[AutoLogOn]
IsL2AutoLogOn=Ture
L2ID=zodiac
L2Passwd=zodiac
L2Slot=7

[FirstRun]
FirstRun=2110

[Engine.Engine]
RenderDevice=D3DDrv.D3DRenderDevice
;RenderDevice=Engine.NullRenderDevice
;RenderDevice=OpenGLDrv.OpenGLRenderDevice
AudioDevice=ALAudio.ALAudioSubsystem
;AudioDevice=XboxAudio.XboxAudioSubsystem
NetworkDevice=IpDrv.TcpNetDriver
DemoRecordingDevice=Engine.DemoRecDriver
Console=Engine.Console
DefaultPlayerMenu=UDebugMenu.UDebugRootWindow
Language=int
GameEngine=Engine.GameEngine
EditorEngine=Editor.EditorEngine
GUIController=Engine.BaseGUIController
;DefaultGame=WarfareGame.WarfareTeamGame
;DefaultServerGame=WarfareGame.WarfareTeamGame
DefaultGame=Engine.GameInfo
DefaultServerGame=Engine.GameInfo
ViewportManager=WinDrv.WindowsClient
;ViewportManager=XboxDrv.XboxClient
;ViewportManager=SDLDrv.SDLClient
Render=Render.Render
Input=Engine.Input
Canvas=Engine.Canvas
DefaultPlayerController=Engine.LineagePlayerController
L2NetHandler=Engine.NetHandler
L2Console=NWindow.ConsoleWnd
L2Font=NWindow.L2Font

[Core.System]
PurgeCacheDays=30
SavePath=../Save
CachePath=../Cache
CacheExt=.uxx
Paths=../System/*.u
Paths=../StaticMeshes/*.usx
Paths=../Textures/*.utx
Paths=../Sounds/*.uax
Paths=../Voice/*.uax
Paths=../Maps/*.unr
;Paths=../Music/*.umx
Paths=../Animations/*.ukx
Paths=../SysTextures/*.utx
Paths=../Animations/*.usk
Paths=../Saves/*.uvx
Suppress=DevLoad
Suppress=DevSave
Suppress=DevNetTraffic
Suppress=DevGarbage
Suppress=DevKill
Suppress=DevReplace
Suppress=DevCompile
Suppress=DevBind
Suppress=DevBsp

[Engine.GameEngine]
CacheSizeMegs=32
UseSound=True
;ServerActors=IpDrv.UdpBeacon
;ServerActors=IpServer.UdpServerQuery
;ServerActors=IpServer.UdpServerUplink MasterServerAddress=unreal.epicgames.com MasterServerPort=27900
;ServerActors=UWeb.WebServer
ServerPackages=AmbientCreatures
;ServerPackages=WarEffects
;ServerPackages=Decorations
ServerPackages=GamePlay
ServerPackages=UnrealGame
;ServerPackages=WarfareGame
;ServerPackages=WarClassLight
;ServerPackages=WarClassHeavy
;ServerPackages=WarClassMisc
;ServerPackages=Pickups

[WinDrv.WindowsClient]
WindowedViewportX=640
WindowedViewportY=480
FullscreenViewportX=1024
FullscreenViewportY=768
MenuViewportX=640
MenuViewportY=480
Brightness=0.800000
Contrast=0.700000
Gamma=0.800000
UseJoystick=True
CaptureMouse=True
StartupFullscreen=True
UseWindowFrame=True
ScreenFlashes=True
NoLighting=False
MinDesiredFrameRate=35.000000
Decals=True
Coronas=True
DecoLayers=True
Projectors=True
NoDynamicLights=False
ReportDynamicUploads=False
TextureDetailInterface=Higher
TextureDetailTerrain=Higher
TextureDetailWeaponSkin=Higher
TextureDetailPlayerSkin=Higher
TextureDetailWorld=Higher
TextureDetailRenderMap=Higher
TextureDetailLightmap=Higher
NoFractalAnim=False
ScaleHUDX=0.0

