I am making anti-bot tool and I want to add two custom bytes after header (packet size).
My packets sended to server will look like
[xx xx] [m][m][nn nn nn nn nn nn nn....
xx - packet size (header)
m - my custom header bytes.
nn - encrypted packet
What's the best place to read my custom header bytes, before processing and decrypting packet on server?
I tried to get them inside L2GamePacketHandler.java with buf.get() before getting opcode of encrypted packet, but when server send to client a keyPacket, client sends back an unknown packet, because something bad is happening.
My code on server:
public ReceivablePacket<L2GameClient> handlePacket(ByteBuffer buf, L2GameClient client)
{
if (client.dropPacket())
return null;
int opcode = buf.get() & 0xFF;
if (opcode == 0xFE)
{
int _byte2 = buf.get(); // get another custom header byte
System.out.println("Found: " + _byte2);
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just with this extender that I have shared it is not possible to start with c4 client, you have to make some changes to the extender and it works with c4 client perfectly.
regarding the updates in this last revision
🔹dll is not packaged with vmprotect
New custom zone types have been added:
🔹 NO_NOBLESS
begin MinX=84638 MaxX=92616 MinY=-87170 MaxY=-82018 MinZ=-6000 MaxZ=0 Type=NO_NOBLESS KickOutPos=83007/148057/-3464 end
▶️ This zone checks if the character is noble.
If it does not meet the condition, it will be automatically kicked to the indicated position (KickOutPos).
🔹 CUSTOM_SPAWN_ZONE
begin MinX=77275 MaxX=85704 MinY=10122 MaxY=18066 MinZ=-8000 MaxZ=5000 Type=CUSTOM_SPAWN_ZONE OutPos=83007/148057/-3464 Spawns={{82984/18066/-5256}};{{79275/15147/-5248}};{{82922/14263/-5256}};{{83704/10122/-5288}} end
▶️ This zone allows characters, upon death, to respawn with full buff, CP, HP and MP if they press “Fixed”.
They will only be able to revive in one of the positions defined in Spawns.
🔧 Both zones are fully configurable from territorydata.txt
Could you tell me what changed in this update?
more one question:
Is it possible to log in through the c4 client instead of interlude? That would be great
Question
CommanderJohnShepard
Edited by CommanderJohnShepard
4 answers to this question
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