Jump to content

Question

8 answers to this question

Recommended Posts

  • 0
Posted (edited)

Sorry I didn't realize about the help section of L2OFF :P Moving it right now...

Edited by ^Wyatt
  • 0
Posted

You'd have to make checks on NpcInfo send from server - and then if npc_id (or somehow else variate it's a NPC attached to a castle) and get the crest_id (crests are client stored - aren't they?) and send it.

 

Which would require research\coding into l2server.exe.

Which means you can't.

 

 

Pay the creator of your Pack (Meaning, Vangath or AdvExt) to do it - or get someone like me to do it.

 

Ether way - it's not just "simply" doing it.

  • 0
Posted

You'd have to make checks on NpcInfo send from server - and then if npc_id (or somehow else variate it's a NPC attached to a castle) and get the crest_id (crests are client stored - aren't they?) and send it.

 

Which would require research\coding into l2server.exe.

Which means you can't.

 

 

Pay the creator of your Pack (Meaning, Vangath or AdvExt) to do it - or get someone like me to do it.

 

Ether way - it's not just "simply" doing it.

 

Ok thank you  :)

  • 0
Posted

You'd have to make checks on NpcInfo send from server - and then if npc_id (or somehow else variate it's a NPC attached to a castle) and get the crest_id (crests are client stored - aren't they?) and send it.

 

Which would require research\coding into l2server.exe.

Which means you can't.

 

 

Pay the creator of your Pack (Meaning, Vangath or AdvExt) to do it - or get someone like me to do it.

 

Ether way - it's not just "simply" doing it.

 

crests are sever-side stored. I know that is what you meant to say, but for reference of others :P

  • 0
Posted (edited)

crests are sever-side stored. I know that is what you meant to say, but for reference of others :P

 

Actually they're downloaded and stored in client - and from then on given a ID to use for the client it looks up.

 

So... technicly no :P

Edited by mcbigmac

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock