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[Question]Demonic Swords Transformation


Question

Posted

Not sure if the right section but here we go.

 

Is it possible to remove the transformation for when someone picks up any of the demonic swords on H5 to make it the way it used to be before on IL-older? If so I would appreciate some tips on how to do it. :)

 

 

 

 

 

 

 

I am a beginner, so don't judge me. haha

 

 

 

 

 

Regards.

11 answers to this question

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Posted (edited)

This is the worst way ever but should work... as the first solution...

### Eclipse Workspace Patch 1.0
#P L2J_Server
Index: java/com/l2jserver/gameserver/instancemanager/TransformationManager.java
===================================================================
--- java/com/l2jserver/gameserver/instancemanager/TransformationManager.java (revision 6223)
+++ java/com/l2jserver/gameserver/instancemanager/TransformationManager.java (working copy)
@@ -46,7 +46,7 @@
  public boolean transformPlayer(int id, L2PcInstance player)
  {
  L2Transformation template = getTransformationById(id);
- if (template != null)
+ if ((template != null) && (id != 301) && (id != 302))
  {
  L2Transformation trans = template.createTransformationForPlayer(player);
  trans.start();
 
Edited by ^Wyatt
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Posted

U could try something like...

 

 

### Eclipse Workspace Patch 1.0
#P L2J_Server
Index: java/com/l2jserver/gameserver/model/CursedWeapon.java
===================================================================
--- java/com/l2jserver/gameserver/model/CursedWeapon.java (revision 6193)
+++ java/com/l2jserver/gameserver/model/CursedWeapon.java (working copy)
@@ -30,7 +30,6 @@
 import com.l2jserver.gameserver.ThreadPoolManager;
 import com.l2jserver.gameserver.datatables.SkillTable;
 import com.l2jserver.gameserver.instancemanager.CursedWeaponsManager;
-import com.l2jserver.gameserver.instancemanager.TransformationManager;
 import com.l2jserver.gameserver.model.L2Party.messageType;
 import com.l2jserver.gameserver.model.actor.L2Attackable;
 import com.l2jserver.gameserver.model.actor.L2Character;
@@ -81,14 +80,13 @@
  private L2ItemInstance _item = null;
  private int _playerKarma = 0;
  private int _playerPkKills = 0;
- protected int transformationId = 0;
  
- private static final int[] TRANSFORM_IDS = new int[]
- {
- 3630,
- 3631
- };
+ // protected int transformationId = 0;
  
+ /*
+  * private static final int[] TRANSFORM_IDS = new int[] { 3630, 3631 };
+  */
+ 
  public CursedWeapon(int itemId, int skillId, String name)
  {
  _name = name;
@@ -311,7 +309,7 @@
  
  public void cursedOnLogin()
  {
- doTransform();
+ // doTransform();
  giveSkill();
  
  SystemMessage msg = SystemMessage.getSystemMessage(SystemMessageId.S2_OWNER_HAS_LOGGED_INTO_THE_S1_REGION);
@@ -349,7 +347,7 @@
  _player.addSkill(skill, false);
  skill = SkillTable.FrequentSkill.VOID_FLOW.getSkill();
  _player.addSkill(skill, false);
- _player.setTransformAllowedSkills(TRANSFORM_IDS);
+ // _player.setTransformAllowedSkills(TRANSFORM_IDS);
  if (Config.DEBUG)
  {
  _log.info("Player " + _player.getName() + " has been awarded with skill " + skill);
@@ -357,42 +355,17 @@
  _player.sendSkillList();
  }
  
- public void doTransform()
- {
- if (_itemId == 8689)
- {
- transformationId = 302;
- }
- else if (_itemId == 8190)
- {
- transformationId = 301;
- }
- 
- if (_player.isTransformed() || _player.isInStance())
- {
- _player.stopTransformation(true);
- 
- ThreadPoolManager.getInstance().scheduleGeneral(new Runnable()
- {
- @Override
- public void run()
- {
- TransformationManager.getInstance().transformPlayer(transformationId, _player);
- }
- }, 500);
- }
- else
- {
- TransformationManager.getInstance().transformPlayer(transformationId, _player);
- }
- }
+ /*
+  * public void doTransform() { if (_itemId == 8689) { transformationId = 302; } else if (_itemId == 8190) { transformationId = 301; } if (_player.isTransformed() || _player.isInStance()) { _player.stopTransformation(true); ThreadPoolManager.getInstance().scheduleGeneral(new Runnable() {
+  * @Override public void run() { TransformationManager.getInstance().transformPlayer(transformationId, _player); } }, 500); } else { TransformationManager.getInstance().transformPlayer(transformationId, _player); } }
+  */
  
  public void removeSkill()
  {
  _player.removeSkill(_skillId);
  _player.removeSkill(SkillTable.FrequentSkill.VOID_BURST.getSkill().getId());
  _player.removeSkill(SkillTable.FrequentSkill.VOID_FLOW.getSkill().getId());
- _player.untransform();
+ // _player.untransform();
  _player.sendSkillList();
  }
  
@@ -459,7 +432,7 @@
  
  // Disable All Skills
  // Do Transform
- doTransform();
+ // doTransform();
  // Add skill
  giveSkill();
  
 
  • 0
Posted

Thank you a lot for taking your time to reply. :D I wanted it so badly because I can't stand those transformations.

  • 0
Posted (edited)

Now I can't help you but try CTRL + H "cursedweapon" in your workspace and check if it's another transform method somewhere else 

 

Edit: I did it and I don't find any other transform method for cursed weapons... are u sure that what I posted doesn't work?...

Edited by ^Wyatt
  • 0
Posted (edited)

 

This is the worst way ever but should work... as the first solution...

### Eclipse Workspace Patch 1.0
#P L2J_Server
Index: java/com/l2jserver/gameserver/instancemanager/TransformationManager.java
===================================================================
--- java/com/l2jserver/gameserver/instancemanager/TransformationManager.java (revision 6223)
+++ java/com/l2jserver/gameserver/instancemanager/TransformationManager.java (working copy)
@@ -46,7 +46,7 @@
  public boolean transformPlayer(int id, L2PcInstance player)
  {
  L2Transformation template = getTransformationById(id);
- if (template != null)
+ if ((template != null) && (id != 301) && (id != 302))
  {
  L2Transformation trans = template.createTransformationForPlayer(player);
  trans.start();
 

I will try it. :) But yeah I am sure about the other one not working, also rechecked to make sure I didn't miss anything.

Edited by funnyDog
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