Dear partners! At the moment we are in great need of the following positions:
— Snapchat old and new accounts | With snapscores | Geo: Europe/USA | Full access via email/phone number
— Reddit old (brute or hacked origin, self-registered) accounts with post and comment karma from 100 to 100,000+ | Full email access included
— LinkedIn old accounts with real connections | Geo: Europe/USA | Full email access + active 2FA password
— Instagram old accounts (2010–2023) | Full email access (possibly with active 2FA password)
— Facebook old accounts (2010–2023) | Full email access (possibly with active 2FA password) | With friends or without friends | Geo: Europe/USA/Asia
— Threads accounts | Full email access (possibly with active 2FA password)
— TikTok/Facebook/Google ADS Agency advertising accounts
— Email accounts: mail.ru, yahoo.com, gazeta.pl, gmx.ch / gmx.de / gmx.net (BUT NOT gmx.com)
— Google ADS Manual Farm accounts (verified via email and phone number) | GEO: USA/Europe, mostly USA.
— WhatsApp OLD Accounts
— Twitter accounts with followers and posts (old accounts)
Contact us via the details below. We will be glad to cooperate! We are also ready to consider other partnership and collaboration options.
Active links to our projects:
Digital goods store (Website): Go to
Store Telegram bot: Go to – convenient access to the store via the Telegram messenger.
Virtual numbers service: Go to
Telegram bot for purchasing Telegram Stars: Go to – fast and profitable purchase of Stars in Telegram.
SMM Panel: Go to – promotion of your social media accounts.
Contacts and support:
➡ Telegram: https://t.me/socnet_support
➡ WhatsApp: https://wa.me/79051904467
➡ Discord: socnet_support
➡ ✉ Email: solomonbog@socnet.store
Question
DennisGR
Καλημερα...μπορειτε να μου πειτε λιγο την γνωμη σας για αυτο το Balance ?
# These controls the chance to get a glow effect in the augmentation process # Note: # No/Mid Grade Life Stone can not have glow effect # if you do not get a skill or Base Stat Modifier # On Retail you can not get glow effect with NoGrade LS # Retail: 0, 40, 70, 100 AugmentationNGGlowChance = 0 AugmentationMidGlowChance = 40 AugmentationHighGlowChance = 70 AugmentationTopGlowChance = 100 + +# Classes balance +# Note: +# Weapons type: DAGGER; BOW; BLUNT; DUALFIST; DUAL; SWORD; POLE +# Class: Too long... +# Damage: Current damage emperor to 2 +# ClassID 90 = Phoenix Knight +ClassID = 90 +WeaponType = DAGGER +Damage = 2 Index: net.sf.l2j.Config.java ================================================ public static int AUGMENTATION_TOP_SKILL_CHANCE; public static int AUGMENTATION_TOP_GLOW_CHANCE; public static int AUGMENTATION_BASESTAT_CHANCE; + public static int ALT_CLASSID; + public static float ALT_DAMAGE; + + public static boolean ALT_DAGGER; + public static boolean ALT_BOW; + public static boolean ALT_BLUNT; + public static boolean ALT_DUALFIST; + public static boolean ALT_DUAL; + public static boolean ALT_SWORD; + public static boolean ALT_POLE; @@ AUGMENTATION_TOP_SKILL_CHANCE = Integer.parseInt(otherSettings.getProperty("AugmentationTopSkillChance", "60")); AUGMENTATION_TOP_GLOW_CHANCE = Integer.parseInt(otherSettings.getProperty("AugmentationTopGlowChance", "100")); AUGMENTATION_BASESTAT_CHANCE = Integer.parseInt(otherSettings.getProperty("AugmentationBaseStatChance", "1")); + + ALT_CLASSID = Integer.parseInt(otherSettings.getProperty("ClassID", "90")); + ALT_DAMAGE = Float.parseFloat(otherSettings.getProperty("Damage", "1.5")); + ALT_DAGGER = otherSettings.getProperty("WeaponType", "DAGGER").equalsIgnoreCase("DAGGER"); + ALT_BOW = otherSettings.getProperty("WeaponType", "DAGGER").equalsIgnoreCase("BOW"); + ALT_BLUNT = otherSettings.getProperty("WeaponType", "DAGGER").equalsIgnoreCase("BLUNT"); + ALT_DUALFIST = otherSettings.getProperty("WeaponType", "DAGGER").equalsIgnoreCase("DUALFIST"); + ALT_DUAL = otherSettings.getProperty("WeaponType", "DAGGER").equalsIgnoreCase("DUAL"); + ALT_SWORD = otherSettings.getProperty("WeaponType", "DAGGER").equalsIgnoreCase("SWORD"); + ALT_POLE = otherSettings.getProperty("WeaponType", "DAGGER").equalsIgnoreCase("POLE"); @@ else if (pName.equalsIgnoreCase("GlobalChat")) DEFAULT_GLOBAL_CHAT = pValue; else if (pName.equalsIgnoreCase("TradeChat")) DEFAULT_TRADE_CHAT = pValue; else if (pName.equalsIgnoreCase("AutoannouncementsDelay")) AUTOANNOUNCEMENT_DELAY = Integer.parseInt(pValue); else if (pName.equalsIgnoreCase("MenuStyle")) GM_ADMIN_MENU_STYLE = pValue; + else if (pName.equalsIgnoreCase("WeaponType")) + { + ALT_DAGGER = pValue.equalsIgnoreCase("DAGGER"); + ALT_BOW = pValue.equalsIgnoreCase("BOW"); + ALT_BLUNT = pValue.equalsIgnoreCase("BLUNT"); + ALT_DUALFIST = pValue.equalsIgnoreCase("DUALFIST"); + ALT_DUAL = pValue.equalsIgnoreCase("DUAL"); + ALT_SWORD = pValue.equalsIgnoreCase("SWORD"); + ALT_POLE = pValue.equalsIgnoreCase("POLE"); + } Index: net.sf.l2j.gameserver.skills.Formulas.java ================================================ // Dmg bonusses in PvP fight if((attacker instanceof L2PcInstance || attacker instanceof L2Summon) && (target instanceof L2PcInstance || target instanceof L2Summon)) { if(skill == null) damage *= attacker.calcStat(Stats.PVP_PHYSICAL_DMG, 1, null, null); else damage *= attacker.calcStat(Stats.PVP_PHYS_SKILL_DMG, 1, null, null); } + if (attacker instanceof L2PcInstance) + { + L2PcInstance pcInst = (L2PcInstance)attacker; + if (pcInst.getClassId().getId() == Config.ALT_CLASSID) + { + if (Config.ALT_DAGGER) + { + L2Weapon wpn = pcInst.getActiveWeaponItem(); + if (wpn != null && wpn.getItemType() == L2WeaponType.DAGGER) + damage /= (int) (damage / Config.ALT_DAMAGE); + }else if (Config.ALT_BOW) + { + L2Weapon wpn = pcInst.getActiveWeaponItem(); + if (wpn != null && wpn.getItemType() == L2WeaponType.BOW) + damage /= (int) (damage / Config.ALT_DAMAGE); + }else if (Config.ALT_BLUNT) + { + L2Weapon wpn = pcInst.getActiveWeaponItem(); + if (wpn != null && wpn.getItemType() == L2WeaponType.BLUNT) + damage /= (int) (damage / Config.ALT_DAMAGE); + }else if (Config.ALT_DUALFIST) + { + L2Weapon wpn = pcInst.getActiveWeaponItem(); + if (wpn != null && wpn.getItemType() == L2WeaponType.DUALFIST) + damage /= (int) (damage / Config.ALT_DAMAGE); + }else if (Config.ALT_DUAL) + { + L2Weapon wpn = pcInst.getActiveWeaponItem(); + if (wpn != null && wpn.getItemType() == L2WeaponType.DUAL) + damage /= (int) (damage / Config.ALT_DAMAGE); + }else if (Config.ALT_SWORD) + { + L2Weapon wpn = pcInst.getActiveWeaponItem(); + if (wpn != null && wpn.getItemType() == L2WeaponType.SWORD) + damage /= (int) (damage / Config.ALT_DAMAGE); + }else if (Config.ALT_POLE) + { + L2Weapon wpn = pcInst.getActiveWeaponItem(); + if (wpn != null && wpn.getItemType() == L2WeaponType.POLE) + damage /= (int) (damage / Config.ALT_DAMAGE); + } + } + } Index: Classes ================================================ -- HUMANS -- 0=Human Fighter | 1=Human Warrior | 2=Gladiator | 3=Warlord | 4=Human Knight -- 5=Paladin | 6=Dark Avenger | 7=Rogue | 8=Treasure Hunter | 9=Hawkeye -- 10=Human Mage | 11=Human Wizard | 12=Sorcerer/ss | 13=Necromancer | 14=Warlock -- 15=Cleric | 16=Bishop | 17=Prophet -- ELVES -- 18=Elven Fighter | 19=Elven Knight | 20=Temple Knight | 21=Swordsinger | 22=Elven Scout -- 23=Plainswalker | 24=Silver Ranger | 25=Elven Mage | 26=Elven Wizard | 27=Spellsinger -- 28=Elemental Summoner | 29=Elven Oracle | 30=Elven Elder -- DARK ELVES -- 31=Dark Elven Fighter | 32=Palus Knight | 33=Shillien Knight | 34=Bladedancer | 35=Assassin -- 36=Abyss Walker | 37=Phantom Ranger | 38=Dark Elven Mage | 39=Dark Wizard | 40=Spellhowler -- 41=Phantom Summoner | 42=Shillien Oracle | 43=Shillien Elder -- ORCS -- 44=Orc Fighter | 45=Orc Raider | 46=Destroyer | 47=Monk | 48=Tyrant -- 49=Orc Mage | 50=Orc Shaman | 51=Overlord | 52=Warcryer -- DWARVES -- 53=Dwarven Fighter | 54=Scavenger | 55=Bounty Hunter | 56=Artisan | 57=Warsmith -- HUMANS 3rd Professions -- 88=Duelist | 89=Dreadnought | 90=Phoenix Knight | 91=Hell Knight | 92=Sagittarius -- 93=Adventurer | 94=Archmage | 95=Soultaker | 96=Arcana Lord | 97=Cardinal -- 98=Hierophant -- ELVES 3rd Professions -- 99=Evas Templar | 100=Sword Muse | 101=Wind Rider | 102=Moonlight Sentinel -- 103=Mystic Muse | 104=Elemental Master | 105=Evas Saint -- DARK ELVES 3rd Professions -- 106=Shillien Templar | 107=Spectral Dancer | 108=Ghost Hunter | 109=Ghost Sentinel -- 110=Storm Screamer | 111=Spectral Master | 112=Shillien Saint -- ORCS 3rd Professions -- 113=Titan | 114=Grand Khavatari -- 115=Dominator | 116=Doomcryer -- DWARVES 3rd Professions -- 117=Fortune Seeker | 118=MaestroEdited by DennisGR6 answers to this question
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now