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Something like that, check enchant_skills_tree or how its called on your pack. Here you go an example.

 

As you can see the base lvl is 3, so if you want +30 time, you must put 130 lvl (1068,130)

    <!-- Might -->
    <enchant id="1068" name="Might" baseLvl="3">
        <data level="101" type="+1 Time" enchant="1" />
        <data level="102" type="+2 Time" enchant="2" />
        <data level="103" type="+3 Time" enchant="3" />
        <data level="104" type="+4 Time" enchant="4" />
        <data level="105" type="+5 Time" enchant="5" />
        <data level="106" type="+6 Time" enchant="6" />
        <data level="107" type="+7 Time" enchant="7" />
        <data level="108" type="+8 Time" enchant="8" />
        <data level="109" type="+9 Time" enchant="9" />
        <data level="110" type="+10 Time" enchant="10" />
        <data level="111" type="+11 Time" enchant="11" />
        <data level="112" type="+12 Time" enchant="12" />
        <data level="113" type="+13 Time" enchant="13" />
        <data level="114" type="+14 Time" enchant="14" />
        <data level="115" type="+15 Time" enchant="15" />
        <data level="116" type="+16 Time" enchant="16" />
        <data level="117" type="+17 Time" enchant="17" />
        <data level="118" type="+18 Time" enchant="18" />
        <data level="119" type="+19 Time" enchant="19" />
        <data level="120" type="+20 Time" enchant="20" />
        <data level="121" type="+21 Time" enchant="21" />
        <data level="122" type="+22 Time" enchant="22" />
        <data level="123" type="+23 Time" enchant="23" />
        <data level="124" type="+24 Time" enchant="24" />
        <data level="125" type="+25 Time" enchant="25" />
        <data level="126" type="+26 Time" enchant="26" />
        <data level="127" type="+27 Time" enchant="27" />
        <data level="128" type="+28 Time" enchant="28" />
        <data level="129" type="+29 Time" enchant="29" />
        <data level="130" type="+30 Time" enchant="30" />
Edited by SweeTs
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