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Offense

 

Tier 1

- Feast (1 Rank) - Each time you kill a unit restore 2 health and 1 mana
- Fury (4 Ranks) - Gain 1.25/2.5/3.75/5% increased Attack Speed
- Sorcery (4 Ranks) - Gain 1.25/2.5/3.75/5% Cooldown Reduction
- Butcher (1 Rank) - Deal 2 additional damage versus minions with basic attacks and single target spells (does not included - - - Damage over time effects or Area of Effect spells)

 

Tier 2

 

- Doubled Edge Sword (1 Rank) - Melee: Deal an additional 2% damage and receive 1% additional damage. Ranged: Deal and recieve an additional 1.5% damage
- Brute Force (3 Ranks) - +4/8/12 Attack Damage at level 18 (+0.22/0.44/0.66 per level)
- Mental Force (3 Ranks) - +6/12/18 Ability Power at level 18 (+.33/.66/.99 per level)

 

Tier 3

- Spell Weaving (1 Rank) - Damaging an enemy champion with an auto attack increases your spell damage by 1% stacking up to 3 times. (Max 3% damage increase)
- Martial Mastery (1 Rank) (Req Brute Force) - +5 Attack Damage
- Arcane Mastery (1 Rank) (Req Mental Force)- +8 Ability Power
- Executioner (3 Ranks) - Increases damage dealt to champions below 20/35/50% health by 5%

 

Tier 4

- Blade Weaving (1 Rank)(Req Spell Weaving) - Damaging an enemy champion with a spell increases your basic attack damage by 1% stacking up to 3 times. (Max 3% damage increase) This cannot be trigger more than once per second
- Warlord (3 Ranks) -Increases Bonus Attack Damage by 2/3.5/5%
- Archmage (3 Ranks) - Increases Ability Power by 2/3.5/5%
- Dangerous Game (1 Rank) (Req Executioner)- Killing a champion restores 5% of your missing health and mana

 

Tier 5

- Frenzy (1 Rank) - Critical hits increases your attack speed by 5% for 3 seconds (stacks up to 3 times)
- Devastating Strikes (3 Ranks) - +2/4/6% Armor and Magic penetration
- Arcane Blade (1 Rank) - Your basic attacks also deal bonus magic damage equal to 5% of your Ability Power

 

Tier 6

- Havoc (1 Rank) - 3% Increased Damage

 

 

 

Defense

 

Tier 1

- Block (2 Ranks) - Reduce incoming damage from champion basic attacks by 1/2
- Recovery (2 Ranks) - +1 health per 5 seconds
- Enchanted Armor (2 Ranks) - Increase your bonus Armor and Magic Resistance by 2.5/5%
- Tough Skin (2 Ranks) - Reduce damage taken from neutral monsters by 1/2, This does not effect lane minions

 

Tier 2

- Unyielding (1 Rank)(Req Block) - Melee - Reduce all incoming damage from champions by 2 Ranged - Reduce all incoming damage from champions by 1
- Veteran Scars (3 Ranks) - +12/24/36 Health
- Bladed Armor (1 Rank) - Enemy monsters that attack you bleed dealing damage equal to 1% of their current health each second.\nThis does not work against lane minions.

 

Tier 3

- Oppression (1 Rank) - Reduces damage taken by 3% from enemies that have impaired movement (Slows, snares, taunts, stuns, etc)
- Juggernaut (1 Rank)(Req Veteran Scars) - +3% Maximum Health
- Hardiness (3 Ranks) - +2/3.5/5 Armor
- Resistance (3 Ranks) - +2/3.5/5 Magic Resistance

 

Tier 4

- Perseverance (3 Ranks) - +1/2/3% of your missing health every 5 seconds
- Swiftness (1 Rank) - Reduce the effectiveness of slows by 10%
- Reinforced Armor (1 Rank)(Req Hardiness) - Reduces damage taken by critical strikes by 10%
- Evasive (1 Rank)(Req Resistance) - Reduces damage taken by 4% from Area of Effect magic damage

 

Tier 5

- Second Wind (1 Rank)(Req Perseverance) - Increase all sources of incoming healing by 10% when below 25% health
- Legendary Guardian (4 Ranks) - +1/2/3/4 Armor and 0.5/1/1.5/2 Magic Resistance for each nearby enemy champion
- Runic Shield (1 Rank) - Start the game with a 50 health shield. This shield regenerates each time you respawn

 

Tier 6

- Tenacious (1 Rank) - Reduces the duration of crowd control effects by 15%

 

 

 

Utility

 

Tier 1

- Phasewalker (1 Rank) - Reduces the casting time of Recall by 1 second
- Fleet of Foot (3 Ranks) - +0.5/1/1.5% movement speed
- Meditation (3 Ranks) - +1/2/3 mana regen per 5
- Scout (1 Rank) - Increases the cast range of wards and trinket items by 10%

 

Tier 2

- Conjuror (1 Rank) - Summoned units, traps, and clones have 10% increased duration. This does not work on wards
- Summoner's Insight (3 Ranks) - Reduces the cooldown of Summoner Spells by 4/7/10%
- Strength of Spirit (1 Rank)(Req Meditation) - Gain Health Regeneration equal to 10% of your Mana Regeneration
- Alchemist (1 Rank) - Increases the duration of your potions and elixirs by 10%

 

Tier 3

 

- Greed (3 Ranks) - +.5/1/1.5 gold every 10 seconds
- Runic Affinity (1 Rank) - Increases the duration of shrine, relic, quest, and neutral monster buffs by 20%
- Vampirism (3 Ranks) - +1/2/3% lifesteal and spellvamp
- Culinary Master (1 Rank)(Req Alchemist) - Your health potions are upgraded into Biscuits that restore an additional 20 health and 10 mana instantly upon consumption

 

Tier 4

- Wealth (1 Rank) (Req Greed)- +40 Starting Gold
- Bandit (1 Rank) - Melee: Grants an additional 15 Gold on Champion kill or assist Ranged: You gain 3 gold each time you attack an enemy champion. This cannot trigger on the same champion more than once every 5 seconds
- Expanded Mind (3 Ranks) - +2/3.5/5% increased maximum mana
- Inspiration (2 Ranks) - +5 experience every 10 seconds while near a higher level allied champion

 

Tier 5

- Scavenger (1 Rank) (Req Bandit)- +1 Gold each time an ally kills a nearby lane minion
- Intelligence (3 Rank) - +2/3.5/5% Cooldown Reduction and reduces the cooldown of Activated Items by 4/7/10%

 

Tier 6

- Wanderer (1 Rank) - Gain 5% increased movement speed out of combat

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