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Pire ena kimeno apo ta agglika to metafrase sta elinika kai eutia3e video....

 

Πολυ εξυπνο να το πεις αυτο. αλλα θα σου προτεινα να το σκεφτεις καλυτερα. ΤΑ ΒΗΜΑΤΑ, που πρεπει να ακολουθησεις ειναι στανταρ. Και φυσικα καποιος αλλος το εχει φτιαξει και στα αγγλικα. Εγω το εκανα στα ελληνικα, με δικα μου κειμενα και δεν μεταφρασα τιποτα. Σκεψου πριν την πεταξεις (y)

Posted

Play aggresive is the only way to get out of elo hell imo.

And don't expect to get carried in every game.

 

If the dude, who wants to escape the "elo hell" is a noob/feeder, he will probably destroy his game if he goes aggresive. So, the best solution is to play safe and don't give feed to enemies. Farm and wait for the jungler.  :)

Posted

Τέλος πάντων, δεν ξέρω ποιο rating θεωρείται elo hell ή γιατί υπάρχουν άτομα εν έτει 2013 που πιστεύουν ότι υπάρχει κάτι τέτοιο, αλλά με το να παίζεις passive δεν κερδίζεις τίποτα και ειδικά στο τωρινό meta. Μου θυμίζει κάτι silvers που πετυχαίνουμε σε ranked team που μπαίνουνε lol nexus και όταν βλέπουν high rating αντίπαλους, κάθονται κάτω από το tower και περιμένουν να έρθει ο jungle. Το αποτέλεσμα; Τους παίρνεις free towers, free farm, free δράκους και άνετο counter-jungling και vision στο jungle τους.

 

Για να ανέβεις rating δεν αρκεί το να παίζεις καλά. Θέλει να κάνεις το "κάτι παραπάνω". Αν δεν παίζεις aggressive δε θα μάθεις ποτέ τι "παραπάνω" δυνατότητες έχεις.

 

Posted

Τέλος πάντων, δεν ξέρω ποιο rating θεωρείται elo hell ή γιατί υπάρχουν άτομα εν έτει 2013 που πιστεύουν ότι υπάρχει κάτι τέτοιο, αλλά με το να παίζεις passive δεν κερδίζεις τίποτα και ειδικά στο τωρινό meta. Μου θυμίζει κάτι silvers που πετυχαίνουμε σε ranked team που μπαίνουνε lol nexus και όταν βλέπουν high rating αντίπαλους, κάθονται κάτω από το tower και περιμένουν να έρθει ο jungle. Το αποτέλεσμα; Τους παίρνεις free towers, free farm, free δράκους και άνετο counter-jungling και vision στο jungle τους.

 

Για να ανέβεις rating δεν αρκεί το να παίζεις καλά. Θέλει να κάνεις το "κάτι παραπάνω". Αν δεν παίζεις aggressive δε θα μάθεις ποτέ τι "παραπάνω" δυνατότητες έχεις.

 

Σαφως και συμφωνω μαζι σου. Αλλα, αναφερομαι σε παικτες οι οποιοι οπως και να παιξουν θα feedaroun. Ειναι προτιμοτερο να ειναι passive και να εκμεταλλευτουν τις ευκαιριες απ'το να feedaroun. Με το καιρο βεβεα, γινονται aggresive και μαθαινουν.

  • 2 weeks later...

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    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. No modifica la clase de la zona: usa flags PvP en runtime. * @author Juan */ public class RandomZoneEvent extends Event { private static final String CONFIG_FILE = "data/scripts/custom/events/RandomZoneEvent/config.xml"; private static int EVENT_DURATION_MINUTES = 15; private static boolean _isActive = false; private ScheduledFuture<?> _eventTask = null; private final List<ZoneType> _availableZones = new ArrayList<>(); private ZoneType _activeZone = null; public RandomZoneEvent() { loadConfig(); loadZones(); registerZoneListeners(); } /** * Registra listeners a TODAS LAS ZONAS random */ private void registerZoneListeners() { for (ZoneType zone : _availableZones) { addEnterZoneId(zone.getId()); addExitZoneId(zone.getId()); LOGGER.info("[RandomZoneEvent] Registered listener for zone: " + zone.getName()); } } private void loadConfig() { new IXmlReader() { @Override public void load() { parseDatapackFile(CONFIG_FILE); } @Override public void parseDocument(Document doc, File file) { forEach(doc, "event", eventNode -> { final StatSet att = new StatSet(parseAttributes(eventNode)); final String name = att.getString("name"); for (Node node = eventNode.getFirstChild(); node != null; node = node.getNextSibling()) { if ("schedule".equals(node.getNodeName())) { final StatSet attributes = new StatSet(parseAttributes(node)); final String pattern = attributes.getString("pattern"); final SchedulingPattern schedulingPattern = new SchedulingPattern(pattern); final StatSet params = new StatSet(); params.set("Name", name); params.set("SchedulingPattern", pattern); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer("Schedule_" + name, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Event " + name + " scheduled at " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } }); } }.load(); } private void loadZones() { for (ZoneType zone : ZoneManager.getInstance().getAllZones(RandomZone.class)) { if ((zone.getName() != null) && zone.getName().toLowerCase().startsWith("random_zone")) { _availableZones.add(zone); LOGGER.info("[RandomZoneEvent] Loaded zone: " + zone.getName() + " (id=" + zone.getId() + ")"); } } LOGGER.info("[RandomZoneEvent] Total random zones loaded: " + _availableZones.size()); } @Override public void onTimerEvent(String event, StatSet params, Npc npc, Player player) { if (event.startsWith("Schedule_")) { eventStart(null); final SchedulingPattern schedulingPattern = new SchedulingPattern(params.getString("SchedulingPattern")); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer(event, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Rescheduled for " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } @Override public boolean eventStart(Player eventMaker) { if (_isActive) { if (eventMaker != null) { eventMaker.sendMessage("RandomZoneEvent already active."); } return false; } if (_availableZones.isEmpty()) { Broadcast.toAllOnlinePlayers("[RandomZoneEvent] No zones configured."); return false; } _isActive = true; Broadcast.toAllOnlinePlayers("⚔️ Random Zone Event has started!"); _eventTask = ThreadPool.schedule(this::activateRandomZone, 5_000); return true; } private void activateRandomZone() { _activeZone = _availableZones.get(new Random().nextInt(_availableZones.size())); _activeZone.setEnabled(true); Broadcast.toAllOnlinePlayers("🔥 Random Zone Event: " + _activeZone.getName() + " is now PvP for " + EVENT_DURATION_MINUTES + " minutes!"); _eventTask = ThreadPool.schedule(this::eventStop, EVENT_DURATION_MINUTES * 60 * 1000L); } @Override public boolean eventStop() { if (!_isActive) { return false; } _isActive = false; if (_eventTask != null) { _eventTask.cancel(true); _eventTask = null; } if (_activeZone != null) { _activeZone.setEnabled(false); Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended. " + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
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