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Hi  i wanna sell my private project [interlude].

What i have ?

 

GvE server + suorce ( now server have 100 online)

Bugs and erors fixed only need small class balance.

 

Mid rates server server tested and have best security.

What servers use my pack ? Lifedrain,live (online 1500-2000)

Ir you wanna start with mid rates only what too do is VIPE.

 

PvP server + Source, This server not tested yet.

But he have unique features.

Vote for PvP map.

21 PvP zone with custom spawn and auto flag.

Java bufer.

Raidboss spawn from FA

Custom enchanting system

And more more uniques.

 

 

Here yo can see websites and systems,+ all websites have PSD files and full scripts!

 

inv.jpg

width=960 height=768http://l2syria.com/Mywebsites/vote.jpg[/img]

 

 

 

Servers Information!

 

 

GvE Information:

 

Client: Lineage II INTRLUDE(c6)

Style: My Town Dion.

Style: Goods vs Evil.

Auto Zone's Changed every 30 Minutes New Zone 11 maps.

In The End of Zone the Faction with The Most PvP kills Will rewarded.

Starting Adena (0).

Spawn Protection 20sec.

Starting Level (78).

Anti Heavy System, Dagger, tyrant, and bow classes won't be able to equip heavy type armours.

Adena can be earned by killing other faction members or being best player of the round.

Skill Points (needed to enchant your skills and to rise your clan level) can be received by capturing flags.

Faction Points can be received in many ways too - pvp, ctf.

Adena rewards on pvp is multipled by flags count which belongs to your faction. If your faction have two flags then reward will be = 5 Adena.

Adena rewards also will be increased if your clan owns the one of three castles.

You can play with dualbox, but if your box character will be in your party, he won't receive any reward.

We have protections against pvp farm, so don't worry about perfect gameplay.

Clan Hall Sieges Castle Sieges  (Only 3 Castles).

Chaos Event superhaste 3 LvL,3 minutes.

Max Level 80.

MidSkillChance 10%,HighSkillChance 13%,TopSkillChance 22%.

FactionEnchantScrollsDropChance 6%.

Wepon Augmentations.

command .points,Alt B,.online,.mapinfo.

Dueling System.

Hero mxc kills 6.

Anti-Farm PvP from same IP.

Event.

Flawless Geodata & Pathnodes.

Active and experienced development/GMteam!.

International community.

38 Buff Slots.

Cat and Horse buff selft.

CUSTOM NPC'S.

Full GM Shop.

Full Buffer.

Global Gate Keeper.

Skill Enchanter Manager.

Augmenter.

Class Manager.

Weding Manager.

Faction Manager.

Enchant rates

Safe Enchant: +4.

Weapon Max Enchant: +12.

Armor Max Enchant: +12.

Jewels Max Enchant: +12.

Normal/Blessed Scroll Enchant Rate: 85%.

 

 

Mid server information

 

SERVER RATES:

Xp x65.

Sp x65.

Party XP and SP: x1.50.

Drop: x25.

Spoil: x25.

Quest: x10.

Adena: x50.<

RaidBoss Drop: x30.                     

ENCHANT RATES:

Enchant Max = +16.<br>

Enchant Safe = +4.<br>

Simple Enchant Rates = 60%.

Bessed Enchant Rates = 65%.

Crystal Enchant Rates = 65%.

EPIC BOSS:

Valakas 96+2.

Antharas 96+2.

Frintezza 48+2.

Baium 48+2.

Zaken 40+2.

Orfen 20+2.

Core 33+2.

Ant Queen 24+2.

Barakiel 5

All others raid boss respawn time: 12+6.

Life Stone:

Life Stone = 10%

Mid-Grade Life Stone = 15%.

High-Grade Life Stone = 25%.

Top-Grade Life Stone = 30%.

OLYMPIAD:  

Olympiad system Every 1 Weeks (Full Working), Retail Olympiad.

Olympiad start 15:00 and end 24:00.

Heroes Change Friday 10:00.

 

SERVER FEATURES:

Main town Giran.

Buff slot'as: 28 (26+4) [Debuffs not using buff slot].

7Signs teleporter.

GM-shop till weapon B grade/ armor B grade and jewel B grade.

Noblesse with Caradine letter lvl 65 in GM Shop.

Auto events: TvT, CTF, DM. (with vote system).

Offline Trading/Crafting.

Auto learn skills.

Single Duel, Party duel.

Balanced Classes & Skills.

Buff time: 2h.

Komercion Geodata ! Full working.(scoria.ru).

Cursed Weapon System (Zariche and Akamanah).

Mammons without 7signs period .

Working Four Selpucher.

Full Working Rift.

Class Auto (20,40,76 LvL Table).

SubClass (No quest).

Max sub class number = 3

Working augment system.

Working Epic bosses / Raid bosses.

Working Forts , Clan Halls.

And much more.

SERVER COMMANDS:

.online - Check out how many people are playing now.

.menu - Server Menu.

 

 

GvE server Now online and tou can test him!

 

For more information pm here with you skype:

 

our website www.l2syria.com

 

 

 

Webasite selled.

1 MID copy selled.

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  • Posts

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    • Hey there, welcome to the community – no worries about being new, we all started exactly where you are. Let me break this down based on what you’re trying to achieve with your Interlude‑Classic idea.   What you’re describing is actually a pretty popular concept: basically Interlude gameplay and balance, but with Classic‑style UI and a cleaner overall user experience. A “hybrid client”, not a full chronicle change.   Projects that have done something similar or are worth studying:   Lucera 2 – You’re right about this one. They use a custom client that blends Interlude gameplay with a more modern/Classic‑like interface. Their UI work (inventory, skill bar, lobby, etc.) is a good reference point.   L2J Mobius – Not exactly your target, but it’s very flexible and has a lot of examples of customizations and adaptations between chronicles.   Smaller custom projects – There are (or were) a few hybrid attempts using Interlude server files with heavily modified clients, but most are private or closed‑source, so you mainly get ideas, not ready‑to-use files.   Where the real challenge is (the client side):   What you want is possible, but the heavy lifting is on the client, not the server. The main pain points usually are:   Making sure interface files are compatible between chronicles (UI textures, layouts, systemmsg, etc.).   L2Font and localization edits: titles, chat, system messages – a small mistake here can break visuals or cause weird text issues.   Character selection / lobby screens: if you take them from another chronicle, you have to adapt them carefully so they don’t conflict with Interlude data.   Inventory, status bars and shortcuts: they must still work with Interlude’s item/skill structure and packet format, or you’ll get visual desyncs and client errors.   About multi‑protocol:   You’re correct that multi‑protocol is often used by projects that want to support different client versions or custom blends. In your case, it can help “talk” properly with a customized client while keeping an Interlude base server. It doesn’t magically fix everything, but it gives you more flexibility on how client and server exchange data.   Quick chronicle breakdown (relevant for your idea):   2.0–2.6: Early, simpler mechanics, good base for old‑school vibes.   2.7: More skills and better balance, often used as a base for custom projects.   2.9.5: A “bridge” between old and new, very common choice for hybrid or heavily modded setups.   3.0+: Adds Kamael and systems you said you don’t want, so you’d mainly use it as a reference, not as a direct base.   My honest recommendation:   Start from a solid Interlude base (files you understand and can actually maintain). Interlude still has the most support, tools and community knowledge.   Focus first on UI/interface modifications instead of trying to change core mechanics. Use Lucera‑style clients and similar projects as visual/technical reference.   Consider a multi‑protocol setup only after you’re comfortable with a normal Interlude client; otherwise you’ll just stack complexity.   Join active L2J / client‑mod Discords and forums. There are specific channels for interface, system edits and client reverse‑engineering where people share tips and tools.   What I would avoid at the beginning:   No intentar mezclar tres o cuatro chronicles a la vez; con uno bien entendido + UI custom ya tienes más que suficiente trabajo.   No subestimar la parte de cliente; muchas veces es más complicada y más frágil que el lado del servidor.   No saltarte el testeo en entorno local; los híbridos rompen cosas pequeñas (tooltips raros, skills que crashean el cliente, UI bugueada) si no pruebas bien.   Resources worth checking:   L2J forums and old MaxCheaters threads about faction/hybrid servers and client mods.   GitHub repos with client tools and interface mods (even si no son exactamente tu chronicle, te sirven como ejemplo).   Discord communities focused on L2 client development; ahí es donde se mueve hoy la parte “seria” del modding.   The good news: what you want is achievable, just not “plug & play”. It will require patience, testing and a bit of learning on both server and client sides. If you share exactly which files/pack you’re planning to use and what you want your UI to look like, people here (me included) can give you more concrete, step‑by‑step advice.
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