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Question
DennisGR
Καλημερα...μπορειτε να μου πειτε λιγο την γνωμη σας για αυτο το Balance ?
# These controls the chance to get a glow effect in the augmentation process # Note: # No/Mid Grade Life Stone can not have glow effect # if you do not get a skill or Base Stat Modifier # On Retail you can not get glow effect with NoGrade LS # Retail: 0, 40, 70, 100 AugmentationNGGlowChance = 0 AugmentationMidGlowChance = 40 AugmentationHighGlowChance = 70 AugmentationTopGlowChance = 100 + +# Classes balance +# Note: +# Weapons type: DAGGER; BOW; BLUNT; DUALFIST; DUAL; SWORD; POLE +# Class: Too long... +# Damage: Current damage emperor to 2 +# ClassID 90 = Phoenix Knight +ClassID = 90 +WeaponType = DAGGER +Damage = 2 Index: net.sf.l2j.Config.java ================================================ public static int AUGMENTATION_TOP_SKILL_CHANCE; public static int AUGMENTATION_TOP_GLOW_CHANCE; public static int AUGMENTATION_BASESTAT_CHANCE; + public static int ALT_CLASSID; + public static float ALT_DAMAGE; + + public static boolean ALT_DAGGER; + public static boolean ALT_BOW; + public static boolean ALT_BLUNT; + public static boolean ALT_DUALFIST; + public static boolean ALT_DUAL; + public static boolean ALT_SWORD; + public static boolean ALT_POLE; @@ AUGMENTATION_TOP_SKILL_CHANCE = Integer.parseInt(otherSettings.getProperty("AugmentationTopSkillChance", "60")); AUGMENTATION_TOP_GLOW_CHANCE = Integer.parseInt(otherSettings.getProperty("AugmentationTopGlowChance", "100")); AUGMENTATION_BASESTAT_CHANCE = Integer.parseInt(otherSettings.getProperty("AugmentationBaseStatChance", "1")); + + ALT_CLASSID = Integer.parseInt(otherSettings.getProperty("ClassID", "90")); + ALT_DAMAGE = Float.parseFloat(otherSettings.getProperty("Damage", "1.5")); + ALT_DAGGER = otherSettings.getProperty("WeaponType", "DAGGER").equalsIgnoreCase("DAGGER"); + ALT_BOW = otherSettings.getProperty("WeaponType", "DAGGER").equalsIgnoreCase("BOW"); + ALT_BLUNT = otherSettings.getProperty("WeaponType", "DAGGER").equalsIgnoreCase("BLUNT"); + ALT_DUALFIST = otherSettings.getProperty("WeaponType", "DAGGER").equalsIgnoreCase("DUALFIST"); + ALT_DUAL = otherSettings.getProperty("WeaponType", "DAGGER").equalsIgnoreCase("DUAL"); + ALT_SWORD = otherSettings.getProperty("WeaponType", "DAGGER").equalsIgnoreCase("SWORD"); + ALT_POLE = otherSettings.getProperty("WeaponType", "DAGGER").equalsIgnoreCase("POLE"); @@ else if (pName.equalsIgnoreCase("GlobalChat")) DEFAULT_GLOBAL_CHAT = pValue; else if (pName.equalsIgnoreCase("TradeChat")) DEFAULT_TRADE_CHAT = pValue; else if (pName.equalsIgnoreCase("AutoannouncementsDelay")) AUTOANNOUNCEMENT_DELAY = Integer.parseInt(pValue); else if (pName.equalsIgnoreCase("MenuStyle")) GM_ADMIN_MENU_STYLE = pValue; + else if (pName.equalsIgnoreCase("WeaponType")) + { + ALT_DAGGER = pValue.equalsIgnoreCase("DAGGER"); + ALT_BOW = pValue.equalsIgnoreCase("BOW"); + ALT_BLUNT = pValue.equalsIgnoreCase("BLUNT"); + ALT_DUALFIST = pValue.equalsIgnoreCase("DUALFIST"); + ALT_DUAL = pValue.equalsIgnoreCase("DUAL"); + ALT_SWORD = pValue.equalsIgnoreCase("SWORD"); + ALT_POLE = pValue.equalsIgnoreCase("POLE"); + } Index: net.sf.l2j.gameserver.skills.Formulas.java ================================================ // Dmg bonusses in PvP fight if((attacker instanceof L2PcInstance || attacker instanceof L2Summon) && (target instanceof L2PcInstance || target instanceof L2Summon)) { if(skill == null) damage *= attacker.calcStat(Stats.PVP_PHYSICAL_DMG, 