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Rec Item


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/*
 * This program is free software: you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later
 * version.
 * 
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
 * details.
 * 
 * You should have received a copy of the GNU General Public License along with
 * this program. If not, see <http://www.gnu.org/licenses/>.
 */
package additional.files.items;
 
import net.sf.l2j.gameserver.handler.IItemHandler;
import net.sf.l2j.gameserver.model.L2ItemInstance;
import net.sf.l2j.gameserver.model.actor.L2Playable;
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
 
/**
 * @author Devlin
 *
 */
public class Rec implements IItemHandler
{
@Override
public void useItem(L2Playable playable, L2ItemInstance item, boolean forceUse)
{
if (!(playable instanceof L2PcInstance))
return;
 
final L2PcInstance p = (L2PcInstance) playable;
 
if (p.getActiveTradeList() != null)
{
p.sendMessage("You can't use this, while you are trading.");
return;
}
 
p.setRecomHave(255);
p.destroyItem("Init.", item.getObjectId(), 1, p, true);
p.sendMessage("You got 255 recommandations.");
}
}

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