[sDLDrv.SDLClient]
WindowedViewportX=640
WindowedViewportY=480
FullscreenViewportX=800
FullscreenViewportY=600
MenuViewportX=640
MenuViewportY=480
Brightness=0.800000
Contrast=0.700000
Gamma=0.800000
UseJoystick=True
JoystickNumber=0
IgnoreHat=False
JoystickHatNumber=0
CaptureMouse=True
StartupFullscreen=True
ScreenFlashes=True
NoLighting=False
MinDesiredFrameRate=35.000000
Decals=True
Coronas=True
DecoLayers=True
Projectors=True
NoDynamicLights=False
ReportDynamicUploads=False
TextureDetailInterface=Normal
TextureDetailTerrain=Normal
TextureDetailWeaponSkin=Normal
TextureDetailPlayerSkin=Normal
TextureDetailWorld=Normal
TextureDetailRenderMap=Normal
TextureDetailLightmap=UltraHigh
NoFractalAnim=False

[Engine.Player]
ConfiguredInternetSpeed=10000
ConfiguredLanSpeed=20000

[ALAudio.ALAudioSubsystem]
UseEAX=False
Use3DSound=False
UseDefaultDriver=False
CompatibilityMode=False
UsePrecache=True
ReverseStereo=false
Channels=32
MusicVolume=0.1
AmbientVolume=1.0
SoundVolume=1.0
DopplerFactor=1.0
Rolloff=0.5
TimeBetweenHWUpdates=15
DisablePitch=False
LowQualitySound=False

[ipDrv.TcpNetDriver]
AllowDownloads=True
ConnectionTimeout=15.0
InitialConnectTimeout=500.0
AckTimeout=1.0
KeepAliveTime=0.2
MaxClientRate=20000
SimLatency=0
RelevantTimeout=5.0
SpawnPrioritySeconds=1.0
ServerTravelPause=4.0
NetServerMaxTickRate=20
LanServerMaxTickRate=35
DownloadManagers=IpDrv.HTTPDownload
DownloadManagers=Engine.ChannelDownload

[ipDrv.HTTPDownload]
RedirectToURL=
ProxyServerHost=
ProxyServerPort=3128
UseCompression=True

 

(Confid/gameserver)

 

# Enter here (ip) address of your game server, or use the symbol *
GameserverHostname = 127.0.0.1
GameserverPort = 7777


# Configure your external ip
ExternalHostname = (No-ip)

# Configure your internal ip
InternalHostname = 127.0.0.1
# Bunch ID and game server. It is better not to change.
LoginPort = 9014
LoginHost = 127.0.0.1

 

CONFIG/LOGIN

 

 ================================================================
# General server setting !!! REQUIRED to configure to everyone !!!
# ================================================================

# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname
ExternalHostname = 127.0.0.1

# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname
InternalHostname =NO-IP

# Bind ip of the loginServer, use * to bind on all available IPs
LoginserverHostname = 127.0.0.1
LoginserverPort = 2106

 

 

den ginete tpt paides... ta exo etc opws ta exo valh kai kaneis dn mporei na mpei ektos apo mena... ti lathos exo kanei??? episis opoios 3erei na kanei patch me costume weap and armor  as  dosi merikes odigies...

Posted

με το No-ip σίγουρα ολα οκ?
επίσης τσέκαρε τα Ports Μήπως έχει βάλει λάθος κανα νούμερο στην i.p
 

