# ---------------------------------------------------------------------------
# Auto Restart System
# ---------------------------------------------------------------------------
# Enable auto restart system?
EnableRestartSystem = True
# Enable restart system first
# Restart time countdown time (in seconds)
# Default: 300 (5 minutes)
RestartSeconds = 300
# Restart hours interval
# If you put 12:00 the server countdown for the restart will start at that time
# After 5 minutes (300 seconds) the server will be restarted
# You can put more than one value. Separate them by ","
# Example: 12:00,00:00
RestartInterval = 12:00,00:00
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You indeed have to save player position over Enterworld to properly clean it up later (if you don't, even trying to delete packet content would eventually keep it up), that's what we do with debug packet (which is a reusable Map of ExServerPrimitive packets) on aCis.
It doesn't solve the FPS stuttering - more you draw/delete lines, more your client becomes laggy. It's like if client wasn't deleting drawn points/lines properly, but instead simply hide them and redrawn content above.
If you got a solution, I would happy to integrate it.
You should check aCis#Player _debug packet integration, it allows very big amount of lines/points to be drawn, it is also reusable.
https://gitlab.com/Tryskell/acis_public/-/blob/master/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/Player.java?ref_type=heads
https://gitlab.com/Tryskell/acis_public/-/blob/master/aCis_gameserver/java/net/sf/l2j/gameserver/network/clientpackets/EnterWorld.java?ref_type=heads
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nery
Anyone have this mod running java for H5?
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