Pauler Posted June 30, 2013 Posted June 30, 2013 I started developing a first person shooter game from the scratch using java. I would like to let you know that if you are interested in helping the project you are free to, just send me a message or post below. Here is a photo: Quote
SirLionheart Posted June 30, 2013 Posted June 30, 2013 If i was in that box, i wish i knew a little java to make some magic to get away from it. :P Anyway, good luck with your project. Keep it up. Quote
Pauler Posted July 1, 2013 Author Posted July 1, 2013 Cool, but i still dont see u using jme3 XD It turns out I am enjoying creating things from scratch, and have a better overall control at my engine. Quote
Setekh Posted July 1, 2013 Posted July 1, 2013 It turns out I am enjoying creating things from scratch, and have a better overall control at my engine. Happy for you, that's the way to do it actually. Learn that is. Quote
Xanderॐ Posted September 29, 2013 Posted September 29, 2013 (edited) Cool, but i still dont see u using jme3 XD +1 Can't agree more. Making a game from scratch is way too difficult. It includes many concepts you will find trouble programming at, fragment shaders, vertex shaders, complex math for many effects and physics. JME3 provides all those out of the box. You don't need to know how to render with lwjgl, nor manage lower level aspects as buffers. Back when I was working with lwjgl, I tried to implement Space Screen Ambient Oclusion myself. The thing was really tough and challenging. Then I took a look at jme3 and it was already implemented there :P Also, don't use raw sockets, use netty. The world progresses because people keep building things on top of each other, not by reinventing the wheel. There's only one group of programmers I've met that are stupid enough to reinvent the wheel all the time. They are the l2jserver developers :P Edited September 29, 2013 by Leluche Quote
Pauler Posted September 29, 2013 Author Posted September 29, 2013 Leluche, you keep losing the substance. Quote
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