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Actualización de configuración de proxy para comunicación con backend   Seguridad - Implementación de protección de credenciales en archivos de configuración - Agregados archivos de configuración de ejemplo sin datos sensibles - Creación de reglas .htaccess para proteger directorios sensibles - Implementación de validación de firma de webhooks - Agregadas medidas de prevención de inyección SQL - Implementación de mejoras de seguridad en sesiones   Detalles Técnicos - React 19.2.0 para componentes frontend - TypeScript para seguridad de tipos - Vite 6.2.0 para herramientas de construcción - PHP 7.4+ para procesamiento backend - SQL Server 2012+ para gestión de base de datos - Integración con SDK de MercadoPago - Arquitectura API RESTful   ---   Migration Notes / Notas de Migración   For Existing Installations / Para Instalaciones Existentes   **English:** If you are upgrading from a previous version, please follow these steps: 1. Backup your database before applying any changes 2. Run the database migration script (`database_setup.sql`) 3. Update your configuration file with new settings 4. Configure payment gateway credentials 5. Test the donation flow in sandbox mode before going to production 6. Review the security checklist before deployment   **Español:** Si está actualizando desde una versión anterior, siga estos pasos: 1. Realice una copia de seguridad de su base de datos antes de aplicar cambios 2. Ejecute el script de migración de base de datos (`database_setup.sql`) 3. Actualice su archivo de configuración con las nuevas opciones 4. Configure las credenciales de las pasarelas de pago 5. Pruebe el flujo de donaciones en modo sandbox antes de pasar a producción 6. Revise el checklist de seguridad antes del despliegue   ---   Known Issues / Problemas Conocidos   **English:** - Webhook notifications may experience delays during high traffic periods - Some payment gateways require manual configuration of webhook URLs - Character names are case-sensitive in the donation form   **Español:** - Las notificaciones de webhook pueden experimentar retrasos durante períodos de alto tráfico - Algunas pasarelas de pago requieren configuración manual de URLs de webhook - Los nombres de personajes son sensibles a mayúsculas/minúsculas en el formulario de donación   ---   Roadmap / Hoja de Ruta   Planned Features / Características Planeadas   **English:** - Admin dashboard for donation management - Automated refund processing - Subscription-based donations - Gift card system - Enhanced reporting and analytics - Mobile application support   **Español:** - Panel administrativo para gestión de donaciones - Procesamiento automatizado de reembolsos - Donaciones basadas en suscripción - Sistema de tarjetas de regalo - Reportes y análisis mejorados - Soporte para aplicación móvil   ---   Contributors / Contribuidores   This release includes contributions from the development team focused on creating a secure, user-friendly donation and voting system integrated seamlessly with the existing CMS.   Este lanzamiento incluye contribuciones del equipo de desarrollo enfocado en crear un sistema de donaciones y votación seguro y fácil de usar, integrado perfectamente con el CMS existente.   ---   Support / Soporte   **English:** For issues, questions, or feature requests, please refer to: - `PRODUCTION_SETUP_GUIDE.md` for setup instructions - `SECURITY_CHECKLIST.md` for security guidelines - `DONATION_DIRECT_SYSTEM.md` for technical documentation   **Español:** Para problemas, preguntas o solicitudes de características, consulte: - `PRODUCTION_SETUP_GUIDE.md` para instrucciones de configuración - `SECURITY_CHECKLIST.md` para pautas de seguridad - `DONATION_DIRECT_SYSTEM.md` para documentación técnica   ---   License / Licencia   This project maintains its original licensing terms. Please refer to the LICENSE file for details.   Este proyecto mantiene sus términos de licencia originales. Consulte el archivo LICENSE para más detalles.   ---   **Last Updated / Última Actualización:** January 5, 2026   **Version / Versión:** 1.1.3
    • Dragonic 2 – High Five is a fully custom private server, built with an original visual identity and integrated premium systems. We offer a stable, modern, and optimized experience, combining classic High Five gameplay with new features created especially for the community. The server is live and available to all players. You can access the official website here:  https://dragonic2.com/ If you encounter any bugs or issues, please report them so we can fix them as quickly as possible. Join the adventure and discover Dragonic 2 — High Five.
    • aCis (“another Crappy interlude server”) is a commercial project I would not use even if paid. l2jfrozen yes, a 10 year old, effectively dead project produces more reliable results and at least works. l2jhellas also works. aCis might as well be renamed KPMIS (“Keep Paying My Interlude Server”): endless fixes, freemium, and no realistic path to true L2OFF parity, but its recommended like hell. lucera is even better the downside is you just need to dive into code and no sources   lets leave it at that
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