Hello maxcheaters..! so i have an idea about 2 fixes for my server but i need your usefull help to do it right..!
so the first code is about Olympiad... i was thinking how to avoid the prefrenzy, angelic icon and other things like that...!
so i was thinking... if i can put a code that when you are in Oly before start the match, the hp will cannot drop down...! i mean... as much as hp you receive (from buffs or armors, weapons etc.)
the HP cannot drop down! just to staying full! can we do that?!
the second code is something about the drain from mobs while in flag...!
i've tried this code on L2PcInstance.java:
public void doAttack(L2Character target)
{
super.doAttack(target);
+ if ((getPlayer().getPvpFlag() > 0) && target.isMonster())
+ {
+ getPlayer().stopSkillEffects(false, 310);
+ return;
+ }
// cancel the recent fake-death protection instantly if the player attacks or casts spells
getPlayer().setRecentFakeDeath(false);
}
It's working as i want, but... with the command:
getPlayer().stopSkillEffects(false, 310);
the skill is getting removed! what method i have to put for the skill to just don't work while player if flaged but doesn't getting removed?! can we fix that too?!
(if the "false" in stopSkillEffects means that the buff will not removed and if "true" will removed... i checked it and doesn't work.!)
Siege Reward
Start PM Msg
Rework Config root
BossDieAnnounce and BossDieSound in the L24Team.properties and Config.java files for global raid boss death notifications and sounds. Adds a new reward_list table to the DB.sql file to track castle rewards.
Improves character creation logic for thread safety and validation.
Adds extensive state checks to the RequestEnchantItem method to prevent enchantments during inappropriate player states.
Fixed auto-attack animation bug (there was no attack animation, only damage animation)
Clean Code
Other fixes I forgot to list!
Java 14
Fixed issue where deleting a character would prevent it from leaving the screen or being removed, or even after a delete CD (it would only exit when re-logging in or creating a new character).
Added Premium System from the other C2 project (Needs testing and improvement).
Added the "Improved" Community Board (incomplete).
Question
xXObanXx
Hello maxcheaters..!
so i have an idea about 2 fixes for my server but i need your usefull help to do it right..!
so the first code is about Olympiad... i was thinking how to avoid the prefrenzy, angelic icon and other things like that...!
so i was thinking... if i can put a code that when you are in Oly before start the match, the hp will cannot drop down...! i mean... as much as hp you receive (from buffs or armors, weapons etc.)
the HP cannot drop down! just to staying full! can we do that?!
the second code is something about the drain from mobs while in flag...!
i've tried this code on L2PcInstance.java:
public void doAttack(L2Character target) { super.doAttack(target); + if ((getPlayer().getPvpFlag() > 0) && target.isMonster()) + { + getPlayer().stopSkillEffects(false, 310); + return; + } // cancel the recent fake-death protection instantly if the player attacks or casts spells getPlayer().setRecentFakeDeath(false); }It's working as i want, but...
with the command:
the skill is getting removed!
what method i have to put for the skill to just don't work while player if flaged but doesn't getting removed?! can we fix that too?!
(if the "false" in stopSkillEffects means that the buff will not removed and if "true" will removed... i checked it and doesn't work.!)
23 answers to this question
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