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  • 4 weeks later...
Posted

http://l2oneway.com/

Exp & SP: amount x4

Adena: x5

Seal stones: x4

Adena, Seal stones: chance 100%

Drop: x4

Spoil: x4

Quest items: x2 (not all Quests)

Quest rewards: Exp x2, adena x2

RB drop: chance x4

Epic drop: chance x1

Manor: x2

Party max diff level: 20

 

Functions:

 

Full Geodata

Full Anti-Cheat Protection

Server currency CREDITS (1 Credit = 0.01 euros)

1 class change - 10 000 Adena

2 class change - 100 000 Adena

3 class change - 1 000 000 Adena

Ingame shop No items affecting authentic gameplay.

Basical buffer

Ingame Unique DropCalculator

Ingame Unique Auction System

Classical low rate server for easy and comfortable game.

 

Description:

 

Dual Box only.

One box in siege area.

Fully authentic gameplay.

Fixed all known game bugs.

Rates[x4] for easy and comfortable game.

Balanced donated shop without gear or items affecting game balance.

Unique international community - players from 50 countries!

 

 

Some Custom Features:

 

* .password voiced command (In game account password change)

* .vote voiced command (take your vote reward)

* .offline voiced command (Trader Offline)

* .clan voiced command (Administration WHC)

.cfg: Various personal settings.

.whoami: More information about your character.

.online: Use this command to see how many online players.

.offline: Use this command when you have private store/manufacture to go in offline mode

.repair: Use this command with an other char of the same account,It will fix you crashed character instantly.

.engage: (Wedding mod) Engages the targeted player.

.divorce: (Wedding mod) You divorce with your partner, You will pay a tax for it.

.gotolove: (Wedding mod) Teleports you to your couple.

* .cfg voiced command for :

..... Autoloot On / Off

..... Show / Dont show Trader

..... Disable Buff

Posted

http://www.lineage2dex.com/

 

14.09.2013 Wrath High FIVE L2OFF Server LIVE !

 

Opening date for our High Five Server is 14 September 2013 !

14.09.2013 Wrath High FIVE L2OFF Server reopening !

 

Wrath Server reopening !

 

Full High Five client : FULL client Lineage II High FIVE

BETA TEST Started on 1 august 2013 PM

 

SERVER PLATFORM : RETAIL L2OFF HIGH FIVE PART 5 FILES

 

The Server is using the latest untouched files from RETAIL servers (live server files , not PTS)

This is planned to be a long term project

The server will use L2DEX login/antibot

Live Server Rates will be x5.

Server Opening on 14th September.

 

 

THERE IS LIVE COUNTER ON THE SITE !

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  • Posts

    • cRazy??? If i just say good job its not even fair....
    • τι εκανες εκει παλι ρε τρελάρα; 🤣   welcome back mate, happy seeing you online again, well thats beyond l2 needs for sure and It’s rare to see anyone pushing Interlude this far technically anymore without trying to monetize it. definitely interested in seeing the source whenever you're ready to share it! keep it up!
    • your only choice brother cmon https://www.l2jsunrise.com/
    • Hello everyone  How are you all doing? I'd like to share with the community an open-source project I've been working on intensely: the **L2 Phantom AI Manager**. Tired of those static bots that just stand still in the city or sink into the map because of Geodata? Me too! That's why I developed a modular Phantom system with real Artificial Intelligence, initially designed for **L2J Mobius Essence (RoseVain)**, but which can be adapted to other chronicles. Main Features Modular architecture: the system is split into focused files such as PhantomAI, PhantomEngine, PhantomFactory, PhantomEquipment, PhantomHuntingSpots, PhantomGeo, PhantomMenu, and more. Automatic creation: create 10 or 50 phantoms from the menu or commands. XML persistence: automatically created phantoms are saved into PhantomPlayers.xml, so they keep loading after server restarts. Batch startup: .pstart and Start 10 load only 10 phantoms at a time. Batch disconnect: disconnect 10 active phantoms without shutting down the whole system. Origin towns: new phantoms spawn using PlayerTemplate.getCreationPoint(), respecting race and class. Geodata-safe spawning: spawn points use NPC-like coordinate validation to avoid under-map or floating characters. Real datapack spots: reads data/stats/npcs and data/spawns to build level-based hunting locations. Bad target filtering: ignores Training Dummy, tutorial objects, chests, and fake farm targets. Smart relocation: if a phantom cannot find useful mobs, it relocates to another spot for its level. Level goals: phantoms receive leveling goals, return to town, recover resources, and go back to farming. Mage MP rest mode: mages rest until MP is recovered; in PvP they try to escape when out of mana. Skills and buffs: phantoms try to use offensive skills and self buffs such as Might, Shield, Focus, Haste, Empower, Acumen, Wind Walk, Chant, Song, and Dance. Varied gear packs: gear packs by grade for mages and fighters, with multiple variants to avoid visual clones. Automatic shots: randomized Soulshot and Spiritshot restocking by class and grade. Inventory cleanup: unnecessary items are removed automatically while preserving Adena, shots, and equipped gear. PvP and PK behavior: some phantoms are aggressive, may become PK, and attacked phantoms try to defend themselves. Optional AI chat: optional Google Gemini integration for short social replies. TXT logs: the menu displays log state and can enable/disable logging. GM Menu Use .pmenu to open the control panel. Current options: Start 10 Disconnect 10 Create 10 Create 50 Reload XML Stop All Enable Log / Disable Log The menu also shows: active phantom count; XML ID count; current TXT log state. Commands .pmenu - opens the control panel. .pstart - starts 10 phantoms from XML. .pstop - removes all active phantoms. .pstop10 - disconnects 10 active phantoms. .pload - reloads PhantomPlayers.xml. .pcreate 10 - creates, starts, and saves 10 phantoms to XML. .pcreate 50 - creates, starts, and saves 50 phantoms to XML. .pm Name Message - sends a private message to a phantom. .pdebug - toggles TXT logging. Logs Logs are created in the GameServer log/ folder: log/PhantomManager.txt - global historical log. log/PhantomManager-yyyyMMdd-HHmmss.txt - separate log for each session. Useful logged events include: new level goals; travel to hunting spots; town rest; mob attacks; PvP defense; shot restocking; inventory cleanup; AI exceptions with stacktrace. Main Files PhantomManager.java - commands, logs, and bootstrap. PhantomEngine.java - start, stop, spawn, respawn, batches, and AI loop. PhantomAI.java - farm, PvP, PK, rest, targeting, and movement decisions. PhantomConfig.java - routes, gear, shots, and XML persistence. PhantomFactory.java - automatic character creation. PhantomEquipment.java - buffs, progression, shots, and inventory cleanup. PhantomHuntingSpots.java - real datapack NPC/spawn loader. PhantomGeo.java - geodata-safe coordinate handling. PhantomState.java - temporary phantom memory. PhantomMenu.java - GM HTML panel. PhantomBypass.java - menu button handling. PhantomChat.java - messages and optional Gemini integration. Copy custom/PhantomManager into: dist/game/data/scripts/custom/PhantomManager/ Place PhantomPlayers.xml in: game/config/Custom/PhantomPlayers.xml Compile scripts or restart the GameServer. Use .pmenu to create, start, and manage phantoms. https://github.com/miacodeweb/L2-Phantom-AI
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