1º - which is the code for when a player talks to an npc and the npc shows the player's name in text. I used to have idea that it was %target or $target or something like that... But its not working
2º - Is there any list or anyway i can find out which code's exist like this ones L2UI_CH3.refinewnd_back_Pattern, L2UI_CT1.Button_DF, L2UI.SquareGray etc etc... Basicly all the L2UI. codes.
I created a system of FAKES to improve my GeoEngine, but I'm having problems with blocks. I've tried everything to fix it, but a block going from the inside out bugs the player's movement and freezes them. However, the reverse doesn't cause this bug. If I'm outside and click inside, the path is traced normally, but if it's reversed, it bugs at the fence. I've created several debugs and read all kinds of GeoEngine versions, but I haven't had any success. Can someone give me some insight into graphical data?
When fakes spawn, they are given possible routes, but they don't follow them. If there's a target, instead of following the correctly drawn path, it simply uses a straight line.
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Masterd3v1l
Hi guys, can anybody help me in 2 situations?
1º - which is the code for when a player talks to an npc and the npc shows the player's name in text. I used to have idea that it was %target or $target or something like that... But its not working
2º - Is there any list or anyway i can find out which code's exist like this ones L2UI_CH3.refinewnd_back_Pattern, L2UI_CT1.Button_DF, L2UI.SquareGray etc etc... Basicly all the L2UI. codes.
Thank you guys.
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