Jump to content

Question

Posted (edited)
Hello,

I am making anti-bot tool and I want to add two custom bytes after header (packet size).

 

My packets sended to server will look like

[xx xx] [m][m][nn nn nn nn nn nn nn....

 

xx - packet size (header)

m - my custom header bytes.

nn - encrypted packet

 

What's the best place to read my custom header bytes, before processing and decrypting packet on server?

 

I tried to get them inside L2GamePacketHandler.java with buf.get() before getting opcode of encrypted packet, but when server send to client a keyPacket, client sends back an unknown packet, because something bad is happening.

 

My code on server:



   public ReceivablePacket<L2GameClient> handlePacket(ByteBuffer buf, L2GameClient client)
    {
        if (client.dropPacket())
            return null;
 
        int opcode = buf.get() & 0xFF;
 
        if (opcode == 0xFE)
        {
            int _byte2 = buf.get(); // get another custom header byte
            System.out.println("Found: " +  _byte2);
 
            opcode = buf.get() & 0xFF; // now read packet opcode.
        }
 
        ReceivablePacket<L2GameClient> msg = null;
        GameClientState state = client.getState();
        
        switch (state)
        {
            case CONNECTED:
                switch (opcode)
                {
                    case 0x00:
                        msg = new ProtocolVersion();
                        break;
                    case 0x08:


 

P.S my two custom bytes are included in packet size.

Edited by CommanderJohnShepard

4 answers to this question

Recommended Posts

  • 0
Posted

MMOCore is the place you are looking for, however you have to make the proper injections in your system's dll to make it work, cause the client will get diifferent packets that it expects

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Posts

    • NEW SEASON GRAND OPENING FROM - 10/07/2026, FRIDAY, 20:00 +3 GMT !
    • System folder is indeed missing @eMommy
    • No complicated KYC, instant setup after purchase!  Boost your connection speed and secure your privacy today!  Official Website: https://novproxy.com?kwd=tt-max
    • I don't know this guy and I don't care about him or the server. What I want to say I already do it. And yes, it does seem like he has some mental problems to make up these stories. 
    • L2JForge Edition Update Revision: V1.0.119  Update: 15 June – 1 July 2026  Fixes & Improvements Fixed PawnShop pagination and inactive Community Board actions. Added thread-safe caching to the PawnShop system. Fixed MMOTopVote vote tracking. Fixed PvP Event participant cleanup. Restored the missing PvP Ranking broadcast. Improved CTF flag handling and zone validation. Added Try Skin / Hat Preview handlers to the Community Board. Improved character skin appearance refreshes without requiring a restart. Improved NPC positioning to reduce train and collision abuse. Fixed Seal of Ruler casting from invalid artifact positions. Added stricter castle artifact, range and height validation. Fixed character restoration stability during Enter World. Reworked Community Board Home, Shop, Bosses and Events sections. Added live Raid/Epic Boss status and respawn information. Added upcoming PvP and GvG event schedules. Integrated character services, settings and statistics into the Community Board. Moved Vote Rewards from a voiced command into the Character Menu in Community Board. Removed the obsolete Achievements / .rewards system.  Removed unused multilingual resources and simplified datapack loading. Improved datapack startup and HTML cache stability. Added automatic build revision and build-date metadata. Reorganized runtime libraries and standardized generated server jars. Refined the Player, Creature, GameClient, Clan and Frintezza systems. Performed extensive source cleanup and reliability improvements. Updated build configuration and repository exclusions.  Work in Progress Development continues with additional gameplay fixes, performance improvements, system cleanup and more upgrades already in progress..
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..