Jump to content

Dungeon Survival Guide


Tijseh

Recommended Posts

Dungeon Survival Guide

 
dungeon-survival-guide.png

Dungeons represent some of the most challenging content available inGuild Wars 2. And while story mode tends to be much easier than the various explorable modes, you still won't want to enter the dungeons unprepared. To help make your first runs go smoothly, we've compiled a collection of tips and important things to be aware of. 

Kill order and Target Calling

Most groups of enemies you’ll encounter in the dungeons will have a preferred kill order based on things like how much damage they can cause to your group, crowd control abilities, or whether they support their allies in some way. A good example here would be the Monks in Ascalonian Catacombs which should be considered high priority targets, followed by any Elementalists and Mesmers.

Some of this will boil down to a bit of trial and error to figure out which mobs should be taken down first, but some of the general MMO rules about defeating casters first do tend to apply here.

When it comes to prioritizing targets, before you even begin a dungeon run you’ll want to assign or decide who should call targets for your party. To call a target, once you have them personally targeted, press [Ctrl] + [T] and this will visibly flag that mob for your party members. From there, your teammates can press [T] to automatically assist on the same target.

This not only makes it easier for all party members to know the exact kill order you’re aiming for, but by focusing fire on individual mobs most encounters will go much smoother.

catacombs-one.png

Proceed with Caution

Dungeons in Guild Wars 2 have lots of traps and ways of triggering mob spawns. While it’s never a good idea to rush headlong into the unknown, that’s doubly true in GW2. The first story mode dungeon, Ascalonian Catacombs, has numerous examples of why that’s the case.

In certain areas there are multiple flame or spike traps that can almost instantly defeat you if you’re not careful. It’s a good idea to scan the area prior to entering as you proceed to see if there are any objects that can be interacted with, or destroyed. In the case of the AC traps, most will have a mechanism to disable them, but you can also destroy them with ranged attacks if you’re careful about positioning.

An easy way to spot interactive objects is to make liberal use of hitting your left Ctrl and Alt keys. Holding down Ctrol will make the nameplates for targetable objects appear, as well as the nameplates of any enemies in the vicinity.

Speaking of enemies, you’ll also want to be careful that you don’t accidentally spawn too many mobs for your group to handle at once. Using Catacombs as our example again, be sure to watch for blue mist rising from the ground. Each patch can spawn veteran ghosts and if you’re not careful in some areas you may spawn multiple mobs at once. If you do end up in that situation, however, don’t panic. If need be you can always attempt to break the encounter and head back once the mobs have reset, then proceed to pull them normally.

catacombs-two.png

Dodge Often

Most bosses in the dungeons will have one or more major attacks that you’ll want to avoid at all costs. For example, some bosses use an attack that pulls players towards them, and while knocked down you’ll suffer from a pretty major AoE damage spike.

Watching for these larger attacks can be critical to your survival, and a well-timed dodge may mean the difference between taking a dirt nap, and collecting some shiny loot from chests. While much of the explorable PvE content may not necessitate actively dodging regularly during combat, it’s a skill you’ll really want to sharpen before stepping into the dungeons.

catacombs-three.png

Use Line of Sight to Your Advantage

Along with actively dodging to avoid larger attacks, before you even begin any boss encounters take note of your surroundings. Many spaces will have multiple ways for you to break line of sight (LoS) which can be just as effective as knowing when to dodge to avoid larger attacks. While not all professions and roles will be able to hang back out of melee range to take advantage of breaking LoS, those that can should consider doing so as much as possible.

catacombs-five.png

Don’t Neglect Your Underwater Build

While you won’t necessarily encounter underwater areas in every dungeon, certain dungeons will contain one or more paths that may require you to bust out your aquatic gear and go for a swim. If you haven’t done a lot of underwater content in the explorable maps, it can be easy to forget to keep your aquatic build up to snuff, and realizing you’ve neglected it in the middle of a dungeon isn’t exactly optimal.

catacombs-six.png

Factor Team Support into Your Build

By the time you can enter the first dungeon – Ascalonian Catacombs – at level 30, all professions will have enough trait and skill points to factor in different forms of team support into your overall build. For dungeons, area heals or even condition removal via combo fields can be a huge help, but you’ll also want to find ways of making revives much easier.

Before entering a dungeon, take a few minutes to review your current build and swap out any utility skills that offer solid group support, adjust your major traits, and think about which weapon sets will function best in a group setting. As a general rule, even for more melee focused professions it can still be a good idea to consider bringing a mid- or long-range weapon set which can keep you a lot more mobile during more difficult encounters.

catacombs-four.png

Monitor Boons and Conditions, and React Accordingly

At the start of any given boss fight, the first thing you’ll want to take note of are any specific boons they might have active. For example, many will have a stacking boon that negates the effectiveness of any crowd control skills used against them, but those stacks can be reduced by applying things like cripples and chills. If you don’t negate the boon early in the fight, it can continue stacking making the encounter much more difficult than it needs to be.

Another thing to watch out for is Retaliation. Whenever you see it active, be sure to stop attacking until it’s removed, or the duration expires. If you continue attacking while it’s active, you’ll effectively be doing part of the mob’s work for them by burning through your own health. While not all bosses will use Retaliation, it can be a good idea to bring along a profession that can remove boons - such as a necromancer - either way.

