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[Guide] How to make infinity buffs?


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Well Hello.Thats my first thread there and I hope that my guid ewill be helpful.

 

Originally a buff should look like like this. ( I will take the prophet buff Focus for example )

 

  <skill id="1077" levels="3" name="Focus"

    enchantLevels1="30" enchantLevels2="30">

    <table name="#enchantMagicLvl">

      76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81

      82 82 82 82 83 83 83 84 84 85 85 85

    </table>

    <enchant1 name="magicLvl" val="#enchantMagicLvl" />

    <enchant2 name="magicLvl" val="#enchantMagicLvl" />

    <table name="#ench1time">

      1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640

      1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080

      2120 2160 2200 2240 2280 2320 2360 2400

    </table>

    <table name="#ench2MpConsume">

      37 36 36 35 34 34 33 32 32 31 31 30 29 29 28 27 27 26

      25 25 24 24 23 22 22 21 20 20 19 19

    </table>

    <table name="#ench2MpConsume_Init">

      9 9 9 9 9 9 8 8 8 8 8 8 7 7 7 7 7 7 6 6 6 6 6 6 5 5 5

      5 5 5

    </table>

    <table name="#mpConsume_Init">5 8 10</table>

    <table name="#mpConsume">18 31 38</table>

    <table name="#Tab-rCrit">0.2 0.25 0.3</table>

    <table name="#aggro">243 418 495</table>

    <set name="mpInitialConsume" val="#mpConsume_Init" />

    <set name="mpConsume" val="#mpConsume" />

    <set name="power" val="0.0" />

    <set name="target" val="TARGET_ONE" />

    <set name="reuseDelay" val="6000" />

    <set name="hitTime" val="4000" />

    <set name="skillType" val="BUFF" />

    <set name="isMagic" val="true" />

    <set name="operateType" val="OP_ACTIVE" />

    <set name="castRange" val="400" />

    <set name="effectRange" val="900" />

    <set name="aggroPoints" val="#aggro" />

    <enchant2 name="mpConsume" val="#ench2MpConsume" />

    <enchant2 name="mpInitialConsume"

      val="#ench2MpConsume_Init" />

    <for>

      <effect count="1" name="Buff" time="120" val="0"

        stackOrder="#Tab-rCrit" stackType="rCrit">

        <basemul order="0x30" stat="rCrit" val="#Tab-rCrit" />

      </effect>

    </for>

    <enchant1for>

      <effect count="1" name="Buff" time="#ench1time"

        val="0" stackOrder="1.3" stackType="rCrit">

        <basemul order="0x30" stat="rCrit" val="0.3" />

      </effect>

    </enchant1for>

  </skill>

 

 

You should change

 

<set name="skillType" val="BUFF" /> ---------------> <set name="skillType" val="CONT" />

 

 

<effect name="Buff" time="120" count="1" val="0"> -----> <effect name="Buff" time="3" count="0x7fffffff" val="0">

 

<effect name="Buff" time="#ench1time" count="1" val="0"> ------> <effect name="Buff" time="3" count="0x7fffffff" val="0">

 

Thanks for reading.

 

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