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[L2J]L2Town


losmodel

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                                                                              www.L2Town.eu

                                                                  Forum - http://forum.l2town.eu/

                                                          FaceBook - www.facebook.com/lineage.town

                                                            server open date -1.7.2013 18:00 gmt +1

 

 

                                                                          Full PvP Server

                                                                  Chronicles: High Five part 5

 

                                                                    XP -1000x

                                                                    SP -1x

                                                                    Adena -1x

                                                                    Drop -1x

                                                                    Spoil -1x

 

                                                                    WeightLimit - 20x

                                                                    inventory limit - 300

                                                                    MaxRunSpeed - 250

                                                                    MaxPCritRate - 600(60%)

                                                                    MaxMCritRate - 300(30%)

                                                                    MaxPAtkSpeed - 1500

                                                                    MaxMAtkSpeed - 1999

                                                                    MaxEvasion - 250

 

                                                                    Max Buff Amount: 26 (+4 Divine Inspiration)

                                                                    Dances & Songs: 12

                                                                    Buffs time: 2 hours

                                                                    Max Subclasses: 3

                                                                    Max Subclass Level: 85

                                                                    Class Master: Pop up window

 

                                                                    Safe Enchant: +4

                                                                    Max Enchant: +20

                                                                    Success Rate: 66%

                                                                    Blessed enchant: 66%

                                                                 

                                                                    Maximum atribut lvl 9 (450/180)

                                                                    Stones - 60%

                                                                    Crystals - 40%

                                                                    Jewels - 20%

 

                                                                    Fame - in GM shop

                                                                    Clan Rep. - in GM shop

                                                                    Clan Items - in GM shop

                                                                    Talismans - in GM shop

 

                                                                    Olympiad

                                                                    Hero period is every 7 days

                                                                    Matches per week - 200

 

                                                                    Sieges/TW:

 

                                                                    Castle sieges / TW - every week.

 

                                                                    Grand Bosses: 23+1h Random

 

                                                                    Frintezza - 1x

                                                                    Freya - 1x + (50% Blessed)

                                                                    Beleth - 1x

                                                                    Valakas - 1x

                                                                    Antharas - 1x

                                                                    Baium - 1x

                                                                    Zaken - 2x + (50% Blessed)

                                                                    Queen Ant - 1-2x

 

                                                                    Custom Farm & PvP zones in Town

 

                                                                    Gludio - (PvP/PK Zone)

                                                                    Dion - (PvP/PK Zone)

                                                                    Gludin - (PvP Zone)

                                                                    Giran - (PvP Zone)

                                                                    Goddard - (PvP Zone)

                                                                    Schudgard - (PvP Zone)

                                                                    Heine - (PvP Zone)

                                                                    Rune - (PvP Zone)

                                                                    Hunters - (PvP Zone)

                                                                    Oren - (PvP Zone)

                                                                    Aden - (Peace Zone , Trade Zone)

 

                                                                    All important NPC in Aden

 

                                                                    Auto Class Master

                                                                    NPC Scheme Buffer

                                                                    Full GM Shop

                                                                    Special Global Gate Keeper (+ My Teleports)

                                                                    Noblesse Manager

                                                                    Top PvP/PK Manager

                                                                    Custom olympiad Manager (online status)

                                                                    SubSkill & Transformation Manager

                                                                    Augument Manager

                                                                    Warehouse

                                                                    All Caste reg. on 1NPC

                                                                    Change class NPC

                                                                    Clan & Ally Manager

                                                                    Pomander Masters(Human,Elf,DarkElf)

 

                                                                    Special Settings

 

                                                                    Enchant Skills cost ( 1SP-Giant Codex)

                                                                    ( 5SP-Giant Codex Mastery)

                                                                    ( Sp rate 1x Protect bot clans lvl 5)

                                                                    All Town got 3 Special RB with 3 Hours Respawn

                                                                    All Mobs Drop Gold Bars (1GB=500kk)

                                                                    Grand Boss Random spawn on Talking Island area

                                                                    Custom Camera for observation GrandBoss status

                                                                    Custom Mobs in Towns

                                                                    Kill war or siege war gained/reduced 20 clan rep.

                                                                    Top RB killer gained 5000 clan rep.( 1 week period)

                                                                    PvP events (5v5,3v3,2v2)

                                                                    Clan Halls Only in Aden (14 days reset time)

                                                                    10s - /unstuck (Soe to Aden )

                                                                    To Village (always port to Aden)

                                                                    Start lvl 85 (pick subclass instant lvl 80)

 

                                                                  Clan Info

 

                                                                    Clan Level 6 Cost = 5000

                                                                    Clan Level 7 Cost = 10000

                                                                    Clan Level 8 Cost = 20000

                                                                    Clan Level 9 Cost = 50000

                                                                    Clan Level 10 Cost = 75000

                                                                    Clan Level 11 Cost = 100000

                                                                    Number of clan members needed to increase clan level (30 for all)

                                                                    No clan penalty Dissolve/Leave

                                                                    Clan Members For War (10)

 

                                                                    .changepassword

                                                                    .Deposit (Adena --> Gold Bar)

                                                                    .Withdraw(Gold Bar --> Adena)

 

                                                                    Game Server HW:

 

                                                                    Intel i7 Quad Core

                                                                    4x2(HT)x2.66+ GHz

                                                                    32 GB DDR3 RAM

                                                                    HDD SSD 2x 320GB

                                                                    OS Linux 64 bit

                                                                    Network 1 Gbps

 

                                                                 

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Maximum atribut lvl 9 (450/180)

MaxPCritRate - 600(60%)

 

this 2 stat looks like #lethalswag feature, but i just have one question: are you retarded? seriously archer will be to op, and lv9 atr destroy balance either.

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" post="2597767" timestamp="1372788901"]

this 2 stat looks like #lethalswag feature, but i just have one question: are you retarded? seriously archer will be to op, and lv9 atr destroy balance either.

 

answer for your question is : NO

huh ... maybe u never play archer on h5 ...  soo soo weak

 

 

 

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Full PvP Server

Success Rate: 66%

Blessed enchant: 66%?

 

 

Blessed is not in GM shop :)

just drop from RB & GB = You have entered a combat zone 

 

full pvp server does not full gm shop  ...

 

 

 

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Blessed is not in GM shop :)

just drop from RB & GB = You have entered a combat zone 

 

full pvp server does not full gm shop  ...

i dont play ur server. but full pvp server has full gm shop thats why its called full pvp.

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Attribute Max level is way too much.

Also you can make blessed enchant rate 75% or 80%. I guess people will get bored by farming and farming all the time. Good luck with your server! :)

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Blessed is not in GM shop :)

just drop from RB & GB = You have entered a combat zone 

 

full pvp server does not full gm shop  ...

yeap but is rly hard to make enchant your weapon with 66% enchant rate and it's so dificult to take them and it's a pvp server!

That's what i'm trying to say..

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Spaces are trimmed."); return; } final Map<String, ArrayList<L2Skill>> schemes = BufferManager.getInstance().getPlayerSchemes(player.getObjectId()); if (schemes != null) { if (schemes.size() == Config.BUFFER_MAX_SCHEMES) { player.sendMessage("Maximum schemes amount is already reached."); return; } if (schemes.containsKey(schemeName)) { player.sendMessage("The scheme name already exists."); return; } } BufferManager.getInstance().setScheme(player.getObjectId(), schemeName.trim(), new ArrayList<>()); showGiveBuffsWindow(player); } catch (Exception e) { player.sendMessage("Scheme's name must contain up to 14 chars. Spaces are trimmed."); } } else if (currentCommand.startsWith("deletescheme")) { try { final String schemeName = st.nextToken(); final Map<String, ArrayList<L2Skill>> schemes = BufferManager.getInstance().getPlayerSchemes(player.getObjectId()); if (schemes != null && schemes.containsKey(schemeName)) schemes.remove(schemeName); } catch (Exception e) { player.sendMessage("This scheme name is invalid."); } showGiveBuffsWindow(player); } super.onBypassFeedback(player, command); } private void getEffect(Player player, L2Skill buff) { buff.getEffects(this, player); } @Override public String getHtmlPath(Player player, int npcId, int val) { String filename = ""; if (val == 0) filename = "" + npcId; else filename = npcId + "-" + val; return player.isLang() + "mods/buffer/" + filename + ".htm"; } /** * Send an html packet to the {@link Player} set a parameter with Give Buffs menu info for player and pet, depending on targetType parameter {player, pet}. * @param player : The {@link Player} to make checks on. */ private void showGiveBuffsWindow(Player player) { final StringBuilder sb = new StringBuilder(200); final Map<String, ArrayList<L2Skill>> schemes = BufferManager.getInstance().getPlayerSchemes(player.getObjectId()); if (schemes == null || schemes.isEmpty()) sb.append("<font color=\"LEVEL\">You haven't defined any scheme.</font>"); else { for (Map.Entry<String, ArrayList<L2Skill>> scheme : schemes.entrySet()) { final int cost = getFee(scheme.getValue()); StringUtil.append(sb, "<font color=\"LEVEL\">", scheme.getKey(), " [", scheme.getValue().size(), " / ", player.getMaxBuffCount(), "]", ((cost > 0) ? " - cost: " + StringUtil.formatNumber(cost) : ""), "</font><br1>"); StringUtil.append(sb, "<a action=\"bypass npc_%objectId%_givebuffs ", scheme.getKey(), " ", cost, "\">Use on Me</a>&nbsp;|&nbsp;"); StringUtil.append(sb, "<a action=\"bypass npc_%objectId%_givebuffs ", scheme.getKey(), " ", cost, " pet\">Use on Pet</a>&nbsp;|&nbsp;"); StringUtil.append(sb, "<a action=\"bypass npc_%objectId%_editschemes Buffs ", scheme.getKey(), " 1\">Edit</a>&nbsp;|&nbsp;"); StringUtil.append(sb, "<a action=\"bypass npc_%objectId%_deletescheme ", scheme.getKey(), "\">Delete</a><br>"); } } final NpcHtmlMessage html = new NpcHtmlMessage(0); html.setFile(getHtmlPath(player, getNpcId(), 1)); html.replace("%schemes%", sb.toString()); html.replace("%max_schemes%", Config.BUFFER_MAX_SCHEMES); html.replace("%objectId%", getObjectId()); player.sendPacket(html); } /** * Send an html packet to the {@link Player} set as parameter with Edit Scheme Menu info. This allows the {@link Player} to edit each created scheme (add/delete skills) * @param player : The {@link Player} to make checks on. * @param groupType : The group of skills to select. * @param schemeName : The scheme to make check. * @param page : The current checked page. */ private void showEditSchemeWindow(Player player, String groupType, String schemeName, int page) { final NpcHtmlMessage html = new NpcHtmlMessage(0); final List<L2Skill> schemeSkills = BufferManager.getInstance().getScheme(player.getObjectId(), schemeName); premiumSkills(player, schemeSkills); html.setFile(getHtmlPath(player, getNpcId(), 2)); html.replace("%schemename%", schemeName); html.replace("%count%", schemeSkills.size() + " / " + player.getMaxBuffCount()); html.replace("%typesframe%", getTypesFrame(player, groupType, schemeName, false)); html.replace("%skilllistframe%", getGroupSkillList(player, groupType, schemeName, false, page)); html.replace("%objectId%", getObjectId()); player.sendPacket(html); } private void showSingleBuffSelectionWindow(Player player, String groupType, int page) { final NpcHtmlMessage html = new NpcHtmlMessage(0); html.setFile(getHtmlPath(player, getNpcId(), 3)); html.replace("%typesframe%", getTypesFrame(player, groupType, "", true)); html.replace("%skilllistframe%", getGroupSkillList(player, groupType, "", true, page)); html.replace("%objectId%", getObjectId()); player.sendPacket(html); } /** * @param player : The {@link Player} to make checks on. * @param groupType : The group of skills to select. * @param schemeName : The scheme to make check. * @param singleSelection : Indicate if it's single buff selection or not. * @param page : The current checked page. * @return A {@link String} representing skills available for selection for a given groupType. */ private String getGroupSkillList(Player player, String groupType, String schemeName, boolean singleSelection, int page) { // Retrieve the entire skills list based on group type. List<L2Skill> skills = BufferManager.getInstance().getSkillsIdsByType(groupType); premiumSkills(player, skills); if (skills.isEmpty()) return "That group doesn't contain any skills."; // Calculate page number. final int max = MathUtil.countPagesNumber(skills.size(), PAGE_LIMIT); if (page > max) page = max; // Cut skills list up to page number. skills = skills.subList((page - 1) * PAGE_LIMIT, Math.min(page * PAGE_LIMIT, skills.size())); final List<L2Skill> schemeSkills = BufferManager.getInstance().getScheme(player.getObjectId(), schemeName); final StringBuilder sb = new StringBuilder(skills.size() * 150); int row = 0; for (L2Skill skill : skills) { int skillId = skill.getId(); int skillLevel = skill.getLevel(); sb.append(((row % 2) == 0 ? "<table width=\"280\" bgcolor=\"000000\"><tr>" : "<table width=\"280\"><tr>")); if (singleSelection) StringUtil.append(sb, "<td height=40 width=40><button action=\"bypass npc_" + getObjectId() + "_getbuff ", skillId, " ", skillLevel, " ", "\" width=32 height=32 back=\"", skill.getIcon(), "\" fore=\"", skill.getIcon(), "\" /></td><td width=190>", SkillTable.getInstance().getInfo(skillId, 1).getName(), "<br1><font color=\"B09878\">", BufferManager.getInstance().getAvailableBuff(skill).getDescription(), "</font></td>"); else { if (schemeSkills.contains(skill)) StringUtil.append(sb, "<td height=40 width=40><img src=\"", skill.getIcon(), "\" width=32 height=32></td><td width=190>", SkillTable.getInstance().getInfo(skillId, 1).getName(), "<br1><font color=\"B09878\">", BufferManager.getInstance().getAvailableBuff(skill).getDescription(), "</font></td><td><button action=\"bypass npc_%objectId%_skillunselect ", groupType, " ", schemeName, " ", skillId, " ", skillLevel, " ", page, "\" width=32 height=32 back=\"L2UI_CH3.mapbutton_zoomout2\" fore=\"L2UI_CH3.mapbutton_zoomout1\"></td>"); else StringUtil.append(sb, "<td height=40 width=40><img src=\"", skill.getIcon(), "\" width=32 height=32></td><td width=190>", SkillTable.getInstance().getInfo(skillId, 1).getName(), "<br1><font color=\"B09878\">", BufferManager.getInstance().getAvailableBuff(skill).getDescription(), "</font></td><td><button action=\"bypass npc_%objectId%_skillselect ", groupType, " ", schemeName, " ", skillId, " ", skillLevel, " ", page, "\" width=32 height=32 back=\"L2UI_CH3.mapbutton_zoomin2\" fore=\"L2UI_CH3.mapbutton_zoomin1\"></td>"); } sb.append("</tr></table><img src=\"L2UI.SquareGray\" width=280 height=1>"); row++; } for (int i = PAGE_LIMIT; i > row; i--) StringUtil.append(sb, "<img height=41>"); // Build page footer. sb.append("<br><img src=\"L2UI.SquareGray\" width=280 height=1><table width=\"100%\" bgcolor=000000><tr>"); if (page > 1) { if (singleSelection) StringUtil.append(sb, "<td align=left width=70><a action=\"bypass npc_" + getObjectId() + "_singlebuff ", groupType, " ", page - 1, "\">Previous</a></td>"); else StringUtil.append(sb, "<td align=left width=70><a action=\"bypass npc_" + getObjectId() + "_editschemes ", groupType, " ", schemeName, " ", page - 1, "\">Previous</a></td>"); } else StringUtil.append(sb, "<td align=left width=70>Previous</td>"); StringUtil.append(sb, "<td align=center width=100>Page ", page, "</td>"); if (page < max) { if (singleSelection) StringUtil.append(sb, "<td align=right width=70><a action=\"bypass npc_" + getObjectId() + "_singlebuff ", groupType, " ", page + 1, "\">Next</a></td>"); else StringUtil.append(sb, "<td align=right width=70><a action=\"bypass npc_" + getObjectId() + "_editschemes ", groupType, " ", schemeName, " ", page + 1, "\">Next</a></td>"); } else StringUtil.append(sb, "<td align=right width=70>Next</td>"); sb.append("</tr></table><img src=\"L2UI.SquareGray\" width=280 height=1>"); return sb.toString(); } /** * @param player * @param groupType : The group of skills to select. * @param schemeName : The scheme to make check. * @param singleSelection : Indicate if it's single buff selection or not. * @return A {@link String} representing all groupTypes available. The group currently on selection isn't linkable. */ private static String getTypesFrame(Player player, String groupType, String schemeName, boolean singleSelection) { final StringBuilder sb = new StringBuilder(500); sb.append("<table>"); int count = 0; for (String type : BufferManager.getInstance().getSkillTypes()) { if (player.getPremiumService() == 0) { if (Config.PREMIUM_BUFFS_CATEGORY.isEmpty()) continue; } if (count == 0) sb.append("<tr>"); if (groupType.equalsIgnoreCase(type)) StringUtil.append(sb, "<td width=65>", type, "</td>"); else { if (singleSelection) StringUtil.append(sb, "<td width=65><a action=\"bypass npc_%objectId%_singlebuff ", type, " 1\">", type, "</a></td>"); else StringUtil.append(sb, "<td width=65><a action=\"bypass npc_%objectId%_editschemes ", type, " ", schemeName, " 1\">", type, "</a></td>"); } count++; if (count == 4) { sb.append("</tr>"); count = 0; } } if (!sb.toString().endsWith("</tr>")) sb.append("</tr>"); sb.append("</table>"); return sb.toString(); } /** * @param list : A {@link List} of skill ids. * @return a global fee for all skills contained in the {@link List}. */ private static int getFee(List<L2Skill> list) { if (Config.BUFFER_STATIC_BUFF_COST > 0) return list.size() * Config.BUFFER_STATIC_BUFF_COST; int fee = 0; for (L2Skill sk : list) fee += BufferManager.getInstance().getAvailableBuff(sk).getPrice(); return fee; } private void premiumSkills(Player player, List<L2Skill> skills) { if (player.getPremiumService() == 0) skills.removeIf(skill -> Config.BUFFS_CATEGORY.contains(BufferManager.getInstance().getAvailableBuff(skill).getType())); } }
    • We've worked hard for 14 years to gather all the information for your preferred type of game server - we've put together your ideas, your suggestions, information and researches from different knowledge bases and we've made a lot of tests to make the project as good as you love it. Our goal is to create a masterpiece that everyone can enjoy. We are one of the best server and we will be forever. There are many things we did damn right in the past and we will do more in future! Because of that - you're going to see many things you have not seen before on any other servers! Our team knows what you want and what we should do! You value quality and technical excellence? You need safety and exceptional security? You seek true adventures, unique game world, exquisite and eventful game? It means you are in right place! Welcome to L2Blaze, only here you will find and enjoy real game! X150 WARFIRE INTERLUDE NEW SEASON 2024 SEPTEMBER 27th! Opening time: 19:00 UTC+3 Poland opening time: 18:00 UTC+2 Norway opening time: 18:00 UTC+2 UK opening time: 17:00 UTC+1 Brazil opening time: 11:00 UTC-3 OPENING BONUS Opening bonus for first 100 players who will reach 3rd class will receive VIP Coin as bonus! Automatic registration on game login window, unnecessary to register in website! Do you want stability? Lagless and bugless game? Instant support? Daily PVP? Long-Term playing? You are in the right place, time to start! How to connect STEP BY STEP: 1. Install clear Lineage2 Interlude client 2. Download our patch, delete old system folder and add our 3. Delete, turn off anti virus or add our system folder to anti virus exceptions 4. Run l2.exe from Lineage2/system 5. Enter data on login window and enjoy the game! * You have to remove, turn off or use exceptions of antivirus because of our security protection. It is not a virus. * If you have connection issues with Windows 8 or 10, press right mouse button on l2.exe icon, press Properties, choose compatibility and unmark compatibility mode. Hearts of War EVENT! Collect War Hearts from Hot Springs monsters: Yeti, Buffalo, Antelope, Bandersnatch, Atroxspawn, Flava, Nepenthes, Grendel (3%), Atrox with (6%) and Heart Breaker Boss in Hot Springs Stage 2! You can trade it, sell it or spend in shop! Raid Boss Heart Breaker spawn every 4 hours (+4 hours random) Custom Raid Boss drop list: - Raid Boss Horus, Ember and Brakki, Nakondas: 1 VIP COIN (25%) | Korim (70%). - Raid Boss Apepi, Shacram, Atraiban, Korim: 1 BEWS (10%). - Raid Boss Glaki, Olkuth: 1-2 BEAS (40%). - Raid Boss Golkonda, Galaxia: 1-3 BEAS (60%). - Raid Boss Shyeed: 1-3 BEWS (30%) | 1-7 BEAS (40%) | 1-5 TOP LS 76 (50%). - Raid Boss Shuriel: 1-7 TOP LS 76 (50%) | 1-4 BEAS (60%). - Raid Boss Ashakiel: 1-2 BEWS (30%) | 1-7 TOP LS 76 (50%) | 1-4 BEAS (75%). - Raid Boss Antharas Priest Cloe: 1-3 BEWS (30%) | 1-7 TOP LS 76 (70%). ------------------------------------------------ - Hestia: Demon Splinters / Forgotten Blande (30%). - Ember: Arcana Mace / Draconic Bow (30%). - Galaxia: Angel Slayer / Heaven's Divider (30%) Take your friends, clan, alliance, enemys, sharp your sword, clean your armors and meet your destiny at 2024 SEPTEMBER 27th! WEBSITE: http://WWW.L2BLAZE.NET
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