 

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



  • Posts

    • ready server for sale, also available for testing with ready and beautiful npc zone pvp with custom 2 epic core orfen lvl2 with all maps ready all quests work at 100% ready comm  board with buffer teleport gm shop service anyone interested send me a pm many more that I forget  Exp/Sp : x30 (Premium: x40)    Adena : x7 (Premium: x10)   Drop : x7 (Premium: 10)   Spoil : x7 (Premium: 10)   Seal Stones : x7 (Premium: 10)   Raid Boss EXP/SP : x10   Raid Boss Drop : x3 (Premium: x5)   Epic Boss Drop : x1 Enchants   Safe Enchant : +3   Max Enchant : +16   Normal Scroll of Enchant Chance : 55%   Blessed Scroll of Enchant Chance : 60% Game Features   GMShop (Max. B-Grade)   Mana Potions (1000 MP, 10 sec Cooldown)   NPC Buffer (Include all buffs, 2h duration)   Auto-learn skills (Except Divine Inspiration)   Global Gatekeeper   Skill Escape: 15 seconds or /unstuck   1st Class Transfer (Free)   2nd Class Transfer (Free)   3rd Class Transfer (700 halisha mark)   Subclass (Items required from Cabrio / Hallate / Kernon / Golkonda + Top B Weapon + 984 Cry B)   Subclass 5 Subclasses + Main (Previous subclasses to level 75 to add new one)   Noblesse (Full Retail Quest)   Buff Slots: 24 (28 with Divine Inspiration LVL 4)   Skill Sweeper Festival added (Scavenger level 36)   Skill Block Buff added   Maximum delevel to keep Skills: 10 Levels   Shift + Click to see Droplist   Global Shout & Trade Chat   Retail Geodata and Pathnodes   Seven Signs Retail   Merchant and Blacksmith of Mammon at towns   Dimensional Rift (Min. 3 people in party to enter - Instance)   Tyrannosaurus drop Top LS with fixed 50% chance   Fast Augmentation System (Using Life Stones from Inventory)   Chance of getting skills (Normal 1%, Mid 3%, High 5%, Top 10%)   Wedding System with 30 seconds teleport to husband/wife Olympiad & Siege   Olympiad circle 14 days. (Maximum Enchant +6)   Olympiads time 18:00 - 00:00 (GMT +3)   Non-class 5 minimum participants to begin   Class based disabled   Siege every week.   To gain the reward you need to keep the Castle 2 times. Clans, Alliances & Limits   Max Clients/PC: 2   Max Clan Members: 36   Alliances allowed (Max 1 Clans)   24H Clan Penalties   Alliance penalty reset at daily restart (3-5 AM)   To bid for a Clan Hall required Clan Level 6 Quests x3   Alliance with the Ketra Orcs   Alliance with the Varka Silenos   War with Ketra Orcs   War with the Varka Silenos   The Finest Food   A Powerful Primeval Creature   Legacy of Insolence   Exploration of Giants Cave Part 1   Exploration of Giants Cave Part 2   Seekers of the Holy Grail   Guardians of the Holy Grail   Hunt of the Golden Ram Mercenary Force   The Zero Hour   Delicious Top Choice Meat   Heart in Search of Power   Rise and Fall of the Elroki Tribe   Yoke of the Past     Renegade Boss (Monday to Friday 20:00)   All Raid Boss 18+1 hours random respawn   Core (Jewel +1 STR +1 DEX) Monday, Wednesday and Friday 20:00 - 21:00 (Maximum level allowed to enter Cruma Tower: 80)   Orfen (Jewel +1 INT +1 WIT) Monday to Friday, 20:00 - 21:00 (Maximum level allowed to enter Sea of Spores: 80)   Ant Queen Monday and Friday 21:00 - 22:00 (Maximum level allowed to enter Ant Nest: 80)   Zaken Monday,Wednesday,Friday 22:00 - 23:00 (Maximum level allowed to enter Devil's Isle: 80)   Frintezza Tuesday, Thursday and Sunday 22:00 – 23:00 (Need CC of 4 party and 7 people in each party min to join the lair, max is 8 party of 9 people each)   Baium (lvl80) Saturday 22:00 – 23:00   Antharas Every 2 Saturdays 22:00 - 23:00 Every 2 Sundays (alternating with Valakas) 22:00 – 23:00   Valakas Every 2 Saturdays 22:00 - 23:00 Every 2 Sundays (alternating with Antharas) 22:00 – 23:00   Subclass Raids (Cabrio, Kernon, Hallate, Golkonda) 18hours + 1 random   Noblesse Raid (Barakiel) 6 hours + 15min random   Varka’s Hero Shadith 8 hours + 30 mins random (4th lvl of alliance with Ketra)   Ketra’s Hero Hekaton 8 hours + 30 mins random (4th lvl of alliance with Varka)   Varka’s Commander Mos 8 hours + 30 mins random (5th lvl of alliance with Ketra)   Ketra’s Commander Tayr 8 hours + 30 mins random (5th lvl of alliance with Varka)
    • Have a great day! Unfortunately, we can not give you the codes at the moment, but they will be distributed as soon as trial is back online, thanks for understanding! Other users also can reply there for codes, we will send them out some time after.
    • Ok mates i would like to play a pridestyle server (interluide, gracie w/ever) Is there any such server online and worth playing?
    • L2 BATTLE OF RAGNAROK - DISCORD LOGO Battle of Ragnarok - Discord      
  • Topics

×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock