⏳ L2Elixir Open Beta goes live in less than 4 hours!
This Saturday, November 15th at 21:00 (UTC +2), the gates open for our biggest testing phase!
🔥 Don’t miss the first 30 minutes — exclusive rewards await!
A special NPC, “The Judge”, will appear in Giran, offering unique bonuses to early participants:
🏅 Open Beta Rewards:
- The first 2 players who talk to The Judge → Premium Account for Launch
- Another 2 random players who interact → Premium Account
- Everyone who speaks to the NPC within the first 30 minutes → Legendary Starter Pack for all characters on launch day (Nov 28th, 2025)
📌 The NPC will spawn exactly at 21:00 (UTC+2).
⏱️ Follow the countdown on our website — the hype is real!
Create your account & download the Updater to be ready!
🔗 https://l2elixir.org/connect/
💬 Discord: https://discord.gg/5ydPHvhbxs
Question
nik0s013
exw error pano sta citicals paidia ama mporei kaneis n boh8isei 8a eimouna eugnomwn
Edited by nik0s013story: TestReach <- UObject::GetFullName <- UStruct::SerializeBin <- (Class Engine.ShadowBitmapMaterial ShadowActor[0]) <- UObject::Serialize <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial27) <- TestReach <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial27) <- UStruct::SerializeBin <- (Class Engine.ShadowProjector ShadowTexture[0]) <- UObject::Serialize <- (ShadowProjector 22_22.ShadowProjector27) <- AActor::Serialize <- TestReach <- (ShadowProjector 22_22.ShadowProjector27) <- ULevelBase::Serialize <- ULevel::Serialize <- TestReach <- (Level 22_22.myLevel) <- UStruct::SerializeBin <- (Class Engine.GameEngine GLevel[0]) <- UObject::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- TestReach <- (GameEngine Transient.GameEngine0) <- TArray<< <- UGameEngine::L2SerializeRootSet <- UGameEngine::L2CollectGarbage <- UGameEngine::DetachLevel <- UGameEngine::CheckPurgeLevel <- Level_was_loaded <- UGameEngine::L2_Teleport <- UGameEngine::Tick <- UpdateWorld <- MainLoop
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