1, null, null); else damage *= attacker.calcStat(Stats.PVP_PHYS_SKILL_DMG, 1, null, null); } + if (attacker instanceof L2PcInstance) + { + L2PcInstance pcInst = (L2PcInstance)attacker; + if (pcInst.getClassId().getId() == Config.ALT_CLASSID) + { + if (Config.ALT_DAGGER) + { + L2Weapon wpn = pcInst.getActiveWeaponItem(); + if (wpn != null && wpn.getItemType() == L2WeaponType.DAGGER) + damage /= (int) (damage / Config.ALT_DAMAGE); + }else if (Config.ALT_BOW) + { + L2Weapon wpn = pcInst.getActiveWeaponItem(); + if (wpn != null && wpn.getItemType() == L2WeaponType.BOW) + damage /= (int) (damage / Config.ALT_DAMAGE); + }else if (Config.ALT_BLUNT) + { + L2Weapon wpn = pcInst.getActiveWeaponItem(); + if (wpn != null && wpn.getItemType() == L2WeaponType.BLUNT) + damage /= (int) (damage / Config.ALT_DAMAGE); + }else if (Config.ALT_DUALFIST) + { + L2Weapon wpn = pcInst.getActiveWeaponItem(); + if (wpn != null && wpn.getItemType() == L2WeaponType.DUALFIST) + damage /= (int) (damage / Config.ALT_DAMAGE); + }else if (Config.ALT_DUAL) + { + L2Weapon wpn = pcInst.getActiveWeaponItem(); + if (wpn != null && wpn.getItemType() == L2WeaponType.DUAL) + damage /= (int) (damage / Config.ALT_DAMAGE); + }else if (Config.ALT_SWORD) + { + L2Weapon wpn = pcInst.getActiveWeaponItem(); + if (wpn != null && wpn.getItemType() == L2WeaponType.SWORD) + damage /= (int) (damage / Config.ALT_DAMAGE); + }else if (Config.ALT_POLE) + { + L2Weapon wpn = pcInst.getActiveWeaponItem(); + if (wpn != null && wpn.getItemType() == L2WeaponType.POLE) + damage /= (int) (damage / Config.ALT_DAMAGE); + } + } + } Index: Classes ================================================ -- HUMANS -- 0=Human Fighter | 1=Human Warrior | 2=Gladiator | 3=Warlord | 4=Human Knight -- 5=Paladin | 6=Dark Avenger | 7=Rogue | 8=Treasure Hunter | 9=Hawkeye -- 10=Human Mage | 11=Human Wizard | 12=Sorcerer/ss | 13=Necromancer | 14=Warlock -- 15=Cleric | 16=Bishop | 17=Prophet -- ELVES -- 18=Elven Fighter | 19=Elven Knight | 20=Temple Knight | 21=Swordsinger | 22=Elven Scout -- 23=Plainswalker | 24=Silver Ranger | 25=Elven Mage | 26=Elven Wizard | 27=Spellsinger -- 28=Elemental Summoner | 29=Elven Oracle | 30=Elven Elder -- DARK ELVES -- 31=Dark Elven Fighter | 32=Palus Knight | 33=Shillien Knight | 34=Bladedancer | 35=Assassin -- 36=Abyss Walker | 37=Phantom Ranger | 38=Dark Elven Mage | 39=Dark Wizard | 40=Spellhowler -- 41=Phantom Summoner | 42=Shillien Oracle | 43=Shillien Elder -- ORCS -- 44=Orc Fighter | 45=Orc Raider | 46=Destroyer | 47=Monk | 48=Tyrant -- 49=Orc Mage | 50=Orc Shaman | 51=Overlord | 52=Warcryer -- DWARVES -- 53=Dwarven Fighter | 54=Scavenger | 55=Bounty Hunter | 56=Artisan | 57=Warsmith -- HUMANS 3rd Professions -- 88=Duelist | 89=Dreadnought | 90=Phoenix Knight | 91=Hell Knight | 92=Sagittarius -- 93=Adventurer | 94=Archmage | 95=Soultaker | 96=Arcana Lord | 97=Cardinal -- 98=Hierophant -- ELVES 3rd Professions -- 99=Evas Templar | 100=Sword Muse | 101=Wind Rider | 102=Moonlight Sentinel -- 103=Mystic Muse | 104=Elemental Master | 105=Evas Saint -- DARK ELVES 3rd Professions -- 106=Shillien Templar | 107=Spectral Dancer | 108=Ghost Hunter | 109=Ghost Sentinel -- 110=Storm Screamer | 111=Spectral Master | 112=Shillien Saint -- ORCS 3rd Professions -- 113=Titan | 114=Grand Khavatari -- 115=Dominator | 116=Doomcryer -- DWARVES 3rd Professions -- 117=Fortune Seeker | 118=MaestroEdited by DennisGR6 answers to this question
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